Hard: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
mNo edit summary
Undo revision 122004 by ~2026-60 (talk) Not applicable to all versions.
Tag: Undo
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Lede image|BTD6 ModeSelectHardBtn.png|Hard difficulty icon in ''Bloons TD 6''}}
{{Lede image|BTD6 ModeSelectHardBtn.png|Hard difficulty icon in ''Bloons TD 6''}}


'''Hard''' is a difficulty option found in the {{Series|Bloons TD}} that was introduced in [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]. On Hard mode, prices are higher than in [[Easy]] and [[Medium]] modes and the player has less lives than in these modes in all games in the BTD series with this difficulty. Starting in [[Bloons TD 5|''Bloons TD 5'']], Bloons move faster on Hard than in [[Easy]] and [[Medium]]. In [[Bloons TD 4|''Bloons TD 4'']] and beyond, Hard requires defeating more rounds to complete compared to [[Easy]] and [[Medium]].
'''Hard''' is a difficulty option found in the {{Series|Bloons TD}} that was introduced in [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]. On Hard mode in all iterations of the BTD series containing it, prices are higher than in [[Easy]] and [[Medium]] modes and the player has less [[Life|Lives]] than in these modes. Starting in [[Bloons TD 5|''Bloons TD 5'']], Bloons move faster on Hard than in [[Easy]] and [[Medium]]. In [[Bloons TD 4|''Bloons TD 4'']] and beyond, Hard requires defeating more rounds to complete compared to [[Easy]] and [[Medium]].


== ''Bloons Tower Defense 2'' ==
== ''Bloons Tower Defense 2'' ==
Line 13: Line 13:


== ''Bloons TD 5'' ==
== ''Bloons TD 5'' ==
{{empty}}
{{incomplete|Exact speed changes?}}
Starting from ''Bloons TD 5'', Bloons move faster on Hard than on Medium.


== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
On Hard mode, prices are 8% higher than in [[Medium]], approximately 27% higher than in [[Easy]], and 10% lower than in [[Impoppable]]. The player has 100 [[Life|Lives]]. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to [[Easy]] and approximately 13.6% faster compared to [[Medium]]. The last round, Round 80, contains a [[ZOMG (BTD6)|ZOMG]]. Defeating '''Hard Standard''', the game mode on this difficulty with no modifiers, unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]], and [[Sandbox (BTD6)|Sandbox]].
On Hard mode, prices are 8% higher than in [[Medium]], approximately 27% higher than in [[Easy]], and 10% lower than in [[Impoppable]]. The player has 100 [[Life|Lives]]. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to [[Easy]] and approximately 13.6% faster compared to [[Medium]]. The last round, round 80, contains a [[ZOMG (BTD6)|ZOMG]].


=== Modes ===
=== Modes ===
* Standard — There are no special rules. It unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]].
* Standard — There are no special rules. It unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]], and [[Sandbox (BTD6)|Sandbox]].
* [[Magic Monkeys Only]] — Only [[Hero|Heroes]] and [[Magic]] towers may be used. It unlocks [[Double HP MOABs]].
* [[Magic Monkeys Only]] — Only [[Hero|Heroes]] and [[Magic]] towers may be used. It unlocks [[Double HP MOABs]].
* [[Double HP MOABs]] — All MOAB-class Bloons gain doubled health. It unlocks [[Half Cash]].
* [[Double HP MOABs]] — All MOAB-class Bloons gain doubled health. It unlocks [[Half Cash]].
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.1% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.11% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield (BTD6)|Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.


== Gallery ==
== Gallery ==
{{screenshot needed|
*The BTD4 Flash icon for Hard (monkey with the general cap)
*(not a screenshot) The BTD5 Flash Extreme icon for Hard (the Sun God)
*The BTD5 Mobile icon for Hard}}
<gallery>
<gallery>
BTD4HD hard_icon.png|Hard icon from the mobile version of ''BTD4''
BTD5F hard icon.svg|Hard icon from the Flash version of ''BTD5''
File:BTD6 MedalGold.png|''BTD6'' medal for completing Hard Standard
File:BTD6 MedalGold.png|''BTD6'' medal for completing Hard Standard
File:BTD6 MedalCoopGold.png|BTD6 Medal for completing Hard Co-op
</gallery>
</gallery>



Latest revision as of 17:03, 21 May 2026

Hard difficulty icon in Bloons TD 6

Hard is a difficulty option found in the Bloons TD series that was introduced in Bloons Tower Defense 2. On Hard mode in all iterations of the BTD series containing it, prices are higher than in Easy and Medium modes and the player has less Lives than in these modes. Starting in Bloons TD 5, Bloons move faster on Hard than in Easy and Medium. In Bloons TD 4 and beyond, Hard requires defeating more rounds to complete compared to Easy and Medium.

Bloons Tower Defense 2

[edit | edit source]
Main article: Hard (BTD2)
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons Tower Defense 3

[edit | edit source]
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 4

[edit | edit source]
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 5

[edit | edit source]
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Exact speed changes?

Starting from Bloons TD 5, Bloons move faster on Hard than on Medium.

Bloons TD 6

[edit | edit source]

On Hard mode, prices are 8% higher than in Medium, approximately 27% higher than in Easy, and 10% lower than in Impoppable. The player has 100 Lives. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to Easy and approximately 13.6% faster compared to Medium. The last round, round 80, contains a ZOMG.

Modes

[edit | edit source]
  • Standard — There are no special rules. It unlocks Alternate Bloons Rounds, Magic Monkeys Only, and Sandbox.
  • Magic Monkeys Only — Only Heroes and Magic towers may be used. It unlocks Double HP MOABs.
  • Double HP MOABs — All MOAB-class Bloons gain doubled health. It unlocks Half Cash.
  • Half Cash — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
  • Alternate Bloons Rounds — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as Lead Bloons, Purple Bloons, and Camo Bloons, come earlier. It unlocks Impoppable.
  • Impoppable — It starts on Round 6 and ends at Round 100. All towers are approximately 11.11% more expensive compared to Hard Standard, and the player only has 1 life, with Mana Shield being disabled in this mode but Pre-game Prep still enabled if it has been obtained. It unlocks CHIMPS.
  • CHIMPS — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.
[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates:
  • The BTD4 Flash icon for Hard (monkey with the general cap)
  • (not a screenshot) The BTD5 Flash Extreme icon for Hard (the Sun God)
  • The BTD5 Mobile icon for Hard
[edit | edit source]