Longer Range (Battles 2): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{ | {{cleanup|can be written more concisely}} | ||
This cheap and weak upgrade does very little on its own, and is mainly purchased to build into higher tier top path upgrades. +10 range allows Monkey Sub to reach some paths it usually struggles to reach due to its water-only placement, but using it to defend these paths is generally inefficient due to its low projectile speed and reliance on the power of its other tier 1 upgrades, [[Barbed Darts (Battles 2)|Barbed Darts]] and [[Twin Guns (Battles 2)|Twin Guns]], for earlygame efficiency. It can help increase coverage a little bit for [[MOAB-Class Bloon|MOAB-Class]] targets for the bottom path Monkey Sub, but it is usually better to just go for [[Advanced Intel (Battles 2)|Advanced Intel]] to gain a lot of coverage for a fairly inexpensive amount by the standards of MOAB-Class defense, and a small amount of coverage is usually less needed for the MOAB-Class Bloon layers on their own since MOAB-Class Bloons are bigger and can be targeted from further away than standard [[Bloon|Bloons]]. Its range is also less needed on [[Ballistic Missile (Battles 2)|Ballistic Missile]] due to that upgrade's own increased range, although that upgrade is a lot stronger overall with the bottom path regardless. Despite the visually enlarged sonar visual, the Bloontonium Reactor will only damage Bloons within the actual attack range which is identical to the Longer Range Sub, so you can plan your Bloontonium Reactor coverage around the visual of this upgrade's range circle since it is required to build into top path upgrades. Since it's required of this path, it can still be useful to buy it for a small amount of defensive value on some maps if you plan on upgrading that Monkey Sub into a [[Submerge and Support (Battles 2)|Submerge and Support]] or [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]. | This cheap and weak upgrade does very little on its own, and is mainly purchased to build into higher tier top path upgrades. +10 range allows Monkey Sub to reach some paths it usually struggles to reach due to its water-only placement, but using it to defend these paths is generally inefficient due to its low projectile speed and reliance on the power of its other tier 1 upgrades, [[Barbed Darts (Battles 2)|Barbed Darts]] and [[Twin Guns (Battles 2)|Twin Guns]], for earlygame efficiency. It can help increase coverage a little bit for [[MOAB-Class Bloon|MOAB-Class]] targets for the bottom path Monkey Sub, but it is usually better to just go for [[Advanced Intel (Battles 2)|Advanced Intel]] to gain a lot of coverage for a fairly inexpensive amount by the standards of MOAB-Class defense, and a small amount of coverage is usually less needed for the MOAB-Class Bloon layers on their own since MOAB-Class Bloons are bigger and can be targeted from further away than standard [[Bloon|Bloons]]. Its range is also less needed on [[Ballistic Missile (Battles 2)|Ballistic Missile]] due to that upgrade's own increased range, although that upgrade is a lot stronger overall with the bottom path regardless. Despite the visually enlarged sonar visual, the Bloontonium Reactor will only damage Bloons within the actual attack range which is identical to the Longer Range Sub, so you can plan your Bloontonium Reactor coverage around the visual of this upgrade's range circle since it is required to build into top path upgrades. Since it's required of this path, it can still be useful to buy it for a small amount of defensive value on some maps if you plan on upgrading that Monkey Sub into a [[Submerge and Support (Battles 2)|Submerge and Support]] or [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]. | ||
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* On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage | * On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage | ||
* On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up | * On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up | ||
* On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given frozen Bloon popping. This can also increase the short attack time it would have against MOAB-Class targets | * On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given [[frozen Bloon]] popping. This can also increase the short attack time it would have against MOAB-Class targets | ||
* On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track) | * On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track) | ||
* On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map | * On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map | ||