Ballistic Obliteration Missile Bunker: Difference between revisions

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The '''Ballistic Obliteration Missile Bunker''' ('''BOMB''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]].
The '''Ballistic Obliteration Missile Bunker''' ('''BOMB''' for short) is the [[Bomb Shooter (BTD6)|Bomb Shooter]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|51.0}}. It is a combination of [[Bloon Crush (BTD6)|Bloon Crush]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], and [[Bomb Blitz (BTD6)|Bomb Blitz]].


The Ballistic Obliteration Missile Bunker's main [[attack]] slowly fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals extremely high [[damage]], enough to destroy a [[BAD (BTD6)|BAD]] layer in three shots on [[round]] 100. It has the {{hover|Normal|can damage all Bloon types}} [[damage type]], but cannot detect [[Camo Bloon (BTD6)|Camo Bloons]] without [[Ascended Shadow]] granting it [[Camo detection]]. It has an [[Activated Ability|Activated]] and Passive Ability:
<section begin="lede" />The Ballistic Obliteration Missile Bunker's main [[attack]] slowly fires slow moving, but heavy hitting homing missiles that [[stun]] and [[pushback]] Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals extremely high [[damage]], enough to destroy a [[BAD (BTD6)|BAD]] layer in three shots on [[round]] 100. It has the {{hover|Normal|can damage all Bloon types}} [[damage type]], but cannot detect [[Camo Bloon (BTD6)|Camo Bloons]] without [[Ascended Shadow]] granting it [[Camo detection]]. It has an [[Activated Ability|Activated]] and Passive Ability, both of which can be reset by [[Striker Jones (BTD6)|Striker Jones]]'s Artillery Command ability:
*'''Indomitable Surface-to-Air Ballistic Missile''' — Fires a missile that slowly seeks out its target, leaving a trail of explosions that pushback [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown, and [[Striker Jones (BTD6)|Striker Jones]]'s Artillery Command ability resets it.
*'''Indomitable Surface-to-Air Ballistic Missile''' — Fires a missile that slowly seeks out its target, leaving a trail of explosions that pushback [[MOAB-Class Bloon]]s, and finally generating a large explosion when it reaches its main target. Losing [[life|lives]] partially reduces its cooldown.
*'''Blitz Tactical Storm''' — A stronger version of Bomb Blitz's Bomb Storm, triggering upon losing lives or a Bloon attempting to leak. It visually rains missiles over the whole map, dealing extreme damage to most Bloons (including Camo Bloons) but dealing reduced damage to BADs and [[Boss Bloon]]s.
*'''Blitz Tactical Storm''' — A stronger version of Bomb Blitz's Bomb Storm, triggering upon losing lives or a Bloon attempting to leak. It visually rains missiles over the whole map, dealing extreme damage to most Bloons (including Camo Bloons) but dealing reduced damage to BADs and [[Boss Bloon]]s.<section end="lede" />


==Mechanics==
==Mechanics==
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The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius.
The ISABM moves slowly, but has a very fast midair turning speed. It creates a small explosion under it every 0.25 seconds (unaffected by [[attack speed]] modifiers) that inflicts 20 units of [[pushback]], and it detonates upon hitting its target or after nine seconds, dealing damage in a large area and stunning Bloons hit for 5 seconds. The radius of each small explosion is 35, and the final explosion has 60 radius.


This ability has a base cooldown of 30 seconds. Its cooldown reduces by 10 seconds each time a [[life]] is lost (including shield lives and [[Soul Barrier]] lives), with a minimum of 1 second between each life loss.
This ability has a base cooldown of 30 seconds. Its cooldown reduces by 10 seconds each time a [[life]] is lost (including shield lives, [[Soul Barrier]] lives, and being in range of {{BTD6|Dan D'Monke}} when activating Rabble Rouser), with a minimum of 1 second between each life loss.


At Degree 1:
At Degree 1:
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===Passive Ability===
===Passive Ability===
The BOMB's passive ability, '''Blitz Tactical Storm''',<ref name="51.0 preview"/> works very similarly to [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm, activating upon losing a [[life]] (including shield lives and Soul Barrier lives) or when Bloons attempt to leak. It hits all Bloons on-screen (including [[Camo Bloon (BTD6)|Camo Bloons]]), dealing enough [[damage]] to instantly destroy any Bloon type except [[MOAB Test Bloon]]s and [[Golden Bloon (BTD6)|Golden Bloon]]s, but it only deals 20,000 damage to [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s. It is not considered a [[projectile]]; it does not have a [[pierce]] limit, but its damage is unaffected by Degree. It has a base cooldown of 120 seconds.<!--nothing except the cooldown is affected by degrees-->
The BOMB's passive ability, '''Blitz Tactical Storm''',<ref name="51.0 preview"/> works very similarly to [[Bomb Blitz (BTD6)|Bomb Blitz]]'s Bomb Storm, activating upon losing a [[life]] (including shield lives, Soul Barrier lives, and being in range of Dan D'Monke when activating Rabble Rouser) or when Bloons attempt to leak. It hits all Bloons on-screen (including [[Camo Bloon (BTD6)|Camo Bloons]]), dealing enough [[damage]] to instantly destroy any Bloon type except [[MOAB Test Bloon]]s and [[Golden Bloon (BTD6)|Golden Bloon]]s, but it only deals 20,000 damage to [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s. It is not considered a [[projectile]]; it does not have a [[pierce]] limit, but its damage is unaffected by Degree. It has a base cooldown of 120 seconds.<!--nothing except the cooldown is affected by degrees-->


===Monkey Knowledge===
===Monkey Knowledge interactions===
The BOMB is affected by [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that affects all [[Primary]] towers and Paragons, and is affected by {{BTD6 mk|Increased Lifespan}}. {{BTD6 mk|Fraggy Frags}}, {{BTD6 mk|Mega Mauler}}, and {{BTD6 mk|Violent Impact}} do not affect it.
*{{BTD6 mk|Increased Lifespan}}: Affects all projectiles.
*{{BTD6 mk|Fraggy Frags}}: No effect.
*{{BTD6 mk|Mega Mauler}}: No effect.
*{{BTD6 mk|Violent Impact}}: No effect.<!-- only affects mutations with the id "Stun:Weak" -->


==Stats==
==Stats==
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*Re-examine boss matchups
*Re-examine boss matchups
*Determine if Ascended Shadow gives full uptime to BOMB (Paragons are supposedly unaffected by the Camo steal)
*Determine if Ascended Shadow gives full uptime to BOMB (Paragons are supposedly unaffected by the Camo steal)
*Lych soul no longer steals lives every few seconds (update 54+)
}}
}}
{{BTD6 last updated|53.0|section=y}}
{{BTD6 last updated|53.0|section=y}}