Pat Fusty (BTD6): Difference between revisions

Levels: updated descriptions
 
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|Both the slam and the AoE now stun regular Bloons for 0.5 seconds and MOAB-Class Bloons for 0.2 seconds.
|Both the slam and the AoE now stun regular Bloons for 0.5 seconds and MOAB-Class Bloons for 0.2 seconds.
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|Attack cooldown reduces to 0.55 seconds, effectively increasing attack speed by roughly 18.2%. AoE pierce increased from 20 to 30.
|Attack cooldown reduces to 0.55 seconds, effectively increasing attack speed by roughly 18.2%.
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'''Rallying Roar''' unlocks at level 3. It applies a [[buff]] that grants +1 [[damage]] to all towers in Pat Fusty's' range, including himself, for 8 seconds. It has a 45-second cooldown.
'''Rallying Roar''' unlocks at level 3. It applies a [[buff]] that grants +1 [[damage]] to all towers in Pat Fusty's' range, including himself, for 8 seconds. It has a 45-second cooldown.


Starting at level 14, the damage buff increases to +3 and the duration increases to 10 seconds.
At level 9 the damage bonus increases to +2 and starting at level 14, the damage buff increases to +3 and the duration increases to 10 seconds.


===Big Squeeze===
===Big Squeeze===
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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{outdated|v55.0 pat massive buffs}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|54.0|section=y}}
*Pat Fusty is a very map-dependent Hero whose best assets are his MOAB-Class Bloon stalling and level 3 ability.
Pat Fusty is mostly used for his level 3 ability, Rallying Roar, as well as his ability to stun and push back MOAB-Class Bloons. His level 10 ability might sound good on paper, but the player is generally better off not using the ability, since Pat stops attacking while he's hugging the Blimp. It can still be beneficial to use on rounds with only one or two MOAB-Class Bloons, such as round 97.
*Rallying Roar synergizes with towers that have low base damage, have a lot of projectiles, and/or attack really fast. Notable examples include [[The Tack Zone (BTD6)|The Tack Zone]] and [[Super Maelstrom (BTD6)|Super Maelstrom]].
 
*In the early game, his high Ceramic damage and stuns help with cleaning up [[MOAB (BTD6)|MOAB]] children, but his damage output is otherwise very dependent on how much of the path he can reach.
Since Pat's Rallying Roar ability adds +3 damage to all projectiles after level 14, he synergizes well with towers that have low base damage, have a lot of projectiles, and/or attack really fast. Some good synergies include [[The Tack Zone (BTD6)|The Tack Zone]], and [[Super Maelstrom (BTD6)|Super Maelstrom]].
*Pat is very effective at stunning crowds of Bloons in the mid-late game, especially by buffing him with [[Berserker Brew (BTD6)|Berserker Brew]] and/or [[Overclock (BTD6)|Overclock]]. This can either be used in a stalling strategy to stall for [[Perma-Spike (BTD6)|Perma-Spike]], or combined with a tower that does extra damage against stunned Bloons (most notably [[Tyrannosaurus Rex|T-Rex]]).
 
*Big Squeeze might sound good on paper, but since it disables his powerful stun and knockback for a few seconds, it's not very useful without level 20. It's best used on rounds with only a few blimps (namely 60, 80, 85, 87, and 97).
Another strong way to use Pat is by using his strong stunning capability, which can be further increased by buffing him with a [[Berserker Brew (BTD6)|Berserker Brew]] and [[Overclock (BTD6)|Overclock]]. This can either be used in a stalling strategy to stall for [[Perma-Spike (BTD6)|Perma-Spike]], or can be combined with a tower that does extra damage against stunned Bloons, most notably [[Tyrannosaurus Rex|T-Rex]].
*Due to his short range, he works best on maps where he can reach all paths.
 
Pat is best used on single-lane tracks, due to his short range.


==Update history==
==Update history==