Golden Bloon (BTD6): Difference between revisions

 
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**[[Cryo Cannon (BTD6)|Cryo Cannon]] is a reliable choice against all Golden Bloons except for R81+, which have Zebra properties. The 2-0-3 crosspath is recommended to affect Lead and Camo properties without requiring external buffs such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]].
**[[Cryo Cannon (BTD6)|Cryo Cannon]] is a reliable choice against all Golden Bloons except for R81+, which have Zebra properties. The 2-0-3 crosspath is recommended to affect Lead and Camo properties without requiring external buffs such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]].
**[[Arctic Wind (BTD6)|Arctic Wind]] and above if crosspathed as a 0-x-2, can be used as a build up towards [[Absolute Zero (BTD6)|Absolute Zero]], if supported by a Monkey Intelligence Bureau, as the [[Re-Freeze (BTD6)|Re-Freeze]] upgrade will allow the tower to refreeze the Golden Bloon before it can thaw out, especially from Round 81+ onwards due to the Zebra property.
**[[Arctic Wind (BTD6)|Arctic Wind]] and above if crosspathed as a 0-x-2, can be used as a build up towards [[Absolute Zero (BTD6)|Absolute Zero]], if supported by a Monkey Intelligence Bureau, as the [[Re-Freeze (BTD6)|Re-Freeze]] upgrade will allow the tower to refreeze the Golden Bloon before it can thaw out, especially from Round 81+ onwards due to the Zebra property.
*[[Flash Bomb (BTD6)|Flash Bomb]] is a suitable alternative if Primary Monkeys are not available, particularly for the [[Magical Gold]] achievement, as none of its attacks can pop Lead outside of Flash Bomb, which can stun Golden Bloons. With eleven or more [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Flash Bomb can permanently stun the Golden Bloon.
*[[Flash Bomb (BTD6)|Flash Bomb]] is a suitable alternative if Primary Monkeys are not available, particularly for the [[Magical Gold]] achievement, as none of its attacks can pop Lead outside of Flash Bomb, which can stun Golden Bloons. With ten or more [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Flash Bomb crosspathed 1-0-3 can permanently stun the Golden Bloon.
*[[Bloon Dissolver (BTD6)|Bloon Dissolver]] and above tiers, with proper camo support, can melt the golden bloon quickly, since its [[damage over time]] effect ticks faster than its damage immunity allowing for instant hits, as well as the glue slowing down the Golden Bloon to provide ample time to pop.
*[[Bloon Dissolver (BTD6)|Bloon Dissolver]] and above tiers, with proper camo support, can melt the golden bloon quickly, since its [[damage over time]] effect ticks faster than its damage immunity allowing for instant hits, as well as the glue slowing down the Golden Bloon to provide ample time to pop.
*[[Silas (BTD6)|Silas]] can freeze the Golden Bloon and can slow it with his Rime. Additionally, his buff to stopping White immunity limits the Cryo Cannon's weakness starting from the 80s when playing on Impoppable.
*[[Silas (BTD6)|Silas]] can freeze the Golden Bloon and can slow it with his Rime. Additionally, his buff to stopping White immunity limits the Cryo Cannon's weakness starting from the 80s when playing on Impoppable.