Zephyr Sense: Difference between revisions
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*Attack cooldown increases by 25% (effectively reducing [[attack speed]] by 20%) | *Attack cooldown increases by 25% (effectively reducing [[attack speed]] by 20%) | ||
*[[Range]] increases by 35% | *[[Range]] increases by 35% | ||
*Projectile lifespan increases by 10% | *[[Projectile lifespan]] increases by 10% | ||
*Projectiles do not decelerate as they travel | *Projectiles do not decelerate as they travel | ||
*Projectiles home in on the target, then continue moving in a straight line after hitting it | *Projectiles home in on the target, then continue moving in a straight line after hitting it | ||
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==Stats== | ==Stats== | ||
{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=58|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=58|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=90|speed=450|lifespan=0.1933|acceleration=-20}}}}|buffs={{BTD6 buff|name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Long-range stance|rangeMultiplier=1.35|rateMultiplier=1.25|lifespanMultiplier=1.1|projectiles={{BTD6 projectile|name=Regular attack projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|speed=450|lifespan=0.1933|seekDistance=120|turnRate=360}}}}{{BTD6 buff|rangeAdditive=2|name=Range buff|maxStackSize=5}}}} | {{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=58|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=58|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=90|speed=450|lifespan=0.1933|acceleration=-20}}}}|buffs={{BTD6 buff|name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Long-range stance|rangeMultiplier=1.35|rateMultiplier=1.25|lifespanMultiplier=1.1|projectiles={{BTD6 projectile|name=Regular attack projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|speed=450|lifespan=0.1933|seekDistance=120|turnRate=360}}}}{{BTD6 buff|rangeAdditive=2|name=Range buff|maxStackSize=5}}}} | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=y}} | {{BTD6 last updated|56.3|section=y}} | ||
Zephyr Sense enables innate | Zephyr Sense enables innate Camo detection for the Skywarden, which in practice is helpful as a relatively inexpensive Camo counter in early rounds, as well as later on versus [[DDT (BTD6)|DDT]]s. The alternate stance can be used to boost the range for any of its buffs including [[Aerial Attunement]], to maximize the [[Advanced Intel (BTD6)|Advanced Intel]] Camo-detecting coverage, or to cover a wider range if the attack speed loss is less problematic. Switch out of the toggle if targeting close ranges, to avoid wasting attack speed. For crosspathed Skywardens, Zephyr Sense is not needed if they already have external camo detection and the toggle would not be used. | ||
==Update history== | ==Update history== | ||