Zombie Rainbow Bloon: Difference between revisions

rework
Tip updates (zrainbow a bit better)
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.4|section=y}}
*Zombie Rainbow has a great health stat for its price with the crippling delay as a major downside. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay.
*Zombie Rainbow has a great health stat and resistance to removal from cards like [[Bloonsday Device (BCS)|Bloonsday Device]] for its price with high delay and only one charge as downsides. Similar to [[Damaged MOAB]], it can be in decks looking for high value Bloon cards that don't care about this delay.
*The [[undead]] status paired with this high health per cost ratio from [[revive]] makes it useful to defend Camo Bloons such as [[Camo Green Bloon]], alongside other spammable undead Bloons such as from [[Undead Army]] and [[Necromancer (BCS)|Necromancer]].
*The [[Undead]] status paired with this high health per cost ratio from [[Revive]] make it useful to tank for Camo Bloons such as [[Camo Green Bloon]], alongside other Undead Bloons such as [[Zombie MOAB]], [[Undead Army]] and [[Necromancer (BCS)|Necromancer]].
*The 5 Gold cost is enough for [[Ezili (BCS)|Ezili]] to unlock her Totem after playing this Bloon. Ezili already naturally having synergy with Undead Bloons makes running this Bloon with her a strong choice.
*One [[Dart Arts Wizard]] allows this Bloon to have the same total health as a [[MOAB (BCS)|MOAB]], while maintaining the benefits of Revive and being 1 Gold cheaper.


==Update history==
==Update history==
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==Development==
==Development==
Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi.
Zombie Rainbow Bloon had its Health increased from 200 to 220 in the Version 6.2 playtests. Initially, it was considered overpowered before the [[Revive]] nerf added prior to the public release of Version 6.0, but more balanced after that nerf.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Zombie Bloons were deemed to be underpowered in general, so a community playtester proposed the aforementioned buff,<ref name="odyssey-6.2-video" /> which was accepted for the update by Ninja Kiwi.
Version 6.4 reworked Zombie Rainbow Bloon was reworked to hit the opponent quicker as well as just work better in Zombie decks, especially when involving [[Ezili (BCS)|Ezili]].<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> 1 less delay in exchange for 1 extra Gold isn't a problem when another turn would be needed to afford a 5 Gold Bloon in early rounds anyway.<ref name="odysseyTOS-6.4" />


==Gallery==
==Gallery==