Projectile Ricochet: Difference between revisions

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{{Research|Research the exact ricocheting stats (e.g. the ricochet targeting, the range of ricochets (possibly mapwide)) and any exceptions to the ricocheting granting. Also, does ricochet affect already ricocheting attacks like glaive ricochet and quincy?}}{{BTD6 generic item info
{{BTD6 generic item info
|id=ProjectileRicochet
|id=ProjectileRicochet
|numeric id=13
|numeric id=13
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|introduced=55.0
|introduced=55.0
}}
}}
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], and will always target Bloons furthest from the exit. The ricochet effect does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs).
'''Projectile Ricochet''' is a [[Perk]] in ''[[Bloons TD 6]]''. It grants +2 pierce to all towers, increased to +4 for [[Magic]] towers, and causes projectiles to ricochet in a similar manner to [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]. The ricochet effect only affects projectiles that travel in a straight line and does not affect track-based attacks, anything that snaps onto a target (e.g. [[Sniper Monkey (BTD6)|Sniper Monkey]]'s bullets), or anything that alters projectile movement (e.g. [[Alchemist (BTD6)|Alchemist]]'s potions, [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s boomerangs).
 
After hitting a Bloon, the ricochet effect targets "Close" from the point of impact and can only seek Bloons located between 5 and 2,000 units (map-wide) from its current position. Projectiles can only bounce a maximum of two times, and after that, or if there is no target in range, they will continue their movement in a straight line.


==Tips==
==Tips==
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**[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
**[[Druid (BTD6)|Druid]]s, [[Mermonkey (BTD6)|Mermonkey]]s, and [[Super Monkey (BTD6)|Super Monkey]]s benefit the most from this Perk's flat pierce bonus.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like [[Last Resort]] and [[Workshop (BTD6)|Workshop]] where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track.
*It is not recommended for [[Spike-o-pult (BTD6)|Spike-o-pult]] or [[Juggernaut (BTD6)|Juggernaut]], as the ricochet behavior disrupts consistency on walled maps and straight lines. However, on maps like [[Last Resort]] and [[Workshop (BTD6)|Workshop]] where the entrance leads into a long straight path, the ricochet can be very effective in directing projectiles down the track.
*This perk harms the ability for [[Bouncing Bullet (BTD6)|Bouncing Bullet]] to cleanly hit groups of Bloons, due to ricocheting to the last target on the track. [[Shrapnel Shot (BTD6)|Shrapnel Shot]] also tends to suffer, since shrapnel will spawn from the last bloon on the track.
 
==Update history==
{{BTD6 change list by name|Projectile Ricochet}}


==In other languages==
==In other languages==