Strategy:Freeplay (BTD6): Difference between revisions
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*article should update to include not only the easiest maps (for highest round legitimately possible), but reaching the highest rounds on all map formats (due to the friends rounds feature) | |||
**maps with lots of walls allow apex to excel | |||
*is druid paragon better than a jitsu or two in footprint without wrath ability | *is druid paragon better than a jitsu or two in footprint without wrath ability | ||
*portable lakes pro are overlappable and have upgrade that reduces tower footprint, but reduces bloonjitsu range so may consider destroyer spam instead | *portable lakes pro are overlappable and have upgrade that reduces tower footprint, but reduces bloonjitsu range so may consider destroyer spam instead | ||
*tech bots/tech bot primes to mitigate lag preventing ability activations | *tech bots/tech bot primes to mitigate lag preventing ability activations | ||
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[[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on Logs reaching over $300 million, though this amount is almost never needed in Freeplay. Additionally, Logs has enough space for a full Ninja army with excellent overlaps, making it the best map for ultra late game no matter the strategy.<!-- add references to this information --> | [[Logs]] is the recommended map, as it has an abundance of good placements, has a layout with many intersections and is composed entirely of straight lines, and is the 2nd longest map (after [[Scrapyard]], which severely lacks space and has many line of sight blockers). Contrary to popular belief, Logs has enough space for farming, being able to fit 38 {{B|Banana Farm|BTD6}}s, and optimal farming strategies can reach over $50 million spare by the time the final setup has been completed, with certain farming strategies on Logs reaching over $300 million, though this amount is almost never needed in Freeplay. Additionally, Logs has enough space for a full Ninja army with excellent overlaps, making it the best map for ultra late game no matter the strategy.<!-- add references to this information --> | ||
[[Resort]] is shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969, though using time stops, Legend of the Night, and Ezili or Navarch rebuys this can go on infinitely), but Logs holds the round record for [[CHIMPS]] Freeplay (Round | [[Three Mines 'Round]] is shorter than Logs, and similarly has an abundance of good tower placements. It's more beginner friendly than Logs in the sense that the Bananaite crystals on the map can give you extra money after some rounds and this income also bypasses typical CHIMPS rules. The track mostly loops on itself, making towers with high pierce extremely attractive. | ||
[[Resort]] is also shorter than Logs, but its plentiful space means that when using [[Bloonjitsu (BTD6)|Bloonjitsus]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]], it is only a bit worse than Logs for Freeplay. However, no matter the strategy, Logs remains superior. Resort currently holds the round record for [[Easy]] mode Freeplay with [[Power]]s (Round 969, though using time stops, Legend of the Night, and Ezili or Navarch rebuys this can go on infinitely), but Logs holds the round record for [[CHIMPS]] Freeplay (Round 562) and powerless Easy mode Freeplay (Round 720). It is worth noting that both of the aformentioned records were set in v52 where the Ice paragon was extremely overpowered and bugged, leading to such rounds now being unachievable. | |||
[[Spa Pits]] is the fourth most optimal, with the only thing having it stand out from the previous three maps is the main damage dealing setup using [[Destroyer (BTD6)|Destroyers]] or [[Aircraft Carrier (BTD6)|Aircraft Carriers]]. Otherwise, it is not recommended. | |||
===Gameplay=== | ===Gameplay=== | ||
* {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. Paragons with stall capacity such as Ascended Shadow, Glaive Dominus and Master Builder are sufficient to permanently stall any bloon weaker than a BAD, though sometimes getting a Monarch of the Storms may be helpful. The best way to deal with BADs in freeplay is by using | * {{B|BAD|BTD6}}s are the only significant threat, as all other Bloons and blimps can be permanently stalled. Paragons with stall capacity such as Ascended Shadow, Glaive Dominus and Master Builder are sufficient to permanently stall any bloon weaker than a BAD, though sometimes getting a Monarch of the Storms may be helpful. The best way to deal with BADs in freeplay is by using [[Ezili (BTD6)|Ezili]] as her level 20 ability deals percentage damage to BADs. | ||
* Do not overspend on defense during the first hundred rounds, as the gameplay is typically on [[Easy]] mode on a [[Beginner]] map. Instead, focus on farming. | * Do not overspend on defense during the first hundred rounds, as the gameplay is typically on [[Easy]] mode on a [[Beginner]] map. Instead, focus on farming. | ||
* {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the best simple farming strategy. Stalling to farm with {{B|Support Chinook|BTD6}}s (and later with {{B|Supply Drop|BTD6}}s) produces more income, but it is not necessary, as Banana Farms already permit a full setup with tens of millions to spare unless you are planning to truly push the limits of | * {{B|Banana Central|BTD6}} + {{B|Banana Research Facility|BTD6}} spam + {{B|Monkeyopolis|BTD6}} + {{B|Overclock|BTD6}}s (for the Farms) is the best simple farming strategy. Stalling to farm with {{B|Support Chinook|BTD6}}s (and later with {{B|Supply Drop|BTD6}}s) produces more income, but it is not necessary, as Banana Farms already permit a full setup with tens of millions to spare unless you are planning to truly push the limits of [[Root of all Nature]]'s Primordial Wrath<!--Ezili rebuy no longer starts with hex immediately off cooldown as of v56-->. | ||
* {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | * {{B|Ultraboost|BTD6}} towers that will be present in the final setup while farming. Use {{B|Support Chinook|BTD6}} to move the towers to their final desired positions. | ||
* Apart from the two main strategies of [[Sun Temple (BTD6)|Temple]] spam and Ninja army, a third strategy called ''Hybrid'' has recently been developed that involves using [[Support Chinook (BTD6)|Support Chinook]] to move Ninjas into Sun Temple's range as they transform, allowing for a Ninja and Temple army in one setup, providing currently unparalleled popping power. | * Apart from the two main strategies of [[Sun Temple (BTD6)|Temple]] spam and Ninja army, a third strategy called ''Hybrid'' has recently been developed that involves using [[Support Chinook (BTD6)|Support Chinook]] to move Ninjas into Sun Temple's range as they transform, allowing for a Ninja and Temple army in one setup, providing currently unparalleled popping power. | ||
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|[[File:BTD6 005-Alchemist.png|x50px]] | |[[File:BTD6 005-Alchemist.png|x50px]] | ||
|While BMA generally accumulates more pops than any other tower, it is not close to being as essential as its pop count suggests, as the ZOMGs and DDTs that it one-shots are non-issues and perma-stalled regardless. However, its ability to one-shot ZOMGs still prevents low-pierce towers (such as Ascended Shadow) from pierce-capping, making it a worthwhile support. However, if attempting to stall for abilities, BMA should not be used. | |While BMA generally accumulates more pops than any other tower, it is not close to being as essential as its pop count suggests, as the ZOMGs and DDTs that it one-shots are non-issues and perma-stalled regardless. However, its ability to one-shot ZOMGs still prevents low-pierce towers (such as Ascended Shadow) from pierce-capping, making it a worthwhile support. However, if attempting to stall for abilities, BMA should not be used. | ||
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|Skywarden | |||
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|Skywarden can support in different ways that can be crucial for late game freeplay setups. For example, Aerial Attunement can be helpful for Ninja setups to cram more Bloonjitsus into the Shinobis' range, thus increasing damage output. Thunder's Decree can be useful for high pierce towers to allow them to better utilize their pierce or for towers that have lots of projectiles where most of them would otherwise miss. | |||
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