Damage type: Difference between revisions
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==''Bloons TD'' series== | ==''Bloons TD'' series== | ||
===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)=== | ===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)=== | ||
Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times. | Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler (BTD5)|MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times. | ||
In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]]. | In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau (BTD5)|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|} | |} | ||
===''Bloons TD 6 | ===''Bloons TD 6''=== | ||
<section begin="Bloons TD 6"/> | |||
{|class="wikitable" | |||
{|class="wikitable | |||
!Type | !Type | ||
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]] | ![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]] | ||
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!Frozen | !Frozen | ||
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]] | ||
![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]] | |||
!Notes | |||
|- | |- | ||
!Sharp | !Sharp | ||
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|{{n}} | |{{n}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |||
|Towers that deal Sharp-type damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. | |||
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect. | |||
|- | |- | ||
!Shatter | !Shatter | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |||
|— | |||
|- | |- | ||
!Explosion | !Explosion | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |||
|{{y}} | |||
|rowspan="2"|Also deals +1 damage to [[Dynamite Bloon]]s. | |||
|- | |||
!Fire | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |{{y}} | ||
|- | |- | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
|{{y}} | |||
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. Projectiles that deal Cold or Glacier damage reduce heat from Blastapopoulos. | |||
|- | |- | ||
!Glacier | !Glacier | ||
|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|{{y}} | |||
| rowspan="3" |Attacks and damage over time effects that deal Frigid, Energy, or Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. Projectiles that deal Frigid, Energy, or Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!-- Frigid does add more heat (as seen with Ball Lightning's tornadoes), but most Frigid projectiles are hardcoded to reduce heat. --> | |||
|- | |||
!Energy | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|- | |||
!Plasma | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|- | |||
!Acid | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|— | |||
|- | |||
!Normal | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|— | |||
|}<section end="Bloons TD 6"/> | |||
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?--> | |||
*Normal: 0 | |||
*Shatter: 1 | |||
*Explosion: 2 | |||
*Glacier: 4 | |||
*Cold: 5 | |||
*Fire: 8 | |||
*Frigid: 12 | |||
*Sharp: 17 | |||
*Acid: 64 | |||
*Plasma: 72 | |||
*Energy: 73 | |||
====Changes between updates==== | |||
*Prior to {{BTD6 version|25.0}} of ''BTD6'', the Cold and Glacier types worked differently: | |||
**Cold could not pop frozen by default, while Glacier could. | |||
**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed. | |||
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes. | |||
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal). | |||
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma. | |||
*Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|53.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Normal can pop them but Acid does not). | |||
===''Bloons TD Battles 2''=== | |||
''[[Bloons TD Battles 2]]'' uses a similar system to older versions of ''BTD6''. The Normal type is known as Unstoppable in this game. | |||
{|class="wikitable" | |||
!Type | |||
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (Battles 2)]] | |||
![[File:BTD6 bloon White.png|x20px|link=White Bloon (Battles 2)]] | |||
![[File:BTDB2 bloon lead.png|x20px|link=Lead Bloon (Battles 2)]] | |||
!Frozen | |||
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (Battles 2)]] | |||
!Notes | |||
|- | |||
!Sharp | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|— | |||
|- | |||
!Shatter | |||
|{{y}} | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
| | |||
|- | |||
!Explosion | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|— | |||
|- | |||
!Cold | |||
|{{y}} | |||
|{{n}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (Battles 2)|Ice Monkey]] and [[Sentry Expert (Battles 2)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (Battles 2)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]]. | |||
|- | |||
!Glacier | |||
|{{y}} | |||
|{{n}} | |||
|{{y}} | |||
|{{y}} | |||
|{{y}} | |||
|- | |- | ||
!Energy | !Energy | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|— | |||
|- | |- | ||
!Plasma or Fire | !Plasma or Fire | ||
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|{{y}} | |{{y}} | ||
|{{n}} | |{{n}} | ||
|— | |||
|- | |- | ||
!Acid or | !Acid or Unstoppable | ||
|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
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|{{y}} | |{{y}} | ||
|{{y}} | |{{y}} | ||
|— | |||
|} | |} | ||
===''Bloons Adventure Time TD''=== | ===''Bloons Adventure Time TD''=== | ||
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types | {{research|How do PB and Water Nymph's combined damage types work?}} | ||
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types. [[Princess Bubblegum (BATTD)|Princess Bubblegum]] and [[Water Nymph]] are able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons. | |||
While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A" | While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A", including all characters and allies with normal, cold, or multi-type damage. | ||
Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. | Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. While the Acid type does exist in the game's programming, it is completely unused. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Type | !Type | ||
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|{{y}} | |{{y}} | ||
|} | |} | ||
==Navigation== | |||
{{attack mechanics nav}} | |||
{{BP nav}} | |||
[[Category:Game mechanics in BATTD]][[Category:Game mechanics in Battles]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in Bloons Pop!]] | |||