Ascent: Difference between revisions

 
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| entrances = 2
| entrances = 2
| exits = 2
| exits = 2
| junctions = 0
| path lengths = 20.8, 29.5
| path labels = Left, Right
| water = Yes
| water = Yes
}}
}}
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== Strategy ==
== Strategy ==
{{Strategy needed|To be determined after release}}
{{BTD6 last updated|56.3|section=y}}The long length of the paths along with the lack of significant line-of-sight blockers makes Ascent one of the easiest Advanced maps. Most [[Military]] monkeys can be used to great effect on this map, although [[Heli Pilot (BTD6)|Heli Pilots]] in [[Pursuit (BTD6)|Pursuit]] may sometimes get confused due to the multiple paths.
 
=== Recommended towers and upgrades ===
{| class="wikitable center-col-1"
!Name
!Icon
!Reasoning
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6_005-SpikeFactory.png|50x50px]]
|Perma-Spike can be placed on the middle platform at the bottom right to hit both paths near the end, making good use of their long lengths.
Placing it on the middle platform instead of the small isolated island further to the right allows it to be buffed with [[Jungle Drums (BTD6)|Jungle Drums]] along with any other towers nearby.
|-
|[[Submerge and Support (BTD6)|Submerge and Support]]
|[[File:BTD6_300-MonkeySub.png|50x50px]]
|A submerged Monkey Sub can be placed at the start of the map to decamo all bloons. Use 3-0-1 to make the decamo consistent.
It can optionally be upgraded to a [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] for extra damage.
|}


===CHIMPS starts===
===CHIMPS starts===