Projectile Kickback: Difference between revisions

damage types matter.
This inflicts blowback and not knockback, also, nothing prevents it, tested witch ice monkeys on white and knockback supers can also trigger the blowback
 
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{{Research|What are the exact stats of the knockback? Does the projectile affect per hit or per projectile?}}
{{BTD6 generic item info
{{BTD6 generic item info
|id=ProjectileKickback
|id=ProjectileKickback
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|introduced=55.0
|introduced=55.0
}}
}}
'''Projectile Kickback''' is a [[Perk]] in ''[[Bloons TD 6]]''. All towers and Heroes have a 10% chance (increased to 25% chance for [[Support]] towers) to [[knockback|knock back]] non-blimp Bloons backwards from all projectiles (including those that deal no damage). It does not affect towers that already can apply knockback, or cannot damage the Bloon due to [[Damage type]]s.  
'''Projectile Kickback''' is a [[Perk]] in ''[[Bloons TD 6]]''. All towers and Heroes have a 10% chance (increased to 25% chance for [[Support]] towers) to [[blowback]] non-blimp Bloons backwards from all projectiles (including those that deal no damage). If triggered, the effect sends Bloons backwards 50 units into the track at twice the speed of the affected Bloon.  


==Tips==
== Tips ==
{{strategy needed|tips=y|section=y}}
{{strategy needed|tips=y|section=y}}
{{BTD6 last updated|55.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
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*[[Spike Factory (BTD6)|Spike Factories]] and [[Sentry Gun (BTD6)|Sentry Gun]] Engineers are some of the more effective Support Monkeys for taking advantage of the knockback.
*[[Spike Factory (BTD6)|Spike Factories]] and [[Sentry Gun (BTD6)|Sentry Gun]] Engineers are some of the more effective Support Monkeys for taking advantage of the knockback.
*Some towers can deal knockback despite doing no damage directly, notably [[Glue Gunner (BTD6)|Glue Gunner]]s and [[Mermonkey (BTD6)|Mermonkey]]s (only the non-damaging trident projectile, not the splashes). This tactic can be used to infinitely stall Lead Bloons for things like grinding activated abilities.
*Some towers can deal knockback despite doing no damage directly, notably [[Glue Gunner (BTD6)|Glue Gunner]]s and [[Mermonkey (BTD6)|Mermonkey]]s (only the non-damaging trident projectile, not the splashes). This tactic can be used to infinitely stall Lead Bloons for things like grinding activated abilities.
*This Perk falls off later in the game but can still be useful against Super Ceramics.


==In other languages==
==In other languages==