Longer Range (Battles 2): Difference between revisions
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==Strategy== | ==Strategy== | ||
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This cheap and weak upgrade does very little on its own, and is mainly purchased to build into higher tier top path upgrades. +10 range allows Monkey Sub to reach some paths it usually struggles to reach due to its water-only placement, but using it to defend these paths is generally inefficient due to its low projectile speed and reliance on the power of its other tier 1 upgrades, [[Barbed Darts (Battles 2)|Barbed Darts]] and [[Twin Guns (Battles 2)|Twin Guns]], for earlygame efficiency. It can help increase coverage a little bit for [[MOAB-Class Bloon|MOAB-Class]] targets for the bottom path Monkey Sub, but it is usually better to just go for [[Advanced Intel (Battles 2)|Advanced Intel]] to gain a lot of coverage for a fairly inexpensive amount by the standards of MOAB-Class defense, and a small amount of coverage is usually less needed for the MOAB-Class Bloon layers on their own since MOAB-Class Bloons are bigger and can be targeted from further away than standard [[Bloon|Bloons]]. Its range is also less needed on [[Ballistic Missile (Battles 2)|Ballistic Missile]] due to that upgrade's own increased range, although that upgrade is a lot stronger overall with the bottom path regardless. Despite the visually enlarged sonar visual, the Bloontonium Reactor will only damage Bloons within the actual attack range which is identical to the Longer Range Sub, so you can plan your Bloontonium Reactor coverage around the visual of this upgrade's range circle since it is required to build into top path upgrades. Since it's required of this path, it can still be useful to buy it for a small amount of defensive value on some maps if you plan on upgrading that Monkey Sub into a [[Submerge and Support (Battles 2)|Submerge and Support]] or [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]. | This cheap and weak upgrade does very little on its own, and is mainly purchased to build into higher tier top path upgrades. +10 range allows Monkey Sub to reach some paths it usually struggles to reach due to its water-only placement, but using it to defend these paths is generally inefficient due to its low projectile speed and reliance on the power of its other tier 1 upgrades, [[Barbed Darts (Battles 2)|Barbed Darts]] and [[Twin Guns (Battles 2)|Twin Guns]], for earlygame efficiency. It can help increase coverage a little bit for [[MOAB-Class Bloon|MOAB-Class]] targets for the bottom path Monkey Sub, but it is usually better to just go for [[Advanced Intel (Battles 2)|Advanced Intel]] to gain a lot of coverage for a fairly inexpensive amount by the standards of MOAB-Class defense, and a small amount of coverage is usually less needed for the MOAB-Class Bloon layers on their own since MOAB-Class Bloons are bigger and can be targeted from further away than standard [[Bloon|Bloons]]. Its range is also less needed on [[Ballistic Missile (Battles 2)|Ballistic Missile]] due to that upgrade's own increased range, although that upgrade is a lot stronger overall with the bottom path regardless. Despite the visually enlarged sonar visual, the Bloontonium Reactor will only damage Bloons within the actual attack range which is identical to the Longer Range Sub, so you can plan your Bloontonium Reactor coverage around the visual of this upgrade's range circle since it is required to build into top path upgrades. Since it's required of this path, it can still be useful to buy it for a small amount of defensive value on some maps if you plan on upgrading that Monkey Sub into a [[Submerge and Support (Battles 2)|Submerge and Support]] or [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]. | ||