Dragon's Breath (BMC): Difference between revisions
Planterror (talk | contribs) it isn't |
Planterror (talk | contribs) it is still weaker in the multiplat version though, but it doesn't make a difference it's bad in both |
||
| (One intermediate revision by one other user not shown) | |||
| Line 25: | Line 25: | ||
|xp =450 | |xp =450 | ||
}} | }} | ||
'''Dragon's Breath''' is the [[Monkey Apprentice (BMC)|Monkey Apprentice]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. {{#lst:Dragon's Breath (BTD5)|lede}} | '''Dragon's Breath''' is the [[Monkey Apprentice (BMC)|Monkey Apprentice]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons Monkey City]]''. {{#lst:Dragon's Breath (BTD5)|lede}} In the {{Flash version of|Bloons Monkey City}}, the flames have 4 pierce instead. | ||
==Stats== | ==Stats== | ||
| Line 36: | Line 36: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed|Confirm viability in Flash and Multiplatform}} | {{Strategy needed|Confirm viability in Flash and Multiplatform}} | ||
Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s | Dragon's Breath is overpriced for both single-target damage and group-popping, while still getting overrun by dense Ceramic rushes, and not fast enough to reliably pop [[DDT (BMC)|DDT]]s. Alternatives such as [[Bloonjitsu (BMC)|Bloonjitsu]] or large quantities of [[Triple Darts (BMC)|Triple Darts]] are preferred when Lead immunities are not a problem. However, Dragon's Breath is still usable in [[Monkey Teams (BMC)|Monkey Teams]] in loadouts that otherwise lack reliable single-target damage. | ||
[[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient. | [[Intense Magic (BMC)|Intense Magic]] doesn't affect the flames, while [[Lightning Bolt (BMC)|Lightning Bolt]] is optional for popping groups; if focusing on only single-target damage, not crosspathing is more cost-efficient. | ||