Social Season Event: Difference between revisions

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{{distinguish|text=[[Social Goal]], a similar feature in ''[[Bloons Pop!]]''}}
{{distinguish|text=[[Social Goal]], a similar feature in ''[[Bloons Pop!]]''}}
{{lede image|BTD6 EventSocialSeasonsIcon.png}}
{{lede image|BTD6 EventSocialSeasonsIcon.png}}
'''Social Season Events''' are events in ''[[Bloons TD 6]]''. Support for them was added in {{BTD6 version|54.0}}, but the first event did not start until {{timestamp|@1777413600}}, after the release of {{BTD6 version|54.2}}. During a Social Season, players participate in themed challenges similar in structure to [[Sweepstakes Event]]s.<ref name="52.0 notes"/> There are both Global Goals, which count progress made by all players, and Team Goals, which count progress made by members within a [[Team]]. Participating earns rewards including [[Team Trophy|Team Trophies]], exclusive cosmetic items, and items called [[Perk]]s that apply passive buffs in certain game modes.
'''Social Season Events''' are events in ''[[Bloons TD 6]]''. Support for them was added in {{BTD6 version|54.0}}, but the first event did not start until {{timestamp|@1777413600}}, after the release of {{BTD6 version|54.2}}. During a Social Season, players participate in themed challenges similar in structure to [[Sweepstakes Event]]s.<ref name="52.0 notes"/> There are both Global Goals, which count progress made by all players, and Team Goals, which count progress made by members within a [[Team]]. Participating earns rewards including [[Team Trophy|Team Trophies]], exclusive cosmetic items, and [[Perk]]s that apply passive buffs in certain game modes.


==Goals==
==Goals==
{{Server side|31 aug 2026}}
{{Server side|31 aug 2026}}
In Social Season Events, players complete objectives called Goals to earn rewards. There are two types of Goals: '''Global Goals''', which count progress made by all ''BTD6'' players worldwide; and '''Team Goals''', which are specific to a Team and consist of objectives that must be completed individually by each member. Goals only progress after winning a game. [[Freeplay]], [[Daily Challenge (BTD6)|Advanced Challenges]], [[Deflation (BTD6)|Deflation]], [[Content Browser]] games, [[Quest (BTD6)|Quest]]s, [[Legend]]s, and [[Race Event]]s{{fn|Time Attack tiles in [[Contested Territory (BTD6)|Contested Territory]] do count, however.}} do not count towards Goal progress. Rewards for either milestone are granted as soon their requirements are fulfilled.
In Social Season Events, players complete objectives called Goals to earn rewards. There are two types of Goals: '''Global Goals''', which count progress made by all ''BTD6'' players worldwide; and '''Team Goals''', which are specific to a Team and consist of objectives that must be completed individually by each member. Goals only progress after winning a game, and they must be completed in full to count. [[Freeplay]], [[Daily Challenge (BTD6)|Advanced Challenges]], [[Deflation (BTD6)|Deflation]], [[Content Browser]] games, [[Quest (BTD6)|Quest]]s, [[Legend]]s, and [[Race Event]]s{{fn|Time Attack tiles in [[Contested Territory (BTD6)|Contested Territory]] do count, however.}} do not count towards Goal progress. Rewards for either milestone are granted as soon their requirements are fulfilled.


===Team Goals===
===Team Goals===
Completing Team Goals earns Stars. All members of a Team earn rewards when the total number of Stars earned by the Team reaches certain thresholds.
Completing Team Goals earns Stars. All Team members earn rewards when the total number of Stars earned by the Team reaches certain thresholds.


Team Goals are divided into two phases, each with five categories, each with five tiers, for a total of 50 Team Goals per event. The first category of a phase is available immediately, while the rest unlock in order when the player completes tier 1 of the previous category. The first phase is available at the start of the season, while the second phase unlocks after the first week of the season. The amount of stars earned depends on the Tier of the goal, and some tiers additionally reward Team Trophies.
Team Goals are divided into two phases, each with five categories, each with five tiers, for a total of 50 Team Goals per season. The first category of a phase is available immediately, while the rest gradually unlock when the player completes tier 1 of the previous category. The first phase is available at the start of the season, while the second phase unlocks after the first week. The amount of stars earned depends on the Tier of the goal, and some tiers additionally reward Team Trophies.
{| class="wikitable inline"
{| class="wikitable inline"
|+Team Goal rewards
|+Team Goal rewards
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|{{Icon|BTD6 StarSocialSeasons.png}} 125,000
|{{Icon|BTD6 StarSocialSeasons.png}} 125,000
|}
|}
Some Team Goals contain tooltips for how to achieve each goal, which contain advice mainly for players who aren't familiar with certain features of the game.


==List of Social Season Events==
==List of Social Season Events==
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!№
!№
!Icon
!Icon
!Text
!Title and description
!Start time
!Start
!End time
!End
|-
|-
!1
!1
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|}
|}
Notes:
Notes:
* For the "Earn X Cash goals", it only counts extra income from any source that registers to the tower's stats (e.g. [[Banana Farm (BTD6)|Banana Farms]] but not [[Lead to Gold (BTD6)|Lead to Gold]]). Additionally, for each player, they cap at $65,000,000 per day, refreshing every 24 hours from the start of the event.
* "''Earn X Cash goals''" only count extra income from any source that registers to the tower's stats (e.g. [[Banana Farm (BTD6)|Banana Farms]] but not [[Lead to Gold (BTD6)|Lead to Gold]]). Additionally, for each player, counted income caps at $65,000,000 per day, refreshing every 24 hours from the start of the event.
* For the "Win games with Support Monkeys" and other tower-specific goals, the player can only use the required tower, Heroes, and Powers. The player must place at least one of respective tower for it to count.
* For the "Win games with Support Monkeys" and other tower-specific goals, the player can only use the required tower, Heroes, and Powers. The player must place at least one of respective tower for it to count.


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Notes:
Notes:
*For each player, "Pop Bloons with Monkeys" and "Pop Bloons with any Monkey" cap at 15,000,000 pops per day. It refreshes every 24 hours from the start of the event.
*"''Pop Bloons with Monkeys''" and "''Pop Bloons with any Monkey''" cap at 15,000,000 pops per player per day, refreshing every 24 hours from the start of the event.
**The daily limit was originally 2,000,000 pops at the start of the event, but server-side updates increased it over time. At approximately 2 July 2026 at 22:00 UTC, the final server-side update increased the daily limit to the current amount and lowered the global goals from 3 trillion/10 trillion pops to 1 trillion/3 trillion pops.
**The daily limit was originally 2,000,000 pops at the start of the event, but server-side updates increased it over time.
**On July 2, 2026 at approximately 22:00 UTC, the final server-side update increased the daily limit to the current amount and lowered the global goals from 3 and 10 trillion pops to 1 and 3 trillion pops.
*Playing [[Co-op (BTD6)|Co-op]] shares goals among all players. For example, if playing on Geared on Double HP MOABs and Player 1 has [[Rosalia (BTD6)|Rosalia]] and only [[Druid (BTD6)|Druid]]s and Player 2 has [[Dan D'Monke (BTD6)|Dan D'Monke]], the respective goals (pops, winning Co-Op, winning a specific map on a game mode, placing only Druids, using specific Heroes) will be earned for all players, if these goals are unlocked already per player.
*Playing [[Co-op (BTD6)|Co-op]] shares goals among all players. For example, if playing on Geared on Double HP MOABs and Player 1 has [[Rosalia (BTD6)|Rosalia]] and only [[Druid (BTD6)|Druid]]s and Player 2 has [[Dan D'Monke (BTD6)|Dan D'Monke]], the respective goals (pops, winning Co-Op, winning a specific map on a game mode, placing only Druids, using specific Heroes) will be earned for all players, if these goals are unlocked already per player.


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!1
!1
| rowspan="5" |[[File:BTD6 GoalIconPropertySweeper.png|20px]] Property Sweeper
| rowspan="5" |[[File:BTD6 GoalIconPropertySweeper.png|20px]] Property Sweeper
|Remove any modifier off Bloons
|{{hover|Remove any modifier off Bloons 100 times|Remove modifiers like Camo, Regen, and Fortified, with specific Monkey upgrades.}}
|100
|100
|-
|-
!2
!2
|Remove Regrow off Bloons
|{{hover|Remove Regrow off Bloons 150 times|Remove modifiers like Camo, Regen, and Fortified, with specific Monkey upgrades.}}
|150
|150
|-
|-
!3
!3
|Remove Camo off Bloons
|{{hover|Remove Camo off Bloons 300 times|Remove modifiers like Camo, Regen, and Fortified, with specific Monkey upgrades.}}
|300
|300
|-
|-
!4
!4
|Remove Regrow off Bloons
|{{hover|Remove Regrow off Bloons 500 times|Remove modifiers like Camo, Regen, and Fortified, with specific Monkey upgrades.}}
|500
|500
|-
|-
!5
!5
|Remove Fortified off Bloons
|{{hover|Remove Fortified off Bloons 750 times|Remove modifiers like Camo, Regen, and Fortified, with specific Monkey upgrades.}}
|750
|750
|-
|-
!1
!1
| rowspan="5" |[[File:BTD6 GoalIconMagicMonkeys.png|20px]] Magic Monkeys
| rowspan="5" |[[File:BTD6 GoalIconMagicMonkeys.png|20px]] Magic Monkeys
|Win games with Magic Monkeys
|{{hover|Win games with Magic Monkeys and Heroes|Win games with any number of a specific Monkey or Monkey Category, as well as Heroes. If you're playing Co-op, all players must only use these Monkeys or it won't count.}}
|1
|1
|-
|-
!2
!2
|Win games with Ninja Monkeys
|{{hover|Win games with Ninja Monkeys and Heroes|Win games with any number of a specific Monkey or Monkey Category, as well as Heroes. If you're playing Co-op, all players must only use these Monkeys or it won't count.}}
|2
|2
|-
|-
!3
!3
|Win games with Druids
|{{hover|Win games with Druids and Heroes|Win games with any number of a specific Monkey or Monkey Category, as well as Heroes. If you're playing Co-op, all players must only use these Monkeys or it won't count.}}
|2
|2
|-
|-
!4
!4
|Win games with Wizard Monkeys
|{{hover|Win games with Wizard Monkeys and Heroes|Win games with any number of a specific Monkey or Monkey Category, as well as Heroes. If you're playing Co-op, all players must only use these Monkeys or it won't count.}}
|2
|2
|-
|-
!5
!5
|Win games with Skywardens
|{{hover|Win games with Skywardens and Heroes|Win games with any number of a specific Monkey or Monkey Category, as well as Heroes. If you're playing Co-op, all players must only use these Monkeys or it won't count.}}
|2
|2
|-
|-
!1
!1
| rowspan="5" |[[File:BTD6 GoalIconGenerateLives.png|20px]] Generate Lives
| rowspan="5" |[[File:BTD6 GoalIconGenerateLives.png|20px]] Generate Lives
| rowspan="5"|Generate lives across completed games
| rowspan="5"|{{hover|Generate <amount> lives across completed games|Gain lives before Freeplay with certain Monkeys and Heroes. Regenerated lives count. As long as number go up, you're good!}}
|50
|50
|-
|-
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!1
!1
| rowspan="5" |[[File:BTD6 GoalIconPets.png|20px]] Pets
| rowspan="5" |[[File:BTD6 GoalIconPets.png|20px]] Pets
|rowspan="5" | Have pets on screen at once
|rowspan="5" | {{hover|Have <amount> pets on screen at once and win the game|Have a certain number of Pets on screen when you win the game. Each Monkey gets a pet so just place a lot!}}
|2
|2
|-
|-
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|30
|30
|-
|-
<!-- phase 2 goals are known but the event has not lasted a week, do not edit this until september 7th to avoid [[Blooncyclopedia:Leaks|leaking policy]] -->
! colspan="4" |Phase 2
|-
!1
| rowspan="5" |[[File:BTD6 GoalIconNoLivesLost.png|20px]] No Lives Lost
|{{hover|Beat 1 game(s) without losing any lives|Win games without your lives number going down. Mana Shield is ok, just as long as you never lose actual lives.}}
|1
|-
!2
|{{hover|Beat 1 game(s) on any Map on Military Only mode without losing any lives|Win games without your lives number going down. Mana Shield is ok, just as long as you never lose actual lives.}}
|1
|-
!3
|{{hover|Beat 1 game(s) on any Map on Apopalypse mode without losing any lives|Win games without your lives number going down. Mana Shield is ok, just as long as you never lose actual lives.}}
|1
|-
!4
|{{hover|Beat 1 game(s) on Dark Path on Alternate Bloons Rounds mode without losing any lives|Win games without your lives number going down. Mana Shield is ok, just as long as you never lose actual lives.}}
|1
|-
!5
|{{hover|Beat 1 game(s) on Sunken Columns on Half Cash mode without losing any lives|Win games without your lives number going down. Mana Shield is ok, just as long as you never lose actual lives.}}
|1
|-
!1
| rowspan="5" |[[File:BTD6 GoalIconHeroWins.png|20px]] Try a New Hero!
|Win a game with {{BTD6|Gwendolin}}
|1
|-
!2
|Win a game with {{BTD6|Obyn Greenfoot}}
|1
|-
!3
|Win a game with {{BTD6|Cyber Quincy}} Skin
|1
|-
!4
|Win a game with {{BTD6|Admiral Brickell}}
|2
|-
!5
|Win games with [[Decryptor Corvus]] Skin
|3
|-
!1
| rowspan="5" |[[File:BTD6 GoalIconMixedBag.png|20px]] Mixed Bag
|Remove obstacles 20 times and win the game
|20
|-
!2
|Generate 100,000 in-game cash across completed games
|100000
|-
!3
|Activate 500 abilities
|500
|-
!4
|Pop ZOMGs with any Monkey
|30
|-
!5
|Win games with Level 20 heroes
|1
|-
!1
| rowspan="5" |[[File:BTD6 GoalIconGameEvents.png|20px]] Take Part in an Event
|Beat a Daily Challenge
|1
|-
!2
|Beat a Co-op Challenge
|1
|-
!3
|Submit Boss Rush scores
|1
|-
!4
|{{hover|Submit a score for a Boss Event|To Submit a Boss Score you will need to play a "Ranked" Boss, so check that checkbox!}}
|1
|-
!5
|{{hover|Beat a Tier 5 Boss in Single Player|You can beat a Boss tier by playing the Boss in Boss Challenge, or Unranked. Or Ranked, too, if you're that good!}}
|1
|-
!1
| rowspan="5" |[[File:BTD6 GoalIconTowerDamage.png|20px]] Damage Bloons
|{{hover|Get 10,000 Bloon Damage with any one monkey in a single game.|Get "Damage" on a single Monkey or Hero. This is the number you see above the portrait when a Monkey is selected. Different to "pops" which you can see by hitting the little "i" button.}}
|10000
|-
!2
|{{hover|Get 20,000 Bloon Damage with one {{BTD6|Dart Monkey}} in a single game.|Get "Damage" on a single Monkey or Hero. This is the number you see above the portrait when a Monkey is selected. Different to "pops" which you can see by hitting the little "i" button.}}
|20000
|-
!3
|{{hover|Get 100,000 Bloon Damage with one {{BTD6|Ninja Monkey}} in a single game.|Get "Damage" on a single Monkey or Hero. This is the number you see above the portrait when a Monkey is selected. Different to "pops" which you can see by hitting the little "i" button.}}
|100000
|-
!4
|{{hover|Get 500,000 Bloon Damage with one {{BTD6|Monkey Ace}} in a single game.|Get "Damage" on a single Monkey or Hero. This is the number you see above the portrait when a Monkey is selected. Different to "pops" which you can see by hitting the little "i" button.}}
|500000
|-
!5
|{{hover|Get 2,000,000 Bloon Damage with one {{BTD6|Quincy}} in a single game.|Get "Damage" on a single Monkey or Hero. This is the number you see above the portrait when a Monkey is selected. Different to "pops" which you can see by hitting the little "i" button.}}
|2000000
|-
|}
|}


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{{Cleanup|Split the strategy by social season}}
{{Cleanup|Split the strategy by social season}}
{{BTD6 last updated|56.2|section=y}}
{{BTD6 last updated|56.2|section=y}}
* It is not recommended to exit to the main menu, retry or use continues or checkpoints because the progress may not be tracked properly.
* It is not recommended to exit to the main menu, retry last round or use continues or checkpoints because progress may not be tracked properly.
* The player can tackle on different goals at the same time, like for example, doing the "Try a New Hero!" goals in the game mode indicated by the "Extreme Challenge!" goals.
* The player can tackle on different goals at the same time, like for example, doing the "Try a New Hero!" goals in the game mode indicated by the "Extreme Challenge!" goals.
* The easiest way to complete the goals for activating abilities is to spam fast cooldown abilities. Use [[Tech Bot (BTD6)|Tech Bot]] for automation, or buy a [[Tech Bot Prime]] with [[Chain Link]] (2-0-0) to automate multiple of the same ability.
* The easiest way to complete the goals for activating abilities is to spam fast cooldown abilities. Use [[Tech Bot (BTD6)|Tech Bot]] for automation, or a [[Tech Bot Prime]] with [[Chain Link]] (2-0-0) to automate multiple of the same ability.
** Alternatively, if one wants to make progress without having to manually press ability buttons, create a regrow farm while having [[Tech Bot (BTD6)|Tech Bots]] on non-money making abilities with an [[Energizer (BTD6)|Energizer]] to speed the cooldowns up. [[Deadeye]]'s Take Aim is one of the cheapest while having a fast ability cooldown and does not ruin a regrow farm. Other contenders include [[Glue Strike (BTD6)|Glue Strike]], [[Artillery Battery (BTD6)|Artillery Battery]]'s Bombardment, and [[Bloon Sabotage (BTD6)|Bloon Sabotage]].
** Alternatively, to make progress without having to manually press ability buttons, create a regrow farm while having [[Tech Bot (BTD6)|Tech Bots]] on non-money making abilities with an [[Energizer (BTD6)|Energizer]] to speed up cooldowns. [[Deadeye]]'s Take Aim is one of the cheapest ability with a short cooldown while not ruining regrow farms. Other contenders include [[Glue Strike (BTD6)|Glue Strike]], [[Artillery Battery (BTD6)|Artillery Battery]]'s Bombardment, and [[Bloon Sabotage (BTD6)|Bloon Sabotage]].
** Another example is to build a Sniper Monkey farm (which minimizes button presses for the abilities) to advance Abilities and Cash goals, and then using the farmed cash to buy Paragons.
** Building a Sniper Monkey farm minimizes button presses for the abilities and advances Cash goals, and potentially the Paragons goals using the farmed cash.  
** Another example is to play any Beginner map with enough land on a [[Boss Challenge]] versus normal [[Bloonarius (BTD6)|Bloonarius]] and spam [[Blade Maelstrom (BTD6)|Blade Maelstrom]]s.
** Another example is to play any Beginner map with enough land on a [[Boss Challenge]] versus normal [[Bloonarius (BTD6)|Bloonarius]] and spam [[Blade Maelstrom (BTD6)|Blade Maelstrom]]s.
* For cash goals, play [[Impoppable (BTD6)|Impoppable]] on Beginner maps, [[Boss Challenge]], or [[Boss Bloon Event (BTD6)|Boss Events]], as these give many rounds to snowball income. [[Strategy:Boss Bloon Event]] contains examples of farming setups.
* For cash goals, [[Impoppable (BTD6)|Impoppable]] on Beginner maps, [[Boss Challenge]], or [[Boss Bloon Event (BTD6)|Boss Events]], give many rounds to snowball income. [[Strategy:Boss Bloon Event]] contains examples of farming setups.
* To speed up the Paragon placement goals, accumulate a large sum of cash and then buy and sell Degree 1 Paragons repeatedly (with no additional sacrifices or cash investment). It is recommended to use the cheapest Paragon per category and upgrade the most expensive Tier 5 to lose the least amount of cash after selling. The recommended Paragons and Tier 5's are:
* To speed up the Paragon placement goals, accumulate a large sum of cash and then buy and sell Degree 1 Paragons repeatedly (with no additional sacrifices or cash investment). It is recommended to use the cheapest Paragon per category and upgrade the most expensive Tier 5 to lose the least amount of cash after selling. The recommended Paragons and Tier 5's are:
** Primary: [[Apex Plasma Master]] (Upgrade [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]])
** Primary: [[Apex Plasma Master]] (Upgrade [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]])
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** Magic: [[Ascended Shadow]]<!--druidagon costs more cumulatively--> (Upgrade [[Master Bomber (BTD6)|Master Bomber]])
** Magic: [[Ascended Shadow]]<!--druidagon costs more cumulatively--> (Upgrade [[Master Bomber (BTD6)|Master Bomber]])
** Support: [[Master Builder]] (Upgrade [[Ultraboost (BTD6)|Ultraboost]])
** Support: [[Master Builder]] (Upgrade [[Ultraboost (BTD6)|Ultraboost]])
* To speed up the obstacle goals, play maps with many removable obstacles, particularly [[High Finance]] which has the most. Use 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]] to accelerate farming while surviving rounds and acquiring enough money to buy all buildings on Easy.
* To speed up the obstacle goals, play maps with many removables, particularly [[High Finance]] which has the most. Use 0-1-4 [[Bloon Trap (BTD6)|Bloon Trap]] to accelerate farming while surviving rounds and acquiring enough money to buy all buildings on Easy.
* All tower limit goals should be played on Beginner maps for the least difficulty. For most game modes, optimal strategies for [[2TC]] also work for the tower limit goals.
* All tower limit goals should be played on Beginner maps for the least difficulty. For most game modes, [[2TC]] strategies also work for the tower limit goals.
* For the goals involving winning many games, play Easy for the fastest results.
* Easy mode gives the fastest results for goals involving winning many games.
** If restricted to Medium difficulty, [[Apopalypse (BTD6)|Apopalypse]] is the fastest (this is RNG based, but on average faster than standard rounds by 22 seconds).
** If restricted to Hard difficulty, [[Alternate Bloons Rounds]] is the fastest.  
* [[Captain Churchill (BTD6)|Captain Churchill]], [[Corvus (BTD6)|Corvus]], or [[Geraldo (BTD6)|Geraldo]] are generally the best Heroes to use for specific tower only goals.
* [[Captain Churchill (BTD6)|Captain Churchill]], [[Corvus (BTD6)|Corvus]], or [[Geraldo (BTD6)|Geraldo]] are generally the best Heroes to use for specific tower only goals.
* If the goals require popping a large amount of MOAB-Class Bloons, particularly [[BAD (BTD6)|BADs]], it is recommended to play games against [[Bloonarius (BTD6)|Elite Bloonarius]].
* If the goals require popping a large amount of MOAB-Class Bloons, particularly [[BAD (BTD6)|BADs]], it is recommended to play games against [[Bloonarius (BTD6)|Elite Bloonarius]].
* Goals that require popping of MOAB-Class Bloons only by specific classes, such as [[Hero]]es, should revolve the strategy on getting pops from only this tower type.
* Goals that require popping of MOAB-Class Bloons only by specific classes, such as [[Hero]]es, should revolve the strategy on getting pops from only this tower type.
**Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away.
**Specific to Heroes, choose a purely DPS Hero such as [[Quincy (BTD6)|Quincy]] or [[Captain Churchill (BTD6)|Captain Churchill]] and super-buff it with any tower that does zero damage, or at least very minimal damage; treat it similarly to [[2 MegaPops]] but focus on MOAB-Class damage only. If using Alch buffs, keep Alchemist well away from the Hero or use [[Permanent Brew (BTD6)|Permanent Brew]] and move it away.
* Goals that involve a damage counter, not "pops", should play [[Boss Challenge]], [[Boss Bloon Event (BTD6)|Boss Bloon Event]], [[CHIMPS]], or [[Impoppable (BTD6)|Impoppable]] without {{BTD6 mk|Big Bloon Sabotage}}. Having Big Bloon Sabotage prevents getting 2 million damage in one game.
* For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4.
* For the goals that require using towers no higher than Tier 4, use strong options such as [[Overdrive (BTD6)|Overdrive]] + [[Embrittlement (BTD6)|Embrittlement]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] for group damage while [[MOAB Assassin (BTD6)|MOAB Assassin]], [[Maim MOAB (BTD6)|Maim MOAB]], [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Arctic Knight]] and [[Orca]] can deal with the MOAB-Class spawns, without forgetting about support options which are plentiful at Tier 4.
* For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]], [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]], [[Adora (BTD6)|Adora]]) and use the Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]].
* For the goals that require using towers no higher than Tier 3, it is recommended to use a Hero that can carry the early game with little support to cover their weaknesses, specially on ABR ([[Sauda (BTD6)|Sauda]] or [[Ezili (BTD6)|Ezili]]) or has a very strong late game ([[Captain Churchill (BTD6)|Churchill]] or [[Adora (BTD6)|Adora]]) and use Tier 3 Super Monkeys as the bulk of the defense because they are the strongest options available that can reliably beat Impoppable, [[Dark Knight (BTD6)|Dark Knight]] and [[Robo Monkey (BTD6)|Robo Monkey]] can be used to carry the mid-game and from there, the player can proceed to spam those towers or switch to [[Sun Avatar (BTD6)|Sun Avatars]]. Support towers are more limited at Tier 3, with the main options narrowing down to [[Berserker Brew (BTD6)|Berserker Brew]], [[MOAB Glue (BTD6)|MOAB Glue]] and Villages with [[Jungle Drums (BTD6)|Jungle Drums]] or [[Monkey Commerce (BTD6)|Monkey Commerce]]. Another option to clear this goal could be [[Destroyer (BTD6)|Destroyer]] spam with [[Admiral Brickell (BTD6)|Brickell]] and Camo support on a map such as [[Spa Pits]].
* For the goals that require using towers no higher than Tier 2, it is recommended fo play on the easiest maps of the game and focus on a strong Hero such as Churchill and complement the defense by spamming Tier 2 Super Monkeys, use different crosspaths to cover each other weaknesses. Support options are limited to [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and any of the Tier 2 Villages and stalling towers for ceramics like Ice Monkeys or Glue Gunners. The save up for the Hero in the early game can be done with [[Monkey Sub (BTD6)|Monkey Subs]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Desperado (BTD6)|Desperados]], [[Druid (BTD6)|Druids]] and [[Mermonkey (BTD6)|Mermonkeys]].
* For the goals that require using towers no higher than Tier 2, it is recommended to play on the easiest maps of the game and focus on a strong Hero such as Churchill and complement the defense by spamming Tier 2 Super Monkeys, use different crosspaths to cover each others' weaknesses. Support options are limited to [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and any of the Tier 2 Villages and stalling towers for ceramics like Ice Monkeys or Glue Gunners. The save up for the Hero in the early game can be done with [[Monkey Sub (BTD6)|Monkey Subs]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Desperado (BTD6)|Desperados]], [[Druid (BTD6)|Druids]] and [[Mermonkey (BTD6)|Mermonkeys]].
* To complete goals which require the Hero to pop MOAB-Class Bloons, it's recommended to use [[Psi (BTD6)|Psi]] and [[Ezili (BTD6)|Ezili]] for their insta-kill abilities, preventing other towers from accidentally 'sniping' them.
* To complete goals which require the Hero to pop MOAB-Class Bloons, it's recommended to use [[Psi (BTD6)|Psi]] or [[Ezili (BTD6)|Ezili]] for their insta-kill abilities, preventing other towers from accidentally 'sniping' them.
* Try to coordinate with one or more teammates if possible to clear goals at the same, specially when there are Co-op goals available.
* Try to coordinate with one or more teammates if possible to clear goals at the same, specially when there are Co-op goals available.
**For goals involving tower limits or max towers, don't rely on random Co-Op players to complete these goals.
**For goals involving tower limits or max towers, don't rely on random Co-Op players to complete these goals.
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*For life generation goals, play Hard on Easy maps. Use [[Marketplace (BTD6)|Marketplace]]s (with {{BTD6 mk|Healthy Bananas}}) and [[Jungle's Bounty (BTD6)|Jungle's Bounties]] and a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] to generate many lives per round. Specific Hero is not important, but choose a Hero that supports faster income generation.
*For life generation goals, play Hard on Easy maps. Use [[Marketplace (BTD6)|Marketplace]]s (with {{BTD6 mk|Healthy Bananas}}) and [[Jungle's Bounty (BTD6)|Jungle's Bounties]] and a [[Spirit of the Forest (BTD6)|Spirit of the Forest]] to generate many lives per round. Specific Hero is not important, but choose a Hero that supports faster income generation.
*For property removal goals, always use towers that remove properties and can target at the start, and avoid high damage towers. [[Signal Flare (BTD6)|Signal Flare]], [[Heart of Oak (BTD6)|Heart of Oak]], [[Shattering Shells (BTD6)|Shattering Shells]], and [[Perishing Potions (BTD6)|Perishing Potions]] are recommended. Farm hard early to afford expensive property removals later on.  
*For property removal goals, always use towers that remove properties and can target at the start, and avoid high damage towers. [[Signal Flare (BTD6)|Signal Flare]], [[Heart of Oak (BTD6)|Heart of Oak]], [[Shattering Shells (BTD6)|Shattering Shells]], and [[Perishing Potions (BTD6)|Perishing Potions]] are recommended. Farm hard early to afford expensive property removals later on.  
**[[Alternate Bloons Rounds]] and Normal Dreadbloon have unusually high amounts of Fortified (and Camo and Regrow for the former) and are good for these goals.
**[[Alternate Bloons Rounds]], [[Alternate Bloons Rounds|Apopalypse]], and Normal Dreadbloon have unusually high amounts of Fortified (and Camo and Regrow for the former) and are good for these goals.
**If the goal for Regrows is extremely high, Regrow farming also works. Do this on Round 76 and only add degrow once the Regrows build up.
**If the goal for Regrows is extremely high, Regrow farming also works. Do this on Round 76 and only add degrow once the Regrows build up.
**Each Hard game always has at least 500 Camos per game, and many more per Hard game than Medium game.
**Each Hard game always has at least 500 Camos per game, and many more per Hard game than Medium game.
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BTD6 ThemeBannerMidStrikersVacation.png|Social Season #2 medium banner
BTD6 ThemeBannerMidStrikersVacation.png|Social Season #2 medium banner
BTD6 ThemeBannerSmallStrikersVacation.png|Social Season #2 small banner
BTD6 ThemeBannerSmallStrikersVacation.png|Social Season #2 small banner
BTD6 ThemeMonkeyQuincysRoadTrip.png|Social Season #3 icon
BTD6 ThemeBannerFullQuincysRoadTrip.png|Social Season #3 banner
BTD6 ThemeBannerMidQuincysRoadTrip.png|Social Season #3 medium banner
BTD6 ThemeBannerSmallQuincysRoadTrip.png|Social Season #3 small banner
</gallery>
</gallery>