Bloons (console): Difference between revisions

Just checked, it has feature parity with EMB
 
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|title=Bloons
|title=Bloons
|image=Missing_image.png
|image=Missing_image.png
|developer    =Bloober Team
|developer    =[[wp:Bloober Team|Bloober Team]]
|publisher    =Hands-On Mobile
|publisher    =[[wp:Hands-On Mobile|Hands-On Mobile]]
|platform      =PSP, Wii, DSi
|platform      =PSP, Wii, DSi
|latest update =
|latest update =
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<!--credits suggest that the engine is an in-house engine by Bloober Team, as in the credits of Bloons (Wii), there is credits given for engine programmers-->
<!--credits suggest that the engine is an in-house engine by Bloober Team, as in the credits of Bloons (Wii), there is credits given for engine programmers-->


==Differences between Versions==
==Differences between versions==
===Differences from ''Even More Bloons''===
===Differences from ''Even More Bloons''===
*Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons.  
*Different control scheme—instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons.  
**Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart.
**Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart.
*Offline level editor built into the game, letting the player create 20 custom levels.
*An offline level editor built into the game lets the player create and save custom levels, with a maximum of 20 level slots.
*Unlimited Darts cannot progress the player onto the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts.
*Unlimited Darts cannot help the player progress to the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts.
*Different artstyle from the Flash version.
*Different art style from the Flash version.
*Progress reset button that lets the player reset their progress.
*Progress reset button that lets the player reset their progress.
*[[Helium Bloon]]s cannot be frozen.
===Differences between all versions of ''Bloons'' (console)===
*Each version contains levels distinct from each other.


===Differences between PSP V2 and PSP V1===
===Differences between PSP V2 and PSP V1===
*Graphics for bloons and the monkey resemble the original Flash version more in Version 2 than in the launch version of ''Bloons'' (PSP).
*Graphics for bloons and the monkey resemble the original Flash version more in Version 2 than in the launch version of ''Bloons'' (PSP).
*Main Menu ui arrangement is visually different.
*Main Menu UI arrangement is visually different.
<!--==List of Levels==-->
<!--==List of Levels==-->
==Gallery==
==Gallery==
{{main gallery}}
{{image needed|section=y|Screenshots and assets}}
<gallery>
</gallery>


==References==
==References==
<references/>
{{references}}


==Navigation==
==Navigation==
{{B1C level nav}}
{{B1 nav}}
{{game nav}}
{{game nav}}
[[Category:Bloons (game)|*]][[Category:Games developed by Bloober Team]][[Category:Games published by Hands-On Mobile]][[Category:PSP games]][[Category:Wii games]][[Category:DSi games]][[Category:First released in 2009]][[Category:First released in 2010]]
[[Category:Bloons (game)|*]][[Category:Bloons (series)]][[Category:Games published by a third-party company]][[Category:Console games]][[Category:2009]][[Category:2010]]