Cash: Difference between revisions
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{{main|Sell}} | {{main|Sell}} | ||
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round. | ||
===Cash generation of towers by game=== | ===Cash generation of towers by game=== | ||
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|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | |{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}} | ||
|2× cash per affected | |2× cash per affected bloons popped | ||
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| rowspan="3" |{{BTD6|Druid}} | | rowspan="3" |{{BTD6|Druid}} | ||
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| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | | $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000) | ||
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|{{BTD6|Engineer Monkey}} | | rowspan="2" |{{BTD6|Engineer Monkey}} | ||
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon | |{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}} | ||
|2× cash per bloon caught in trap | |2× cash per bloon caught in trap | ||
|- | |||
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}} | |||
|3× cash per bloon caught in trap | |||
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| rowspan="3" |{{BTD6|Monkey Village}} | | rowspan="3" |{{BTD6|Monkey Village}} | ||
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|{{BTD6|Corvus}} | |{{BTD6|Corvus}} | ||
|colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20 | |colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20) | ||
|} | |} | ||