Corvus (BTD6): Difference between revisions
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| introduced = 40.0 | | introduced = 40.0 | ||
| introduced C = | | introduced C = | ||
| rl tower 1 = | | rl tower 1 = Sniper Monkey | ||
| rl tower 1 upgrades = 200 | | rl tower 1 upgrades = 200 | ||
| rl tower 2 = | | rl tower 2 = Wizard Monkey | ||
| rl tower 2 upgrades = 002 | | rl tower 2 upgrades = 002 | ||
| rl artifact = Tit For Tat | | rl artifact = Tit For Tat | ||
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===Spirit=== | ===Spirit=== | ||
{{Incomplete|add more specific mechanics to this creature, including level benefits}} | {{Incomplete|add more specific mechanics to this creature, including level benefits}} | ||
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs | The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible Bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs,<!--y'know all other sub-towers can accept speed buffs, so had to do the extra word stuff, sorry--> such as [[Jungle Drums (BTD6)|Jungle Drums]] and [[Call to Arms (BTD6)|Call to Arms]] (but not the pierce bonus). However, it can receive all other buffs, such as [[Radar Scanner (BTD6)|Radar Scanner]], [[Monkey Town (BTD6)|Monkey Town]], and the pierce bonus from the [[Abyss Dweller]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash if used properly. Despite the common belief that Corvus is only usable by highly skilled players, he can still complete safe Black Border CHIMPS runs. | Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash if used properly. Despite the common belief that Corvus is only usable by highly skilled players, he can still complete safe Black Border CHIMPS runs, provided the player adds backup defense in case of human error with his spell management. | ||
Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damaging heavier targets, while [[Frostbound]] and [[Repel]] allow him to effectively control smaller ones. [[Echo]] is an essential spell if chaining multiple spells together on difficult rounds. Corvus can prove effective with cleanup towers to act as a safety net, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]], but the versatility his spells provide make him a good choice with nearly any tower. | Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damaging heavier targets, while [[Frostbound]] and [[Repel]] allow him to effectively control smaller ones. [[Echo]] is an essential spell if chaining multiple spells together on difficult rounds. Corvus can prove effective with cleanup towers to act as a safety net, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]], but the versatility his spells provide make him a good choice with nearly any tower. | ||