Call to Arms (BTD6): Difference between revisions

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'''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Village an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds.
'''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Village an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds.
 
==Stats==
{{empty|The stats section for this upgrade is not made yet}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Monkey Village|2|4}}
{{BTD6 cost list by upgrade|Monkey Village|2|4}}
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|52.2|section=y}}
The increased attack speed and pierce of Call to Arms ability makes it one of the strongest buffs in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and path-2 Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups. While the [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] local buffs are helpful, the ability buff is global but can be sapped by [[Lych (BTD6)|Lych]].
Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. Being able to activate the ability between rounds is most useful in Timed Bosses; before the round starts, activate the ability and then sell it to buy further setup while keeping the buff running.


==Update history==
==Update history==
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{{main gallery|Monkey Village}}
{{main gallery|Monkey Village}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Call To Arms 040.png|Call To Arms with no crosspath
BTD6 Call To Arms 140.png|Call To Arms with 140 crosspath
BTD6 Call To Arms 240.png|Call To Arms with 240 crosspath
BTD6 Call To Arms 041.png|Call To Arms with 041 crosspath
BTD6 Call To Arms 042.png|Call To Arms with 042 crosspath
BTD6 Call To Arms Active Ability.gif|Call To Arms activated ability
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 040-MonkeyVillage.png|Portrait
BTD6 040-MonkeyVillage.png|Portrait