ZOMG (BTD6): Difference between revisions
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{{ | {{zomg hat}} | ||
{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=Zomg | |id=Zomg | ||
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|speed =4.5 | |speed =4.5 | ||
|size =40 | |size =40 | ||
|danger =12.0 | |danger =12.0 | ||
|danger fort=12.5 | |danger fort=12.5 | ||
|is moab=y | |||
}} | }} | ||
The '''ZOMG''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]''. It first appears on round 80. | The '''ZOMG''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]''. It first appears on [[List of rounds in BTD6|round 80]], or round 79 in [[Alternate Bloons Rounds]]. ZOMGs move slower than [[BFB (BTD6)|BFB]]s and have larger hitboxes. Each ZOMG has 4000 health and contains 4 BFBs. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified BFBs. ZOMGs are immune to all attacks that only target up to BFBs (e.g. [[Abyssal Warrior]]'s ink, [[Psi (BTD6)|Psi]] before Level 20) or "small blimps" (e.g. [[Monkey Pirates (BTD6)|Monkey Pirates]]'s hook ability). Some types of slowdown are less effective against ZOMGs, such as the duration of [[Maim MOAB (BTD6)|Maim MOAB]]'s stun or [[MOAB Shove (BTD6)|MOAB Shove]]'s percentage knockback. Like all MOAB-class Bloons, a ZOMG has four damage phases. | ||
The first Fortified ZOMG during Standard Rounds will have 10,720 health and 34,992 RBE on Round 97. | |||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{BTD6 round list by id|Zomg}} | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Zomg|AlternateRoundSet|collapsed=y}} | |||
===[[Boss Rush]]=== | |||
{{BTD6 round list by id|Zomg|EnduranceRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Zomg|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Zomg|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Zomg|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Zomg|FrontierBase3|collapsed=y}} | |||
==Tips== | |||
{{BTD6 last updated|52.2|section=y}} | |||
{{strategy needed|Practical tips for dealing with ZOMGs}} | |||
*ZOMGs are less vulnerable to certain stuns and slows, have a lot of health, but are slow themselves. They're generally more threatening when packed inside large groups of MOAB-Class Bloons, mainly in hyperdense<!--yes, people in the Bloons community use that term without bwikified neologismings--> rounds (e.g. rounds 94, 96, 98). More often, it's the insides of a ZOMG that are more threatening than its high health alone. | |||
*[[MOAB Press (BTD6)|MOAB Press]], despite its reduced pushback amount on ZOMGs, is an effective choice at stalling ZOMGs. With 0-2-4 crosspath, two of them are enough to prevent the ZOMG from moving forward. | |||
*[[MOAB Shove (BTD6)|MOAB Shove]] is a cheap way to slow ZOMGs, being more effective with fewer blimps on a lane. | |||
==Skins== | ==Skins== | ||
{{BTD6 cosmetic item list by id|BloonsZOMGSkinWatermelon | {{BTD6 cosmetic item list by id|BloonsZOMGSkinWatermelon|BloonsZOMGSkinSteampunk|BloonsZOMGSkinJackOLantern|BloonsZOMGPirateTurtle|BloonsZOMGAncient}} | ||
==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=ZOMGinator}} | ||
==Quotes== | |||
{{quote|Surely this is the largest thing the Bloons could possibly send at us? Right...?|[[Tutorial (BTD6)|Tutorial]]}} | |||
==Gallery== | ==Gallery== | ||
===Screenshots=== | |||
{{screenshot needed}} | |||
===Assets=== | |||
{{Image needed|3D Model damage phases of the ZOMG}} | |||
<gallery> | <gallery> | ||
BTD6 bloon ZomgIcon.png|ZOMG | BTD6 bloon ZomgIcon.png|ZOMG | ||
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==Navigation== | ==Navigation== | ||
{{BTD6 bloon nav}} | {{BTD6 bloon nav}} | ||