Bloons 2: Difference between revisions
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{{ | {{italic title}}{{Title info|versions=*[[Bloons 2 (Flash)|Flash version]] (2010) | ||
*''[[Bloons 2 Level Builder]]'' (2010) | |||
*''[[Bloons 2 Christmas Expansion]]'' (2010) | |||
*''[[Bloons 2 Spring Fling]]'' (2011) | |||
*[[Bloons 2 (mobile)|Mobile version]] (2011)|image=B2M thumb.png}} | |||
'''''Bloons 2''''' is a title used to refer to multiple games in the {{series|Bloons}}: the {{flash version of|Bloons 2}}, a 2010 browser game developed by [[Ninja Kiwi]], as well as its two expansions ''[[Bloons 2 Christmas Expansion]]'' and ''[[Bloons 2 Spring Fling]]'' and the [[Bloons 2 Level Builder|''Bloons 2'' Level Builder]]; and the {{mobile version of|Bloons 2}}, a 2011 iOS and Android game developed by [[Ninja Kiwi Europe]]. | '''''Bloons 2''''' is a title used to refer to multiple games in the {{series|Bloons}}: the {{flash version of|Bloons 2}}, a 2010 browser game developed by [[Ninja Kiwi]], as well as its two expansions ''[[Bloons 2 Christmas Expansion]]'' and ''[[Bloons 2 Spring Fling]]'' and the [[Bloons 2 Level Builder|''Bloons 2'' Level Builder]]; and the {{mobile version of|Bloons 2}}, a 2011 iOS and Android game developed by [[Ninja Kiwi Europe]]. | ||
==Gameplay== | ==Gameplay== | ||
''Bloons 2'' follows the puzzle conventions established in previous games: the player controls a monkey that must pop a certain amount of [[Bloon]]s with a limited amount of darts. This monkey can aim darts in any direction, and darts can be thrown with more power, letting them travel faster and further. Levels are completed in order, as beating a level unlocks the next level, and with one exception, completing 12 levels unlocks the next zone, containing 12 more levels. | ''Bloons 2'' follows the puzzle conventions established in previous games: the player controls a monkey that must pop a certain amount of [[Bloon]]s with a limited amount of darts. This monkey can aim darts in any direction, and darts can be thrown with more power, letting them travel faster and further. Certain bloons grant the monkey different types of weapons that go away when they are thrown. Levels are completed in order, as beating a level unlocks the next level, and with one exception, completing 12 levels unlocks the next zone, containing 12 more levels. | ||
===Level skip=== | ===Level skip=== | ||
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===Solutions=== | ===Solutions=== | ||
Solutions are a feature that let the player watch the developer's solution for a level unfold in real time. Having a solution finish playing will not automatically complete a level, and the player must still manually follow the steps shown. The player starts with 1 solution, and the only way the player can get more solutions is by buying more with real-life money. When a solution is used on a level, the player can replay the solution infinitely on the level they used a solution on. | Solutions are a feature that let the player watch the developer's solution for a level unfold in real time. Having a solution finish playing will not automatically complete a level, and the player must still manually follow the steps shown. The player starts with 1 solution, and the only way the player can get more solutions is by buying more with real-life money. When a solution is used on a level, the player can replay the solution infinitely on the level they used a solution on. | ||
===Unlimited Darts=== | |||
Unlimited Darts lets the player throw darts without consuming darts. Using this feature disqualifies the player from earning a new score while active, and the level completion menu will say "No Pain, No Gain...", but the player can still progress through levels normally with this feature enabled. This feature does not exist in the mobile versions of Bloons 2. | |||
===Score=== | |||
Unlike ''Bloons'', ''Bloons 2'' has a scoring system. When beating a level, the player receives 10 points per bloon popped, and an additional 100 per extra dart leftover. Earning a new high score will replace the previous score for a level, and Unlimited Darts disables scoring entirely when active. | |||
===Changes from ''Bloons''=== | ===Changes from ''Bloons''=== | ||
*There is now a Max Power button that instantly charges the next throw to the maximum amount. | *There is now a Max Power button that instantly charges the next throw to the maximum amount. | ||
*[[Nested Bloon]]s, [[Bee Bloon]]s, [[Blooming Bloon]]s, [[Ace Bloon]]s, [[Camo Bloon (Bloons 2)|Camo Bloon]]s, and [[Reverse Gravity Bloon]]s have been introduced. | *[[Nested Bloon]]s, [[Bee Bloon]]s, [[Blooming Bloon]]s, [[Ace Bloon]]s, [[Camo Bloon (Bloons 2)|Camo Bloon]]s, and [[Reverse Gravity Bloon]]s have been introduced. | ||
*The [[ | *The [[Light Sabre Bloon]], [[Helium Bloon]], and [[Chomper Bloon]] are absent, though the Bee Bloon serves a similar purpose to the Chomper Bloon. | ||
*[[Strong Breakable Block]]s and [[Breakable Rubber Block]]s have been introduced. | *[[Strong Breakable Block]]s and [[Breakable Rubber Block]]s have been introduced. | ||
*There are angled variants of all block types instead of just the [[Rubber Block]]. | *There are angled variants of all block types instead of just the [[Rubber Block]]. | ||
*Levels can now have Bloons that move along cardinal directions. | *Levels can now have Bloons that move along cardinal directions. | ||
*A scoring system dependent on amount of bloons popped and leftover darts. | |||
==Differences between the Flash and mobile versions== | ==Differences between the Flash and mobile versions== | ||
The {{mobile version of|Bloons 2}} is a reissue of the Flash original for iOS, iPadOS, and Android. It is a remake in a new engine that uses similar graphics. Unlike the Flash version, the Mobile version lacks Unlimited Darts. <!--although sprites for UDM and a level editor exist in the game files.--> While the mobile version has some of the content from the Flash version, many levels are replaced entirely with new levels that typically require less reaction speed and precision, and Pirate Cove has 8 more total levels than the Flash version. | The {{mobile version of|Bloons 2}} is a reissue of the Flash original for iOS, iPadOS, and Android. It is a remake in a new engine that uses similar graphics. Unlike the Flash version, the Mobile version lacks Unlimited Darts. <!--although sprites for UDM and a level editor exist in the game files.--> While the mobile version has some of the content from the Flash version, many levels are replaced entirely with new levels that typically require less reaction speed and precision, and Pirate Cove has 8 more total levels than the Flash version. The main menu track will play on every level instead of the respective zone's track. In terms of control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead determined by how far the player swipes away from the monkey when the player stops touching the screen. In the main menu, there is a help tab that explains everything in the game, and when the player first encounters a mechanic, there will be a popup explaining said mechanic in some instances. | ||
For iOS specifically, there are Game Center achievements and leaderboards, the latter being derived from high score in all levels, which are not present in the original Flash version. There is no support for achievements or leaderboards in the Android version of the game. | For iOS specifically, there are Game Center achievements and leaderboards, the latter being derived from high score in all levels, which are currently not present in the original Flash version. <!--flash has a high scores button, but it does not work-->There is no support for achievements or leaderboards in the Android version of the game. | ||
==Zones== | ==Zones== | ||
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*[[Mount Magma (Bloons 2)|Mount Magma]] | *[[Mount Magma (Bloons 2)|Mount Magma]] | ||
*[[Pirate Cove (Bloons 2)|Pirate Cove]] | *[[Pirate Cove (Bloons 2)|Pirate Cove]] | ||
==Navigation== | ==Navigation== | ||