Sheriff (BTD6): Difference between revisions

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== Giddy Up ==
== Giddy Up ==
{{Research|Determine how Sheriff's Morale increases stack with each other|section=y}}
[[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]]
[[File:BTD6 Sheriff SheriffActivateZoneAA.png|50px|right]]
Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for [[Magus Perfectus]] where players can switch between its regular attacks which drains mana and a drain beam to recharge it.
Giddy Up is the Sheriff's exclusive [[Activated Ability|ability]] which doubles the [[attack speed]] of himself and all other Monkeys in range, but in exchange the members of his Posse consume 1 more point of Stamina per round. It can gain additional effects based on the equipment of the Sheriff. Unlike other abilities, it does not have fixed duration and instead it consumes a type of energy called Morale while is active at a rate of 4% per second. The players can turn on and off the effect of Giddy Up at any moment by clicking on the ability button (the activation has a cooldown of 3s). This is similar to the mana system for [[Magus Perfectus]] where players can switch between its regular attacks which drains mana and a drain beam to recharge it.


The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
The amount of morale that Sheriff has to use his ability is shown in a bar above his portrait and players can increase the maximum amount by buying upgrades at the General Store. Morale will recharge passively while the ability is off at a rate of 0.5% per second.
Internally, Sheriff's Morale is an integer between 0 and 1,000 which translates to 0% to 100% in the UI. When Sherif has an equipment or General Store upgrade that increases his Morale, the internal maximum Morale amount will be increased accordingly, but will still be shown as 100% in-game and for the player it will seem to be draining slower. For example, if Sheriff has the [[Recreational Horse Toy]] equipped, his maximum Morale will be increased to 1,500 and Giddy Up will still drain 40 units per second, but to the player, it will now appear as it is draining 2.7% Morale per second.


== Equipment ==
== Equipment ==
As the player progresses on the ''Frontier Legends'' storyline, they can obtain pieces of equipment from certain NPCs or find them inside loot chests. The equipment can grant him different attacks and passive buffs when used as a Tower during a Bloon Encounter. The player can change this equipment at a Campfire or at the Homestead in Sandytown.
As the player progresses through ''Frontier Legends'', they can obtain equipment from certain NPCs, inside loot chests, and some other methods. They determine Sheriff's stats during Bloon Encounters: hats and outfits apply passive bonuses, while weapons determine Sheriff's main attack. Additionally, some items have effects outside of encounters. The player can change Sheriff's equipment at a Campfire or at the Homestead in Sandytown.


=== Head equipment ===
=== Hats ===
{{Generic cargo query|table=btd6_sheriff_equipment|extra col 1=obtained=Location|where=type="Hat"}}
{{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Hat"|order by=name}}


=== Body equipment ===
=== Outfits ===
{{Generic cargo query|table=btd6_sheriff_equipment|extra col 1=obtained=Location|where=type="Outfit"}}
{{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Outfit"|order by=name}}


=== Weapons ===
=== Weapons ===
{{Generic cargo query|table=btd6_sheriff_equipment|extra col 1=obtained=Location|where=type="Weapon"}}
{{Generic cargo list|table=btd6_generic_items|image size=50px|extra col 1=obtained=Obtained|where=type="Weapon"|order by=name}}


=== Deputy Badges ===
=== Deputy Badges ===
[[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]]
[[File:BTD6 DeputyStarRewardIcon.png|right|50x50px]]
Sheriff can also collect Deputy Badges throughout the campaign, each one allows the player to have an additional Hero in the Posse. At the start of the story Scout gives to Sheriff his Badge, which also serves as the first Deputy Badge, Mr Mayor gives the second as the story progresses and the rest are found in certain loot chests. The locations of all badges are:
Sheriff can also collect Deputy Badges throughout the campaign. Each one allows the player to have an additional Hero in their Posse. At the start of the story, Scout gives his Deputy Badge to Sheriff, Mr Mayor gives the second later on, and the rest are found in certain loot chests. The locations of all badges are:
{{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li>
{{Collapsible list|<ul><li>Given by Scout after Mr. Mayor announces the appointment of the new Sheriff to the town.</li>
<li>Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li>
<li>Given by Mr. Mayor after beating [[Resort]] in [[Boulder Falls]].</li>
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=== Base stats ===
=== Base stats ===
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}|attacks={{BTD6 attack|range=50|filterInvisible=true|eject=-0.8, 18,3, 7|burstCount=6|burstInterval=0.2|rate=2.5|targetTypes=Depends on targeting option|projectiles={{BTD6 projectile|pierce=2|maxPierce=0|ignoreBlockers=true|filterInvisible=true|radius=2|damage=2|maxDamage=0|distributeToChildren=true|immuneBloonProperties=0|speed=300|lifespan=0.25}}|name=Basic Pistol}}}}
{{BTD6 tower|range=50|footprintRadius=6|targetTypeFirst=1|targetTypeLast=1|targetTypeClose=1|targetTypeStrong=1|abilities={{BTD6 ability|name=Giddy Up|cooldown=3|buffs={{BTD6 buff|rateMultiplier=0.5|staminaAdditive=1|range=50|appliesToOwningTower=true}}}}}}


Notes:
Notes:
 
*This list does not include any of Sheriff's weapons. See [[Basic Pistol]] for the stats of his default weapon.
* Giddy Up deactivation does not have a cooldown.
* Giddy Up deactivation does not have a cooldown.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
* Ability consumes 4% of morale per second and is recharged at a rate of 0.5% per second.
== Related achievement ==
{{BTD6 achievement list|include=New Stuff, Same ol' Bloons|exclude others=y}}


== Update history ==
== Update history ==
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BTD6 LegendsBtnFeatureFrontier.png|Sheriff icon
BTD6 LegendsBtnFeatureFrontier.png|Sheriff icon
BTD6 FrontierMonkeyChasePortrait.png|Sheriff running
BTD6 FrontierMonkeyChasePortrait.png|Sheriff running
BTD6 BuffIconSheriffGiddyUp.png|Giddy Up buff icon
</gallery>
</gallery>