Random Encounter: Difference between revisions

There are 69 types of Random Encounters. Nice.
 
 
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|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|60 minutes
|-
|Lost
|
|
|}
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening. Specific Encounters are tied to only one or two types of triggers.
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening. Specific Encounters are tied to only one or two types of triggers.
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* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
* <code>TRAIT</code> represents a random Trait, it can be limite do a pre-defined set or expand to all positive/negative Traits.
* <code>TRAIT</code> represents a random Trait, it can be limited to a pre-defined set or expand to all positive/negative Traits.
* <code>#</code> represents a random number of rounds.
* <code>#</code> represents a random number of rounds.
* Notes that are not present in the in-game text are indicated between parentheses.
* Notes that are not present in the in-game text are indicated between parentheses.