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| I don't know what to say. vrej | | I don't know what to say. vrej |
| __NOTOC__ | | __NOTOC__ |
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| ---- | | ---- |
| | ===BAD immunity=== |
| | {|class="wikitable mw-collapsible mw-collapsed" |
| | !List of Lych soul can not immune |
| | |- |
| | | |
| | *<code>Slow:MoabPressStunParagon</code> |
| | *<code>Stun:ParagonWeak</code> |
| | *<code>Stun:BombParagon</code> |
| | |} |
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|
| ==== Stat modifiers ====
| |
| For most stats, there is a "range" which means the stat change from the min power to max power.
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| ===== Pierce =====
| | ---- |
| <math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math>
| | ===some paras in <code>paragonDegreeDataModel</code>=== |
| | | * attackCooldownReductionX = 50 |
| ===== Damage =====
| | * piercePercentPerDegree = 1 |
| <math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}\rfloor</math> | | * pierceIncreasePerDegree = 0.1 |
| | | * damagePercentPerDegree = 1 |
| For middle path, bonus stun damage is also affected by merging:
| | * damageIncreasePerDegree = 1 |
| | | * damageIncreaseForDegrees = 10 |
| <math>\text{Extra Stun Damage}=\text{Base Extra Stun Damage} + \lfloor\frac{\text{Damage}-\text{Base Damage}}{\text{Stun Bonus Divisor}}\rfloor</math>
| | * bonusBossDamagePercent = 0.25 |
| | | * bonusBossDamagePerDegrees = 20 |
| ===== Knockback duration =====
| |
| <math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
| |
| | |
| ===== Flying speed ===== | |
| <math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
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| | |
| ===== Attack cooldown =====
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| <math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \frac{\text{Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math>
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| | |
| ===== Ability cooldown ===== | |
| Unlike other stats, ability cooldown actually changes the <code>cooldownSpeedScale</code>, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. This bonus is based on the attack cooldown:
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| <math>\text{Ability Cooldown Decrease Scale}=\frac{\text{Base Attack Cooldown}-\text{Attack Cooldown}}{\text{Attack Cooldown}}</math> | | ===some vars in <code>PowerDegreeMutator</code>=== |
| | * percentPierceUp = piercePercentPerDegree * ((degree-1) + floor(degree/100)) |
| | * percentDamageUp = damagePercentPerDegree * ((degree-1) + floor(degree/100)) |
| | * additionalPierceUp = pierceIncreasePerDegree * ((degree-1) + floor(degree/100)) |
| | * additionalDamageUp = floor(damageIncreasePerDegree * ((degree-1) / damageIncreaseForDegrees + floor(degree/100))) |
| | * bonusBossDamagePercent = bonusBossDamagePercent * degree / bonusBossDamagePerDegrees |
| | * attackCooldownReductionPercent = round(sqrt(attackCooldownReductionX * (degree-1), 1) |
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|
| | ===actual stat changes=== |
| | * pierce = floor(percentPierceUp * basePierce)+additionalPierceUp |
| | * cooldown = baseCooldown * (1 + attackCooldownReductionPercent*0.01) |
| | * damage = percentDamageUp * baseDamage + additionalDamageUp |
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| ----
| | ====boss damages==== |
| | | actually there's a mutator for boss damage to make boss damage multiplier affect other damage bonuses (camo/ceramic, etc) |
| {|class="wikitable"
| | * normal: totalBossDamage = totalBaseBossDamage * (1 + bonusBossDamagePercent) |
| ![[File:BTD6 MaxMonkeysIcon.png|x20px|link=]]Max monkeys
| | * elite: JUST DOUBLES IT |
| |Default
| |
| ![[File:BTD6 StartRoundIconSmall.png|x20px|link=]]Start round
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| |1
| |
| |-
| |
| ![[File:BTD6 CoinIcon.png|x20px|link=]]Starting cash
| |
| |$5,000
| |
| ![[File:BTD6 EndRoundIconSmall.png|x20px|link=]]End round
| |
| |23
| |
| |-
| |
| ![[File:BTD6 LivesIcon.png|x20px|Link=]]Starting lives
| |
| |15
| |
| !
| |
| |
| |
| |-
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| !colspan="4"|Modifiers
| |
| |-
| |
| |colspan="4"|
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| *[[File:BTD6 SlowerBloonsIcon.png|x20px|link=]]Bloon speed: 80%
| |
| *[[File:BTD6 AbilityCooldownReductionDecreaseIcon.png|x20px|link=]]Ability cooldown rate: 30% | |
| |-
| |
| !colspan="4"|Rules
| |
| |-
| |
| |colspan="4"|
| |
| *[[File:BTD6 NoKnowledgeIcon.png|x20px|link=]]Monkey Knowledge disabled | |
| *[[File:BTD6 SellingDisabledIcon.png|x20px|link=]]Selling disabled
| |
| *[[File:BTD6 PowersDisabledIcon.png|x20px|link=]]Powers disabled
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| *[[File:BTD6 NoContinuesIcon.png|x20px|link=]]No continues | |
| *[[File:BTD6 NoDoubleCashIcon.png|x20px|link=]]Double Cash disabled
| |
| |}
| |