Protect The Yacht: Difference between revisions

→Strategy: added a strategy section. Add links and images, and feel free to change if there are better options
 
(3 intermediate revisions by 2 users not shown)
Line 33: Line 33:


==Strategy==
==Strategy==
If compared to the other Intermediate maps, Protect the Yacht is easily the hardest among them. The already short dual lanes are cut even shorter by the fact that the Bloons are immune to all damage for more than half of their time on the track. It’s easily harder than not only all Intermediate maps, but harder than most Advanced maps, and debatably harder than the easiest Expert maps, like Infernal. Most strategies get overwhelmed effortlessly simply due to the extremely short track length, and only two turns extremely close to the exits make strategies like Tack Shooters and Pat Fusty/Sauda incredibly risky and unreliable. Very few strategies work well here, and the ones that do need to be used near perfectly for any hope of beating this map.
Despite being rated Intermediate, Protect The Yacht is not only harder than all Intermediate maps, but arguably harder than most Advanced maps and the easiest Expert maps as well. The already short dual lanes are cut even shorter as the Bloons are invincible for more than half of their time on the track. The overwhelming majority of strategies are ineffective simply due to the short track length, and the only two turns being extremely close to the exits make strategies like {{BTD6|Tack Shooter}}s and {{BTD6|Pat Fusty}}/{{BTD6|Sauda}} risky and unreliable.
{| class="wikitable"
 
|+
===Recommended towers and upgrades===
!Recommended Tower
{|class="wikitable center-col-1"
!Image
!Name
!Portrait
!Reasoning
!Reasoning
|-
|-
|The Final Harmonic
|[[The Final Harmonic]]
|
|[[File:BTD6 005-Mermonkey.png|x50px]]
|One of the only stalling towers that works here, The Final Harmonic serves as an excellent stalling and supporting tool while buffing other Magic Monkeys in radius, making strategies like Druids and Shinobi Spam usable
|One of the only stalling towers that works here, The Final Harmonic serves as an excellent stalling and supporting tool while buffing other Magic Monkeys in radius, making strategies like {{BTD6|Druid}}s and [[Shinobi Tactics (BTD6)|Shinobi]] spam usable.
|-
|-
|Carpet of Spikes
|{{BTD6|Carpet of Spikes}}
|
|[[File:BTD6 050-SpikeFactory.png|x50px]]
|Covers the remaining areas of track in MOAB popping spikes at a regular interval, helping immensely with crowd control and cleanup
|Covers the remaining areas of track in MOAB popping spikes at a regular interval, helping immensely with crowd control and cleanup.
|-
|-
|Tsar Bomba
|{{BTD6|Tsar Bomba}}
|
|[[File:BTD6 050-MonkeyAce.png|x50px]]
|Too many Bloons for your defenses to handle? Drop the bomb and watch all but the biggest get obliterated. Really only use it if you’re absolutely certain a deadly amount of Bloons will leak, and you have other options for taking care of the big boys.
|Serves as an effective panic button. Just make sure you have the necessary resources to deal with Bloons while this is on cooldown.
|}
|}