Herald of Everfrost: Difference between revisions
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→Strategy: Updating Lych bit as yes Herald of Everfrost has also strong matchup against Lych as it also low key deals large damage by skipping the 3 to 5 Lych souls per threshold, but its nowhere as big as skipping a large chunks of Dreadbloons shield and Reality Shield, i say indirectly but in total HP calculations, i will have yet to count every single Reality Warper Phayze. |
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The Herald of Everfrost and its ability have varied matchups against each Boss: | The Herald of Everfrost and its ability have varied matchups against each Boss: | ||
*[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage and have enough pierce to deal with its minions by the late game, and the Boss does not have an invulnerability period. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps. | *[[Bloonarius (BTD6)|Bloonarius]]: Least effective matchup, since most Paragons already deal enough damage and have enough pierce to deal with its minions by the late game, and the Boss does not have an invulnerability period. However, the ability's slowdown is effective against BAD spawns and limiting the Boss's progression on shorter maps. | ||
*[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid Lych- | *[[Lych]]: Particularly on rounds with {{BTD6|DDT}}s and Fortified DDTs, preventing a skull will avoid invulnerability and Lych-Souls. Additionally, not being able to become invulnerable allows better chaining of high-damage Paragon abilities, such as [[Goliath Doomship]]'s Carpet Bomb. | ||
*[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | *[[Vortex (BTD6)|Vortex]]: A double-edged sword, as the Boss would not be knocked back, but a detrimental tower stun can be avoided. | ||
*[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before destroying the Military or Magic skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice. | *[[Dreadbloon (BTD6)|Dreadbloon]]: Its best matchup against all except Primary immunity, potentially skipping the non-Elite Support category completely and offering a significant Bloon damage debuff that makes unshielded Dreadbloon easier to handle by projectile spam strategies. Time just before destroying the Military or Magic skulls for the best results. Still effective against the Elite version but not as powerful due to the immunities looping twice. Also indirectly deals massive damage by skipping Ceramic shield. | ||
*[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. | *[[Phayze (BTD6)|Phayze]]: Good matchup, since it can prevent a warp and reduce the speed penalty of towers. Despite stripping Camo properties, Phayze will be immune to decamo for half the time, and can still be an anti-synergy with [[Ascended Shadow]]. Also indirectly deals massive damage by skipping reality warper Shield | ||
*[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | *[[Blastapopoulos (BTD6)|Blastapopoulos]]: Another very strong matchup, with the Bloon damage debuff and Heat Bar reductions assisting projectile spam strategies significantly. Skipping a skull effect is beneficial to limit Pyroclastic Rocks or Meteors where towers are close to the Boss. | ||
*[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, though this also leaves more area to partially consume pierce. The Rattle Tail keeping its shield's health from before the skull make it easier to trigger its self-debuffs, or keep them if the shield was already destroyed. | *[[Diamondback]]: Having an extra segment leaves more opportunity to hit multiple parts of the Boss at once, though this also leaves more area to partially consume pierce. The Rattle Tail keeping its shield's health from before the skull make it easier to trigger its self-debuffs, or keep them if the shield was already destroyed. | ||