Acid Pool (BTD6): Difference between revisions
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'''Acid Pool''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. If the Alchemist has no targets within its range, the main attack will | '''Acid Pool''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />If the Alchemist has no targets within its range, the main attack will be used to drop an acid pool at a random location on the track, damaging Bloons that pass over it. Additionally, every fifth potion throw that targets a Bloon will now drop an acid pool where the potion landed, if its splashing [[pierce]] was not fully used up. | ||
The pools deal 1 [[damage]] and have 5 [[pierce]], and last for 6.95 seconds before expiring. They can damage any Bloon type except [[Glass Bloon (BTD6)|Glass]], but cannot affect [[Camo Bloon (BTD6)|Camo Bloons]]. | The pools deal 1 [[damage]] and have 5 [[pierce]], and last for 6.95 seconds before expiring. They can damage any Bloon type except [[Glass Bloon (BTD6)|Glass]], but cannot innately affect [[Camo Bloon (BTD6)|Camo Bloons]], and also cannot hit the same Bloon twice. If the pool was spawned from a potion throw that targeted a Bloon, the pool cannot hit Bloons damaged by the same attack. Acid pools apply the same damage-over-time effect as the main potions, which by default deals 1 damage every 2 seconds and lasts for 4 seconds.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|56.3|section=y}} | ||
The Acid Pool upgrade attempts to make Alchemist function as a more consistent offensive tower, but its weak power and lack of synergy to build off of make the upgrade almost useless. Even with several pools built up in a row, the same 5 Bloons will trigger all of them and | The Acid Pool upgrade attempts to make Alchemist function as a more consistent offensive tower, but its weak power and lack of synergy to build off of make the upgrade almost useless. Even with several pools built up in a row, the same 5 Bloons will likely trigger all of them (or even less than 5, as e.g. two or three {{BTD6|Black Bloon}}s and their children can use up most of the pierce), severely limiting the acid pools' ability to spread the potion debuff. This upgrade provides no benefits for top or middle path Alchemists, except for {{BTD6|Unstable Concoction}}, and lacks synergy or is even anti-synergistic with the rest of the bottom path. The added damage from pools can reduce the income gained through {{BTD6|Rubber to Gold}} (especially if paired with {{BTD6|Bloon Trap}}),<!--mentioned above upgrades bc this is specific to the pool--> which is why some players avoid {{BTD6 mk|Acid Stability}}. | ||
Acid Pools have a niche use in damaging the R40 [[Alternate Bloons Rounds]] Fortified MOAB with a 0-2-2 crosspath, dealing 20 damage per attack and pool for a cheap cost. However, it is not strong enough to pop the layer by itself, and the {{BTD6|MOAB Mauler}} for a lower cost is more consistent on maps with good coverage.<!--030 mauler costs 2025 on medium, 022 alch costs 2375 on medium (56.3)--><!-- This is really about it, this upgrade is very bad. --> | |||
==Update history== | ==Update history== | ||