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{{Lede image|BTD6 ModeSelectHardBtn.png|Hard difficulty icon in ''Bloons TD 6''}}
{{Lede image|BTD6 ModeSelectHardBtn.png|Hard difficulty icon in ''Bloons TD 6''}}


'''Hard''' is a difficulty option found in the {{Series|Bloons TD}} that was introduced in [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]. On Hard mode, prices are higher than in [[Easy]] and [[Medium]] modes and the player has less lives than in these modes in all games in the BTD series with this difficulty. Starting in [[Bloons TD 5|''Bloons TD 5'']], Bloons move faster on Hard than in [[Easy]] and [[Medium]]. In [[Bloons TD 4|''Bloons TD 4'']] and beyond, Hard requires defeating more rounds to complete compared to [[Easy]] and [[Medium]].
'''Hard''' is a difficulty option found in the {{Series|Bloons TD}} that was introduced in [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']]. On Hard mode in all iterations of the BTD series containing it, prices are higher than in [[Easy]] and [[Medium]] modes and the player has less [[Life|Lives]] than in these modes. Starting in [[Bloons TD 5|''Bloons TD 5'']], Bloons move faster on Hard than in [[Easy]] and [[Medium]]. In [[Bloons TD 4|''Bloons TD 4'']] and beyond, Hard requires defeating more rounds to complete compared to [[Easy]] and [[Medium]].


== ''Bloons Tower Defense 2'' ==
== ''Bloons Tower Defense 2'' ==
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== ''Bloons TD 5'' ==
== ''Bloons TD 5'' ==
{{empty}}
{{incomplete|Exact speed changes?}}
Starting from ''Bloons TD 5'', Bloons move faster on Hard than on Medium.


== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
On Hard mode, prices are 8% higher than in [[Medium]], approximately 27% higher than in [[Easy]], and 10% lower than in [[Impoppable]]. The player has 100 [[Life|Lives]]. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to [[Easy]] and approximately 13.6% faster compared to [[Medium]]. The last round, Round 80, contains a [[ZOMG (BTD6)|ZOMG]]. Defeating '''Hard Standard''', the game mode on this difficulty with no modifiers, unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]], and [[Sandbox (BTD6)|Sandbox]].
On Hard mode, prices are 8% higher than in [[Medium]], approximately 27% higher than in [[Easy]], and 10% lower than in [[Impoppable]]. The player has 100 [[Life|Lives]]. The game begins on Round 3 and ends on Round 80, and Bloons move 25% faster compared to [[Easy]] and approximately 13.6% faster compared to [[Medium]]. The last round, round 80, contains a [[ZOMG (BTD6)|ZOMG]].


=== Modes ===
=== Modes ===
* Standard — There are no special rules. It unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]].
* Standard — There are no special rules. It unlocks [[Alternate Bloons Rounds]], [[Magic Monkeys Only]], and [[Sandbox (BTD6)|Sandbox]].
* [[Magic Monkeys Only]] — Only [[Hero|Heroes]] and [[Magic]] towers may be used. It unlocks [[Double HP MOABs]].
* [[Magic Monkeys Only]] — Only [[Hero|Heroes]] and [[Magic]] towers may be used. It unlocks [[Double HP MOABs]].
* [[Double HP MOABs]] — All MOAB-class Bloons gain doubled health. It unlocks [[Half Cash]].
* [[Double HP MOABs]] — All MOAB-class Bloons gain doubled health. It unlocks [[Half Cash]].
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Half Cash]] — The starting cash, cash from popping Bloons, end-of-round cash, and cash from income generators are all halved.
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Alternate Bloons Rounds]] — Many rounds are modified to have significantly increased difficulty, and many Bloons, such as [[Lead Bloon (BTD6)|Lead Bloons]], [[Purple Bloon (BTD6)|Purple Bloons]], and [[Camo Bloon (BTD6)|Camo Bloons]], come earlier. It unlocks [[Impoppable (BTD6)|Impoppable]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.1% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[Impoppable (BTD6)|Impoppable]] — It starts on Round 6 and ends at Round 100. All towers are approximately 11.11% more expensive compared to Hard Standard, and the player only has 1 life, with [[Mana Shield (BTD6)|Mana Shield]] being disabled in this mode but [[Pre-game Prep]] still enabled if it has been obtained. It unlocks [[CHIMPS]].
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.
* [[CHIMPS]] — It starts on Round 6 and ends at Round 100, with it being an acronym for no Continues, Hearts Lost, Income, Monkey Knowledge, Powers, or Selling. Completing it while having used Retry Last Round feature, backed out of of the run, or closed the game gives a red badge, while completing it while having done none of these gives a black badge.


== Gallery ==
== Gallery ==
{{screenshot needed|
*The BTD4 Flash icon for Hard (monkey with the general cap)
*(not a screenshot) The BTD5 Flash Extreme icon for Hard (the Sun God)
*The BTD5 Mobile icon for Hard}}
<gallery>
<gallery>
BTD4HD hard_icon.png|Hard icon from the mobile version of ''BTD4''
BTD5F hard icon.svg|Hard icon from the Flash version of ''BTD5''
File:BTD6 MedalGold.png|''BTD6'' medal for completing Hard Standard
File:BTD6 MedalGold.png|''BTD6'' medal for completing Hard Standard
File:BTD6 MedalCoopGold.png|BTD6 Medal for completing Hard Co-op
</gallery>
</gallery>