Random Encounter: Difference between revisions
There are 69 types of Random Encounters. Nice. |
m →List of Random Encounters: typo |
||
| (One intermediate revision by the same user not shown) | |||
| Line 24: | Line 24: | ||
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | |When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire | ||
|60 minutes | |60 minutes | ||
|} | |} | ||
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening. Specific Encounters are tied to only one or two types of triggers. | When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening. Specific Encounters are tied to only one or two types of triggers. | ||
| Line 43: | Line 39: | ||
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved. | * <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved. | ||
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon). | * <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon). | ||
* <code>TRAIT</code> represents a random Trait, it can be | * <code>TRAIT</code> represents a random Trait, it can be limited to a pre-defined set or expand to all positive/negative Traits. | ||
* <code>#</code> represents a random number of rounds. | * <code>#</code> represents a random number of rounds. | ||
* Notes that are not present in the in-game text are indicated between parentheses. | * Notes that are not present in the in-game text are indicated between parentheses. | ||