User:JoelTheParrot/Sandbox: Difference between revisions

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Currently, these upgrade pages have been submitted to their respective pages, although are noted as temporary and so the pages are still considered stubs and the strategy pages are still considered incomplete.
I also tested a table adjustment here to make sure there wasn't a formatting error ahead of time.
Some of this is for Bloons TD Battles 2 stuff
== Airburst Darts ==
== Airburst Darts ==
''Header includes:''


"being increased to 5 pierce per dart with the [[Barbed Darts (Battles 2)|Barbed Darts]] upgrade"
''after existing "However, they instantly split into 3 airburst projectiles upon impact that each each deal 1 [[damage]] with 2 [[pierce]]"''


''Header includes:''


"being increased to 5 pierce per dart with the [[Barbed Darts (Battles 2)|Barbed Darts]] upgrade"''after existing "However, they instantly split into 3 airburst projectiles upon impact that each each deal 1 [[damage]] with 2 [[pierce]]"''
''New Strategy section implemented:''
''New Strategy section implemented:''


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Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path:
Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path:
* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +20% pierce (90 pierce up from 75)
* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +20% pierce (90 pierce up from 75)
* [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]'s radioactive pulse: +5 pierce (35 pierce up from 30)
* [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]'s radioactive pulse: +5 pierce (35 pierce up from 30)
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Barbed Darts is pitiful as a crosspath for the top path Monkey Sub. The pierce on the sonar pulse and the Energizer's radioactive pulse is very high already, and the +5 pierce on the radioactive pulse is weak compared to the attack rate increase of the bottom path and the +15 pierce and [[Lead Bloon (Battles 2)|lead Bloon]] popping power of [[Heat-tipped Darts (Battles 2)|Heat-Tipped Darts]]. For the bottom path of Monkey Sub, however, the heavily increased pierce and ability to gain lead and [[frozen Bloon]] popping power is preferred in most cases.
Barbed Darts is pitiful as a crosspath for the top path Monkey Sub. The pierce on the sonar pulse and the Energizer's radioactive pulse is very high already, and the +5 pierce on the radioactive pulse is weak compared to the attack rate increase of the bottom path and the +15 pierce and [[Lead Bloon (Battles 2)|lead Bloon]] popping power of [[Heat-tipped Darts (Battles 2)|Heat-Tipped Darts]]. For the bottom path of Monkey Sub, however, the heavily increased pierce and ability to gain lead and [[frozen Bloon]] popping power is preferred in most cases.


With [[Ocean Obyn (Battles 2)|Ocean Obyn]], Barbed Darts is especially powerful since his pierce buff is percentage-based, assuring the Monkey Sub consistently has +1 pierce or more on its dart attacks.
With [[Ocean Obyn (Battles 2)|Ocean Obyn]], Barbed Darts is especially powerful since his in-range pierce buff is percentage-based, assuring the Monkey Sub consistently has +1 pierce or more on its dart attacks.


== Heat-Tipped Darts ==
== Heat-Tipped Darts ==
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It changes damage of Dart and Pulse attacks to Unstoppable (can pop [[Lead Bloon (Battles 2)|Lead]] and [[Frozen Bloon|Frozen Bloons]]) and adds +1 bonus lead damage to the radioactive pulse attack.
It changes damage of Dart and Pulse attacks to Unstoppable (can pop [[Lead Bloon (Battles 2)|Lead]] and [[Frozen Bloon|Frozen Bloons]]) and adds +1 bonus lead damage to the radioactive pulse attack.


Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path on top of the existing Barbed Darts pierce increases:
Additionally, it adds an extra [[pierce]] buff for the Sub's pulse attacks on the top path on top of the existing [[Barbed Darts (Battles 2)|Barbed Darts]] pierce increases:


* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +25% pierce (102.5 pierce up from 90)
* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +25% pierce (102.5 pierce up from 90)
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This upgrade on its own is wasted cash without Ice Monkeys in your strategy if bought before Round 10, since it is impossible to face the threat of lead Bloons and this upgrade does not increase any other stats.
This upgrade on its own is wasted cash without Ice Monkeys in your strategy if bought before Round 10, since it is impossible to face the threat of lead Bloons and this upgrade does not increase any other stats.


This is not recommended as a crosspath for the top path Monkey Sub. The sonar pulse already has excessive pierce and low attack speed, and for the Bloontonium Reactor and Energizer the radioactive pulse's overall ability to pop Bloons is decreased due to hitting each Bloon less times. There is usually a better option to reliably handle lead Bloons while having a Bloontonium Reactor up, even if they cost more money than this cheap crosspath. Energizer's radioactive pulse gains the ability to handle the tight leads [[Bloon send]], but the Energizer's innate high pierce and Bloon damage means you only have to have enough pierce on lead-popping towers to pop the lead bloon layer, and Energizer's DDT damage is negligible.
This is not recommended as a crosspath for the top path Monkey Sub. The sonar pulse already has excessive pierce and low attack speed, and for the Bloontonium Reactor and Energizer the radioactive pulse's overall ability to pop Bloons is decreased due to hitting each Bloon less times. There is usually a better option to reliably handle lead Bloons while having a Bloontonium Reactor up, even if they cost more money than this cheap crosspath. Energizer's radioactive pulse gains the ability to handle the tight leads [[Bloon send]], but the Energizer's innate high pierce and Bloon damage means you only have to have enough pierce on lead-popping towers to pop the lead bloon layer, and Energizer's [[DDT (Battles 2)|DDT]] damage is negligible.


== Longer Range ==
== Longer Range ==
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* On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage
* On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage
* On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up
* On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up
* On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given frozen Bloon popping. This can also increase the short attack time it would have against MOAB-Class targets
* On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given [[frozen Bloon]] popping. This can also increase the short attack time it would have against MOAB-Class targets
* On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track)
* On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track)
* On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map
* On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map
* On [[Precious Space]], a Monkey Sub placed to the immediate upper-right of a Monkey Sub placed as far to the left in the upper pool can use Longer Range to see a later, second part of the track to the bottom-left of the green-flagged platform. This can apply to a Monkey Sub placed to the rightmost point of the upper pool for a MOAB-Class target
* On [[Precious Space]], a Monkey Sub placed to the immediate upper-right of a Monkey Sub placed as far to the left in the upper pool can use Longer Range to see a later, second part of the track to the bottom-left of the green-flagged platform. This can apply to a Monkey Sub placed to the rightmost point of the upper pool for a MOAB-Class target
* On [[Bloontonium Mines]], Monkey Sub can use this upgrade to reach the first line that sent Bloons start on
* On [[Bloontonium Mines]], Monkey Sub can use this upgrade to reach the first line that sent Bloons start on
==List==
{{incomplete|Missing icons}}
{|class="wikitable"
!Icon
!Text
|-
|
|You receive cash equal to your [[income]] every 6 seconds. You can increase your income by sending Bloons.
|-
|[[File:BTDB2 tip icon eco.png|50px]]
|Different [[Bloon send]]s will increase your income by different amounts. Some more powerful Bloon sends will even reduce your income!
|-
|[[File:BTDB2 tip_icon_camo.png|50px]]
|[[Camo Bloon (Battles 2)|Camo Bloon]]s are very sneaky. Most monkeys won't be able to see them without upgrades.
|-
|[[File:BTDB2 tip_icon_regrow.png|50px]]
|Watch out for [[Regrow Bloons (Battles 2)|Regrow Bloons]]! These heart shaped Bloons will grow back layers if not popped quickly.
|-
|[[File:BTDB2 tip_icon_lead.png|50px]]
|Many attacks will bounce right off the hard shell of [[Lead Bloon (Battles 2)|Lead Bloon]]s. Try using special attacks like explosives or fire.
|-
|[[File:BTDB2 tip_icon_moab.png|50px]]
|[[MOAB (Battles 2)|MOAB]]s are big, slow and extremely tough. If even one of them gets through it's an instant defeat!{{Fn|MOABs are not an instant defeat in Bloons TD Battles 2. The 616 lives they take are easy to have prepared, especially with Beetienne.}}
|-
|[[File:BTDB2 tip_icon_ceramic.png|50px]]
|[[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s have tough outer layers. You'll need to chip away at them to reach the weaker Bloons inside.
|-
|[[File:BTDB2 tip_icon_white_zebra.png|50px]]
|[[White Bloon (Battles 2)|White]] and [[zebra Bloon (Battles 2)|zebra Bloon]]s can't be frozen or damaged by ice attacks.
|-
|[[File:BTDB2 tip_icon_black_zebra.png|50px]]
|[[Black Bloon (Battles 2)|Black]] and zebra Bloons can't be damaged by explosives.
|-
|[[File:BTDB2 tip_icon_purple.png|50px]]
|[[Purple Bloon (Battles 2)|Purple Bloon]]s can't be hurt by energy attacks such as fire, lasers or magic.
|-
|[[File:BTDB2 tip_icon_fortified.png|50px]]
|Bloons with metal bands round them have been [[Fortified Bloon (Battles 2)|fortified]]. They'll take twice as much damage to pop.{{Fn|Fortified Bloons do not consistently require double damage to pop compared to their non-fortified counterparts. Fortified Lead Bloons take 6x as much damage, and fortified Ceramic Bloons take 3x as much damage.}}
|-
|[[File:BTDB2 tip_icon_ddt.png|50px]]
|[[DDT (Battles 2)|DDT]]s are large, black MOAB Bloons that have the same properties as camo, lead and black Bloons.
|-
|[[File:BTDB2 tip_icon_dart_monkey.png|50px]]
|The [[Dart Monkey (Battles 2)|Dart Monkey]] is an efficient, cheap attacker for the early game with some powerful upgrades for later rounds.
|-
|[[File:BTDB2 tip_icon_bomb_shooter.png|50px]]
|The [[Bomb Shooter (Battles 2)|Bomb Shooter]] fires explosives that can pop lead Bloons. The MOAB Mauler upgrades are especially effective against MOAB Bloons.
|-
|[[File:BTDB2 tip_icon_ice_monkey.png|50px]]
|[[Ice Monkey (Battles 2)|Ice Monkey]]s can freeze Bloons solid to stop them in their tracks. Not all monkeys can pop [[frozen]] Bloons though.
|-
|[[File:BTDB2 tip_icon_tack_shooter.png|50px]]
|[[Tack Shooter (Battles 2)|Tack Shooter]]s are effective when placed on tight corners. Their Blade Maelstrom upgrade is great for when you're being overrun by a lot of Bloons.
|-
|[[File:BTDB2 tip_icon_glue_gunner.png|50px]]
|The [[Glue Gunner (Battles 2)|Glue Gunner]] can't pop Bloons without upgrades, only slow them down. You'll need the Corrosive Glue upgrade or another tower to pop the glued Bloons.
|-
|[[File:BTDB2 tip_icon_sniper_monkey.png|50px]]
|The [[Sniper Monkey (Battles 2)|Sniper Monkey]] has unlimited range that covers the entire map. It won't be able to see through solid objects though.
|-
|[[File:BTDB2 tip_icon_monkey_sub.png|50px]]
|[[Monkey Sub (Battles 2)|Monkey Sub]]s can be upgraded to use other monkeys ranges as well as their own.
|-
|[[File:BTDB2 tip_icon_monkey_buccaneer.png|50px]]
|The [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]] and the Monkey Sub are the only non-hero monkeys that can be placed on water.{{Fn|The Monkey Buccaneer and Monkey Sub are not the only non-hero Monkeys that can be placed on water since the Ice Monkey is amphibious.}}
|-
|[[File:BTDB2 tip_icon_monkey_ace.png|50px]]
|The [[Monkey Ace (Battles 2)|Monkey Ace]] has several flight paths it can follow. Choose the one that best matches the map.
|-
|[[File:BTDB2 tip_icon_heli_pilot.png|50px]]
|The [[Heli Pilot (Battles 2)|Heli Pilot]] can be manually controlled, ordered to remain stationary, or patrol between two points. Upgrade to Pursuit to have it chase Bloons automatically.
|-
|[[File:BTDB2 tip_icon_mortar_monkey.png|50px]]
|The [[Mortar Monkey (Battles 2)|Mortar Monkey]] drops bombs directly onto the track from above and can target anywhere on the map. It can be upgraded to add fire damage or camo revealing flares.
|-
|[[File:BTDB2 tip icon wizard.png|50px]]
|A [[Wizard Monkey (Battles 2)|Wizard Monkey]] with the [[Monkey Sense (Battles 2)|Monkey Sense]] and [[Fireball (Battles 2)|Fireball]] upgrades can pop the ever elusive camo-lead Bloons.
|-
|[[File:BTDB2 tip_icon_super_monkey.png|50px]]
|[[Super Monkey (Battles 2)|Super Monkey]] is one of the most expensive monkeys in the game. It can be upgraded into the all powerful Sun God.
|-
|[[File:BTDB2 tip_icon_ninja_monkey.png|50px]]
|The [[Ninja Monkey (Battles 2)|Ninja]] is the only monkey that can see camo Bloons without upgrades.
|-
|[[File:BTDB2 tip_icon_alchemist.png|50px]]
|The [[Alchemist (Battles 2)|Alchemist]] can buff your other monkeys and attack the Bloons.
|-
|[[File:BTDB2 tip_icon_banana_farm.png|50px]]
|The [[Banana Farm (Battles 2)|Banana Farm]] creates bananas over time that you can collect for cash. It's a good alternative to using Bloon sends to increase your income.
|-
|[[File:BTDB2 tip_icon_spike_factory.png|50px]]
|The [[Spike Factory (Battles 2)|Spike Factory]] is a good last line of defence against leaking Bloons.
|-
|[[File:BTDB2 tip_icon_engineer_monkey.png|50px]]
|The [[Engineer Monkey (Battles 2)|Engineer]] creates sentry turrets that are each as powerful as a base level Dart Monkey. Great for dealing with lots of weaker Bloons.
|-
|[[File:BTDB2 tip_icon_mastery.png|50px]]
|Once you have unlocked a monkey's tier 5 upgrades you can start collecting their mastery cosmetics.
|-
|[[File:BTDB2 tip_icon_hero_points.png|50px]]
|You can spend [[Hero Point]]s on exclusive cosmetic items in the [[Hero Reward]] screen.
|-
|[[File:BTDB2 tip_icon_complete_season.png|50px]]
|You can unlock exclusive cosmetic items from the [[Season|Bling Season]] by completing quests and earning Golden Bananas.
|-
|[[File:BTDB2 tip_icon_club.png|50px]]
|You'll earn more Golden Bananas and complete the Bling Season quicker if you're a club member.
|-
|[[File:BTDB2 tip_icon_customisation.png|50px]]
|You can customise your emotes, Bloon skins, avatar, and other effects in the [[Profile (Battles 2)|Profile]] screen.
|-
|[[File:BTDB2 tip_icon_hero_points.png|50px]]
|Hero rewards are unlocked in order using Hero Points and [[Monkey Money]].
|-
|
|The Bling Season resets at the start of each monthly season with new rewards.
|-
|
|You'll win an extra reward if you can unlock every item in the Bling Season.
|-
|
|You can find one cosmetic item from a previous Bling Season each day in the shop screen.
|-
|[[File:BTDB2 tip_icon_randomquad.png|50px]]
|Both players get the same random loadout in [[Random Quad]] games. You'll need to figure out a strategy before your opponent to win.
|-
|[[File:BTDB2 tip_icon_speedbattles.png|50px]]
|You'll need to think fast during [[Speed Battles (Battles 2)|Speed Battles]] games. Bloons move quicker, unlock earlier and income generates faster.
|-
|[[File:BTDB2 tip_icon_playwithfire.png|50px]]
|[[Play With Fire (Battles 2)|Play With Fire]] games are extra risky. All the bloons you send at your opponent will be sent back at you too!
|-
|[[File:BTDB2 tip_icon_npng.png|50px]]
|[[No Pain, No Gain]] games are all about sacrifice. Your towers will be cheaper the more lives you lose.
|-
|[[File:BTDB2 tip_icon_bananza.png|50px]]
|You can build your biggest and craziest defences in [[Bananza (Battles 2)|Bananza]] games. You get twice as much cash as normal!
|-
|
|You can play with your friends in [[Private Battle|Private Matches]]. Club members can even set their own rules!
|-
|[[File:BTDB2 tip_icon_quincy.png|50px]]
|[[Quincy (Battles 2)|Quincy]] is a good all round hero who excels in the early rounds of the game.
|-
|[[File:BTDB2 tip_icon_gwendolin.png|50px]]
|[[Gwendolin (Battles 2)|Gwendolin]] is a short range hero who attacks with fire. She's good at dealing with crowds of Bloons and can pop lead.
|-
|[[File:BTDB2 tip_icon_striker.png|50px]]
|[[Striker Jones (Battles 2)|Striker Jones]] is all about explosives. He can buff Bomb Shooters and Mortar Monkeys.
|-
|[[File:BTDB2 tip_icon_obyn.png|50px]]
|[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] attacks with high-pierce magical wolves. He can also buff nearby Druids and other Magic Monkeys.
|-
|[[File:BTDB2 tip_icon_captainchurchill.png|50px]]
|[[Captain Churchill (Battles 2)|Captain Churchill]] is a Bloon popping powerhouse who fires high speed explosive shells. Ordinance like that doesn't come cheap though!{{sic}}
|-
|[[File:BTDB2 tip_icon_benjamin.png|50px]]
|[[Benjamin (Battles 2)|Benjamin]] is an elite monkey hacker who can generate cash and power up other monkeys. Just don't ask him to get his hands dirty and pop Bloons himself.
|-
|[[File:BTDB2 tip_icon_ezili.png|50px]]
|[[Ezili (Battles 2)|Ezili]] can cast powerful hexes that protect against regrow and purple Bloons and deal massive damage to MOABs.
|-
|[[File:BTDB2 tip_icon_patfusty.png|50px]]
|[[Pat Fusty (Battles 2)|Pat Fusty]]'s powerful slams can crush bloons with ease but only if they get within arms reach.
|-
|
|[[Ocean Obyn (Battles 2)|Ocean Obyn]], Pat Fusty, and [[Fusty the Snowman (Battles 2)|Fusty the Snowman]] can be placed in water.
|-
|[[File:BTDB2 tip_icon_jericho.png|50px]]
|[[Agent Jericho (Battles 2)|Agent Jericho]] can cause big problems for your opponent by stealing their cash and upgrading their natural bloons.
|-
|[[File:BTDB2 tip_icon_etienne.png|50px]]
|[[Etienne (Battles 2)|Etienne]] can be upgraded to allow all your monkeys to see camo and pop any type of bloon, regardless of their usual weaknesses.
|-
|[[File:BTDB2 tip_icon_bananafarmer.png|50px]]
|The [[Banana Farmer (Battles 2)|Banana Farmer]] picks up all collectables spawned by your towers and abilities anywhere on the map, not just bananas!
|-
|[[File:BTDB2 tip_icon_bloonbot.png|50px]]
|The [[Bloon Bot (Battles 2)|Bloon Bot]] keeps up a continuous stream of income-generating bloons until you tell it to stop or run out of funds. Just tell it what to send and it will handle the rest.
|-
|[[File:BTDB2 tip_icon_trophy.png|50px]]
|Compete with other players in your weekly ranked league to earn the most trophies by winning games. Finish in the promotion zone to rise to the next league.
|-
|[[File:BTDB2 tip_icon_season_medal.png|50px]]
|You earn a [[medal]] at the end of each monthly season for the highest ranked league you reached during that season.
|-
|[[File:BTDB2 tip_icon_hallofmasters.png|50px]]
|[[Hall of Masters]] is the highest ranked league there is. Its players are all placed on a global leaderboard to determine who is the best of the best.
|-
|[[File:BTDB2 tip_icon_money.png|50px]]
|You earn Monkey Money for being promoted in ranked leagues. Higher leagues give bigger rewards.
|-
|
|[[Bonnie (Battles 2)|Bonnie]]'s minecarts are a great way to fund your defenses. Just make sure you bring enough popping power to deal with bloons and minecarts at the same time!
|-
|
|Link a [[Tech Bot (Battles 2)|Tech Bot]] to one of your monkeys with [[Activated Ability|activated abilities]] and it will continuously fire them as soon as they come off cooldown.
|-
|
|[[Phayze Bloon|Phayze bloons]] shrug off the first hit they take and glitch forwards in a rush instead. Spread your defences out to counter them.
|}
{{info
|name=Quincy
|image=BTD6 QuincyPortrait.png
|appearances=BTD6,BTDB2,BP,BCS
|voice actor=[[imdb:9659791|Shuyang Qin]]<ref>{{cite|title=What's Up At Ninja Kiwi - 28th August 2020|url=https://ninjakiwi.com/blog/news/173395-what-s-up-at-ninja-kiwi-28th-august-2020|publisher=Ninja Kiwi Blog|retrieved=29 aug 2024}}</ref>
|full name=Quincy Son of Quincy<ref name=":1">[https://www.reddit.com/r/NinjaKiwiOfficial/comments/ve4jmk/whats_up_at_ninja_kiwi_17th_june_2022/ "What's Up At Ninja Kiwi? - 17th June, 2022"]. ''Reddit''. Retrieved Tue, 20 May 2025.</ref>
}}
== Inaccuracies ==
{{footnotes}}