S.P.I.D.E.R. Monkey: Difference between revisions
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{{ | {{Redirect|Spider|the co-op exclusive map in ''[[Bloons TD 5]]''|Spider Map|the wand in ''[[Bloons Adventure Time TD]]''|Spider Wand}}{{Future}}{{BTD6 paragon info | ||
| name = S.P.I.D.E.R. Monkey | | name = S.P.I.D.E.R. Monkey | ||
| image = BTD6 57.0 coming soon.jpg | | image = BTD6 57.0 coming soon.jpg | ||
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'''S.P.I.D.E.R. Monkey''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]] [[Paragon]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|57.0}}. It is a combination of [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Elite Sniper (BTD6)|Elite Sniper]] and [[Elite Defender (BTD6)|Elite Defender]]. | '''S.P.I.D.E.R. Monkey''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]] [[Paragon]] in ''[[Bloons TD 6]]'', to be introduced in {{BTD6 version|57.0}}. It is a combination of [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Elite Sniper (BTD6)|Elite Sniper]] and [[Elite Defender (BTD6)|Elite Defender]]. | ||
The Paragon attacks from an elevated platform where it can shoot over the entire battlefield, ignoring [[line of sight]] blockers, | The Paragon attacks from an elevated platform where it can shoot over the entire battlefield, ignoring [[line of sight]] blockers, also granting this trait to other Snipers using [[Targeting option|Elite targeting]]. All Snipers also gain an additional targeting option to follow the Paragon's targeting. It also automatically summons crates with cash over time. | ||
The main attack of the S.P.I.D.E.R. Monkey shoots a powerful bullet that can bounce into an additional target with a slow [[attack speed]], which is increased when Bloons approach the exit (similar to the Elite Defender) and when it continues to attack the same target. After hitting a Bloon, the impact releases shrapnel projectiles that, after a small delay, start tracking nearby targets producing an explosion on contact. | The main attack of the S.P.I.D.E.R. Monkey shoots a powerful bullet that can bounce into an additional target with a slow [[attack speed]], which is increased when Bloons approach the exit (similar to the Elite Defender) and when it continues to attack the same target. After hitting a Bloon, the impact releases shrapnel projectiles that, after a small delay, start tracking nearby targets producing an explosion on contact. | ||