ZOMG Rush: Difference between revisions
Hubianzhen (talk | contribs) mNo edit summary |
Planterror (talk | contribs) Undo revision 141839 by ~2026-237 (talk) This is a quirk with Pat Fusty if he is placed with a starting level of 10, this is not specific to this gamemode. Tag: Undo |
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{{BTD6 last updated|54.3|section=y}} | {{BTD6 last updated|54.3|section=y}} | ||
The easiest way to handle the early ZOMG is using [[Ezili (BTD6)|Ezili]]'s MOAB Hex ability to pop the first ZOMG, since Heroes start with level 10. Otherwise, get a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow the ZOMG down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. | The easiest way to handle the early ZOMG is using [[Ezili (BTD6)|Ezili]]'s MOAB Hex ability to pop the first ZOMG, since Heroes start with level 10. Otherwise, get a 0-1-3 [[MOAB Shove (BTD6)|MOAB Shove]] near the front to slow the ZOMG down, then use the stalling time to save for a [[First Strike Capability (BTD6)|First Strike Capability]] to pop the ZOMG whole. Beating the first ZOMG is the hardest part; once it's popped, you'll make so much money that future ZOMGs become trivial. | ||
==Update history== | |||
{{BTD6 change list by name|ZOMG Rush}} | |||
==Trivia== | ==Trivia== | ||