Diamondback: Difference between revisions

mNo edit summary
Undo revision 139532 by ~2026-219 (talk) vandalism
Tag: Undo
 
(8 intermediate revisions by 6 users not shown)
Line 32: Line 32:


=== Skulls ===
=== Skulls ===
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).
Upon reaching a skull, Diamondback fully regenerates the Rattle Tail's shield, spawns more Bloons all over the track from its head and body segments, then loses one of its middle segments. It uses the same mechanics as its normal Bloon spawns, but with different Bloon types, usually including a number of [[Diamond Bloon|Diamond Bloons]]. Diamond Bloons spawned by Diamondback have modified health values based on the boss' current Tier and are subject to Boss Health and Boss Speed modifiers; those spawned by Normal Diamondback additionally have their speed reduced to 20 (0.8× Red Bloon speed).


Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Diamondback becomes invulnerable for 3 seconds after reaching a skull. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Diamondback has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
===[[Boss Rush]]===
===[[Boss Rush]]===
{{Research|Find out the specific amounts when the Boss does certain summon thresholds (esp diamonds)}}
{{#lst:Boss Rush|Diamondback}}
In Boss Rush, <section begin="Boss Rush"/>Diamondback always begins with 7 segments, and has similar Rattle Tail mechanics. Its segments break off when those parts get damaged enough, breaking one segment, starting from the 4th pop. Every time Diamondback pops, it produces spawns of Bloons. Every 10 pops, Diamondback regenerates all of its Rattle Tail and produces stronger spawns, including [[Diamond Bloon]]s after a certain pop amount.<section end="Boss Rush"/>
 
===Miscellaneous===
Unlike most Boss Bloons, which take 3 seconds to enter the map, Diamondback takes 7 seconds. Visually, Diamondback will fly around the map before landing at its starting location.


== Stats ==
== Stats ==
Line 123: Line 126:


== Strategy ==
== Strategy ==
{{outdated|v55.0 Fortified shield reduction makes the shield easier to break outside of Boss Rush}}
{{Main strategy}}
{{Main strategy}}
{{BTD6 last updated|54.0|section=y}}
{{BTD6 last updated|54.0|section=y}}
Line 132: Line 136:


== Update history ==
== Update history ==
{{BTD6 change list by name|Diamondback|disclaimer=y}}
===General===
{{BTD6 change list by name|Diamondback|header level=4|disclaimer=y}}
 
===Boss Rush===
{{BTD6 change list by name|Diamondback (Boss Rush)|header level=4|hide header=y}}


==Gallery==
==Gallery==
Line 153: Line 161:
BTD6 DiamondbackEliteBadge.png|Elite Diamondback medal
BTD6 DiamondbackEliteBadge.png|Elite Diamondback medal
BTD6 DiamondbackTitle.png|Logo
BTD6 DiamondbackTitle.png|Logo
BTD6 large diamondback Banner.png|Banner
</gallery>
</gallery>