Damage type: Difference between revisions

Bloons TD 6: Added acid
 
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==''Bloons TD'' series==
==''Bloons TD'' series==
===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)===
===''Bloons TD 5'' (mobile / console) / ''Bloons TD Battles'' (mobile) / ''Bloons Monkey City'' (mobile)===
Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times.
Extra damage to Ceramic Bloons and extra damage to MOAB-Class Bloons use separate damage types that can only deal damage to those Bloons. For example, [[MOAB Mauler (BTD5)|MOAB Mauler]]'s explosion deals 1 <code>Explosive</code> damage and 9 <code>MOABMauler</code> damage, so it deals 1 damage to regular Bloons and 10 damage to [[MOAB-Class Bloon]]s. Due to a bug, attacks with multiple damage types increase the tower's [[pop count]] multiple times.


In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]].
In ''BTD5'' and ''BMC'' (but not ''BTD Battles''), [[Monkey Intelligence Bureau (BTD5)|MIB]] allows <code>Juggernaut</code> damage to apply to MOAB-Class Bloons and allows <code>MOABMauler</code> damage to apply to Ceramic Bloons. This does not apply to the [[Spike Factory (BMC)|Spike Factory]] in ''BMC'' except for [[Spike Storm (BMC)|Spike Storm]].


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===''Bloons TD 6'' / ''Bloons TD Battles 2''===
===''Bloons TD 6''===
''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'' use mostly the same system of damage types. While the cold and glacier types are able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. There are a few differences between damage types in ''BTD6'' and ''Battles 2'':
<section begin="Bloons TD 6"/>
*The Frigid type only exists in ''Bloons TD 6'', where it was introduced in {{BTD6 version|45.0}}, though its name was not included in the update notes and is currently only known from internal data.
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*The Normal type is known as Unstoppable in ''Battles 2''.
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!Type
!Type
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]]
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (BTD6)]]
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!Frozen
!Frozen
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]]
!Notes
|-
|-
!Sharp
!Sharp
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|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|Towers that deal Sharp-type damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]].
The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
|-
|-
!Shatter
!Shatter
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|—
|-
|-
!Explosion
!Explosion
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|rowspan="2"|Also deals +1 damage to [[Dynamite Bloon]]s.
|-
!Fire
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|-
|-
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (BTD6)|Ice Monkey]] and [[Sentry Expert (BTD6)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (BTD6)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]]. Projectiles that deal Cold or Glacier damage reduce heat from Blastapopoulos.
|-
|-
!Glacier
!Glacier
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
| rowspan="3" |Attacks and damage over time effects that deal Frigid, Energy, or Plasma damage deal more damage to Bloons haunted by [[Corvus (BTD6)|Corvus]]. Projectiles that deal Frigid, Energy, or Plasma damage add more heat than normal projectiles to [[Blastapopoulos (BTD6)|Blastapopoulos]]. <!-- Frigid does add more heat (as seen with Ball Lightning's tornadoes), but most Frigid projectiles are hardcoded to reduce heat. -->
|-
!Energy
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{n}}
|{{n}}
|-
!Plasma
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|-
!Acid
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{n}}
|—
|-
!Normal
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|—
|}<section end="Bloons TD 6"/>
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?-->
*Normal: 0
*Shatter: 1
*Explosion: 2
*Glacier: 4
*Cold: 5
*Fire: 8
*Frigid: 12
*Sharp: 17
*Acid: 64
*Plasma: 72
*Energy: 73
====Changes between updates====
*Prior to {{BTD6 version|25.0}} of ''BTD6'', the Cold and Glacier types worked differently:
**Cold could not pop frozen by default, while Glacier could.
**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes.
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal).
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.
*Normal and Acid were also originally functionally identical and treated as the same damage type by the game's data. In {{BTD6 version|53.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Normal can pop them but Acid does not).
===''Bloons TD Battles 2''===
''[[Bloons TD Battles 2]]'' uses a similar system to older versions of ''BTD6''. The Normal type is known as Unstoppable in this game.
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!Type
![[File:BTD6 bloon Black.png|x20px|link=Black Bloon (Battles 2)]]
![[File:BTD6 bloon White.png|x20px|link=White Bloon (Battles 2)]]
![[File:BTDB2 bloon lead.png|x20px|link=Lead Bloon (Battles 2)]]
!Frozen
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (Battles 2)]]
!Notes
|-
!Sharp
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|—
|-
!Shatter
|{{y}}
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|
|-
!Explosion
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|—
|-
!Cold
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
| rowspan="2" |While Cold and Glacier damage is able to pop frozen Bloons by default, both the [[Ice Monkey (Battles 2)|Ice Monkey]] and [[Sentry Expert (Battles 2)|Cold Sentry]] are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with [[Re-Freeze (Battles 2)|Re-Freeze]]; it cannot be overridden with [[Monkey Intelligence Bureau (Battles 2)|Monkey Intelligence Bureau]].
|-
!Glacier
|{{y}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
!Energy
!Energy
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|—
|-
|-
!Plasma or Fire
!Plasma or Fire
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|{{y}}
|{{y}}
|{{n}}
|{{n}}
|—
|-
|-
!Acid or Normal (Unstoppable)
!Acid or Unstoppable
|{{y}}
|{{y}}
|{{y}}
|{{y}}
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|{{y}}
|{{y}}
|{{y}}
|{{y}}
|—
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Prior to {{BTD6 version|25.0}} of ''BTD6'', the Cold and Glacier types worked differently:
*Cold could not pop frozen by default, while Glacier could.
*Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.


===''Bloons Adventure Time TD''===
===''Bloons Adventure Time TD''===
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types, though the mechanics of this are not fully understood: [[Princess Bubblegum]] is able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons.
{{research|How do PB and Water Nymph's combined damage types work?}}
Similar to older versions of ''BTD6'', sources of damage in ''[[Bloons Adventure Time TD]]'' are able to have multiple damage types. [[Princess Bubblegum (BATTD)|Princess Bubblegum]] and [[Water Nymph]] are able to pop all Bloon types, despite her attack dealing sharp/energy damage, neither of which should be able to pop Lead Bloons.


While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A" due to a combination of technical limitations and bugs. This extends to all characters and allies with normal, cold, or multi-type damage.
While most [[character]]s and [[Ally (BATTD)|allies]] list the damage type of their main attack on their profile, some only display "N/A", including all characters and allies with normal, cold, or multi-type damage.


Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. Also of note is that, while the Acid type does exist in the game's programming, it is completely unused.
Compared to ''BTD6'', the cold type can pop Lead Bloons, and the glacier type is omitted. While the Acid type does exist in the game's programming, it is completely unused.
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!Type
!Type
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==Navigation==
{{attack mechanics nav}}
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