Ascent: Difference between revisions
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| entrances = 2 | | entrances = 2 | ||
| exits = 2 | | exits = 2 | ||
| junctions = 0 | |||
| path lengths = 20.8, 29.5 | |||
| path labels = Left, Right | |||
| water = Yes | | water = Yes | ||
}} | }} | ||
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== Strategy == | == Strategy == | ||
{{ | {{BTD6 last updated|56.3|section=y}}The long length of the paths along with the lack of significant line-of-sight blockers makes Ascent one of the easiest Advanced maps. Most [[Military]] monkeys can be used to great effect on this map, although [[Heli Pilot (BTD6)|Heli Pilots]] in [[Pursuit (BTD6)|Pursuit]] may sometimes get confused due to the multiple paths. | ||
=== Recommended towers and upgrades === | |||
{| class="wikitable center-col-1" | |||
!Name | |||
!Icon | |||
!Reasoning | |||
|- | |||
|[[Perma-Spike (BTD6)|Perma-Spike]] | |||
|[[File:BTD6_005-SpikeFactory.png|50x50px]] | |||
|Perma-Spike can be placed on the middle platform at the bottom right to hit both paths near the end, making good use of their long lengths. | |||
Placing it on the middle platform instead of the small isolated island further to the right allows it to be buffed with [[Jungle Drums (BTD6)|Jungle Drums]] along with any other towers nearby. | |||
|- | |||
|[[Submerge and Support (BTD6)|Submerge and Support]] | |||
|[[File:BTD6_300-MonkeySub.png|50x50px]] | |||
|A submerged Monkey Sub can be placed at the start of the map to decamo all bloons. Use 3-0-1 to make the decamo consistent. | |||
It can optionally be upgraded to a [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]] for extra damage. | |||
|} | |||
===CHIMPS starts=== | ===CHIMPS starts=== | ||