Ezili (BTD6): Difference between revisions

why did they do this
 
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==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
Ezili's base attack is a "curse" attack, which instantly hits a target within range (the attack is not a projectile). She curses the targeted Bloon, applying a damage-over-time effect on the target and producing a splash that pops other Bloons. Both the curse and the splash damage can damage all Bloon types other than [[Purple Bloon (BTD6)|Purple Bloon]]s or [[Glass Bloon (BTD6)|Glass Bloons]] ({{BTD6 dt|72}}-type damage).
Ezili's base attack is a "curse" attack, which instantly hits a target within range (the attack is not a projectile). She curses the targeted Bloon, dealing 1 damage and applying a damage-over-time effect to the target, while producing a splash that pops other Bloons. Both the curse and the splash damage can damage all Bloon types other than [[Purple Bloon (BTD6)|Purple Bloon]]s or [[Glass Bloon (BTD6)|Glass Bloons]] ({{BTD6 dt|72}}-type damage).


Initially, her damage-over-time effect deals 2 damage every 2.5s and lasts up to 2.6s (meaning the cursed Bloon will take 2 damage instantly from the attack, and 2 more damage after 2.5s), the splash deals 1 damage and has 5 pierce with 8 radius, and she attacks every 1.2s.
Initially, her damage-over-time effect deals 2 damage every 2.5s and lasts up to 2.6s (meaning the cursed Bloon will take 1 damage instantly from the attack, and 2 more damage after 2.5s). The splash deals 1 damage and has 5 pierce with 8 radius, and she attacks every 1.2s.
{| class="wikitable"
{| class="wikitable"
|+Levels
|+Levels
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|-
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|4
|4
|Splash curses Bloons instead of just dealing 1 damage (they take the same damage as the primary target)
|Splash curses all Bloons hit instead of just dealing damage
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|-
|5
|5
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|-
|-
|6
|6
|Increases main attack damage to MOAB class to 20 (from 1) and curse damage to MOAB class to 30
|Increases main attack damage to MOAB-Class to 20 (from 1) and curse damage to MOAB-Class to 30 (from 2)
|-
|-
|8
|8
|Decreases damage over time delay from 2.5s to 1.8s, increases duration from 2.6s to 5.5s, which make Bloons take 3 ticks of damage over time instead of 1
|Decreases curse damage over time interval from 2.5s to 1.8s and increases duration from 2.6s to 5.5s, making Bloons take at least 3 ticks of damage instead of 1
|-
|-
|9
|9
|Removes camo, fortified and regrow properties of Bloons (not MOAB class) hit
|Main attack removes Camo, Regrow and Fortified properties of non-MOAB-Class Bloons hit
|-
|-
|11
|11
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|-
|-
|12
|12
|Increases main attack damage to MOAB class to 30 (from 20)
|Increases main attack damage to MOAB-Class to 30 (from 20)
|-
|-
|13
|13
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|-
|-
|14
|14
|Decreases damage over time delay from 1.8s to 1s, reduces duration from 5.5s to 4.05s, which make Bloons take 4 ticks of damage over time instead of 3
|Decreases curse damage over time interval from 1.8s to 1s and reduces duration from 5.5s to 4.05s, making Bloons take at least 4 ticks of damage instead of 3
|-
|-
|15
|15
|Increases curse duration from 4.05s to 6.05s, which make Bloons take 6 ticks of damage over time instead of 4
|Increases curse duration from 4.05s to 6.05s, making Bloons take at least 6 ticks of damage over time instead of 4
|-
|-
|16
|16
|The base attack is now able to remove camo from DDTs
|Main attack is now able to remove camo from DDTs
|-
|-
|17
|17
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|-
|-
|19
|19
|Increases curse damage to 6 (from 2), and curse damage to MOAB class to 31 (from 30)
|Increases curse damage to 6 (from 2), and curse damage to MOAB-Class to 31 (from 30)
|-
|-
|20
|20
|Increases main attack damage to MOAB class to 50 (from 30)
|Increases main attack damage to MOAB-Class to 50 (from 30)
|}
|}


==Abilities==
==Abilities==
{{cleanup|May need a revamp in formatting}}
===Heartstopper===
===Heartstopper===
[[File:BTD6 Ezili HeartstopperAA.png|50px|right]]Prevents Bloons from [[Regrow Bloon (BTD6)|regrowing]] and allows [[Purple Bloon (BTD6)|Purple]] and [[Glass Bloon (BTD6)|Glass]] popping. It has a cooldown of 45 seconds, with an initial cooldown of 15 seconds.
[[File:BTD6 Ezili HeartstopperAA.png|50px|right]]
This activated ability [[Property block|block]]s the regeneration of [[Regrow Bloon (BTD6)|Regrow Bloon]]s (including [[Lych (BTD6)|Lych]]) and removes all [[Purple Bloon (BTD6)|Purple]] and [[Glass Bloon (BTD6)|Glass]] immunities, affecting all current Bloons and any incoming Bloons for the duration.


The ability has a duration of 10 seconds when activated. During the duration, all Bloons on screen are unable to regrow (if they are Regrow Bloons), and Purple and Glass Bloons lose all immunities (including [[Blastapopoulos (BTD6)|Blastapopoulos]]). While under this effect, Regrow Bloons have the same animation they have when passing through a [[Grow Blocker (BTD6)|Grow Blocker village]].
The ability has a duration of 10 seconds when activated. It has a cooldown of 45 seconds, with an initial cooldown of 15 seconds.


Starting from level 12, its duration is increased to 15 seconds, and the ability cooldown also decreases to 40 seconds, and further increases to 30 seconds starting from level 14.
Starting from level 12, its duration is increased to 15 seconds, and the ability cooldown also decreases to 40 seconds, and further increases to 30 seconds starting from level 14.


===Sacrificial Totem===
===Sacrificial Totem===
[[File:BTD6 Ezili SacrificialTotemAA.png|50px|right]]Spawns a totem at the target location (can be specified before using the ability) that grants camo detection, +1 pierce, +20% range, 0.85x attack cooldown (equivalent to +17.6% attack speed) and +25% projectile speed to all towers in range of the placed totem. Placing the totem costs 10 lives (unable to place if unable to pay the life cost, and ignores mana shield "lives"). The ability has a cooldown of 90s, with an initial cooldown of 30s.
{{research|section=y|does it reduce or ignore Soul Barrier lives (try Co-op or Frontier)}}
[[File:BTD6 Ezili SacrificialTotemAA.png|50px|right]]
This activated ability spawns a totem that grants camo detection, +1 pierce, +20% range, 0.85x attack cooldown (equivalent to +17.6% attack speed) and +25% projectile speed to all towers in range of the placed totem. Wizards also receive an additional +1 pierce, and an additional 0.95x attack cooldown (for a total of 0.8075x attack cooldown, or +23.8% attack speed). Placing the totem costs 10 lives and ignores [[Mana Shield]]<!--no, the "(BTD6)" links to the MK, and not everything is the MK--> "lives", and the ability cannot be activated if the amount of remaining lives would go lower than 1.


Wizards also receive an additional +1 pierce, and an additional 0.95x attack cooldown (for a total of 0.8075x attack cooldown, or +23.8% attack speed).
The totem defaults to the closest region of track, and can have its drop location adjusted to any location within Ezili's range.  
 
The totem has 78 range and can be placed anywhere inside Ezili's attack range, and will disappear after 30 seconds, but can be [[selling|sold]] any time (unless selling is disabled). With enough buffs to ability cooldown reduction ([[Energizer (BTD6)|Energizer]] + [[The Final Harmonic]]), 2 totems can be present in the screen at the same time. Totems can't be targeted by any ability and can't be given buffs (in particular, no range buffs).
 
The ability has a cooldown of 90 seconds, with an initial cooldown of 30 seconds.


Starting from Level 11, Sacrificial Totem will increase the pierce of Undead Bloons by 50%.
Starting from Level 11, Sacrificial Totem will increase the pierce of Undead Bloons by 50%.


At level 16, the totem lasts 60s (instead of 30s) and only costs 1 life (instead of 10) to use.
At level 16, the totem lasts 60 seconds and only costs 1 life to use.
 
The totem has 78 range and can be placed anywhere inside Ezili's attack range, and will disappear after 30s, but can be sold (removed) any time (unless selling is disabled). With enough cooldown reduction ([[Energizer (BTD6)|Energizer]] + [[The Final Harmonic]]), 2 totems can be present in the screen at the same time. Totems can't be targeted by any ability and can't be given buffs (in particular, no range buffs).


===MOAB Hex===
===MOAB Hex===
[[File:BTD6 Ezili MoabHexAA.png|50px|right]]Hexes a MOAB class Bloon (can't be applied to BADs before level 20, and can't be applied to bosses), making it take 4% max HP +1 damage every second for 25 seconds. If the MOAB class Bloon is destroyed while under this effect, it spawns no children, and bounces the Hex to another MOAB class Bloon (if there are on screen) with the remaining duration.
[[File:BTD6 Ezili MoabHexAA.png|50px|right]]
This activated ability causes Ezili to apply a [[mutator]] to the target blimp (except [[BAD (BTD6)|BAD]]s unless the ability was triggered from Level 20 Ezili), causing the target to take 4% of its max HP plus 1 damage every second up to 25 seconds. If the MOAB-class Bloon is destroyed while under this effect, it spawns no children, and moves the Hex to another MOAB class Bloon (if there are on screen) with the remaining duration. Visually, a MOAB-class Bloon affected by this mutator have green hexes on top of the target.


This ability is global, follows targeting priority and can only be activated if there is a valid target on the screen. It has a cooldown of 60 seconds, with an initial cooldown of 20s.
This ability is global, follows targeting priority and can only be activated if there is a valid target on the screen. It has a cooldown of 60 seconds, with an initial cooldown of 20 seconds.


At level 20, the Hex can target BADs, deals 5% max HP + 1 damage every second (instead of 4% max HP +1 damage) and the cooldown decreases to 40s.
At level 20, the Hex can target BADs, deals 5% max HP + 1 damage every second (instead of 4% max HP +1 damage), and the ability cooldown decreases to 40 seconds.


==Levels==
==Levels==
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|MOAB Hex works faster and can destroy BAD Bloons.
|MOAB Hex works faster and can destroy BAD Bloons.
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|colspan="2"|''This list was last updated for: {{BTD6 version|54.1}}''
|colspan="2"|''This list was last updated for: {{BTD6 version|56.0}}''
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