DDT (BTD6): Difference between revisions
No edit summary |
Planterror (talk | contribs) Tag: Undo |
||
| (42 intermediate revisions by 14 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{ddt hat}} | ||
{{Quote|What's a DDT Bloon you ask? Like a MOAB crossed with a Pink, Camo and Lead Bloon. In all the bad ways.|In-game hint}} | |||
{{BTD6 bloon info | {{BTD6 bloon info | ||
|id=Ddt | |id=Ddt | ||
| Line 16: | Line 17: | ||
|speed =66 | |speed =66 | ||
|immunity =Sharp, Shatter, Cold, Energy, Explosion | |immunity =[[damage type|Sharp, Shatter, Cold, Energy, Explosion]] | ||
|size =30 | |size =30 | ||
|danger =13 | |danger =13 | ||
|danger fort=13.5 | |danger fort=13.5 | ||
|is moab=y | |||
}} | }} | ||
The | The '''DDT''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]''. It first appears on [[List of rounds in BTD6|round 90]], or round 88 in [[Alternate Bloons Rounds]]. It has the properties of a [[Black Bloon (BTD6)|Black Bloon]], [[Lead Bloon (BTD6)|Lead Bloon]], and [[Camo Bloon (BTD6)|Camo Bloon]]. Despite in-game hints for DDTs, DDTs actually move only slightly faster than [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, not as fast as [[Pink Bloon (BTD6)|Pink Bloon]]s. It also has higher targeting priority than a [[ZOMG (BTD6)|ZOMG]]. Each DDT has 400 health and contains 4 Camo Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, which cannot regrow back into DDTs. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified Camo Regrow Ceramic Bloons. If decamoed, it spawns Regrow Ceramic Bloons. DDTs are immune to all attacks that only target up to BFBs, but are vulnerable to those that target "small blimps", and cannot be targeted by a few attacks that can target ZOMGs. Some slowdowns are more or less effective against DDTs. Like all MOAB-class Bloons, a DDT has four damage phases. | ||
Although | Although DDTs normally have 400 [[Bloon health|health]] (800 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so their actual health on round 90 is 480 (1,104 for the Fortified DDTs on round 99). | ||
The pre-determined round with the most amount of DDTs is Round 138. This both applies to Standard Rounds and Alternate Bloons Rounds. | |||
==Properties== | |||
{{BTD6 last updated|51.2|section=y}} | |||
In addition to Camo, Lead, and Black properties, the DDT is immune to certain attacks that only target up to BFBs (e.g. [[Abyssal Warrior]]'s ink, [[Psi (BTD6)|Psi]] before Level 20), or cannot be targeted by an attack that can target ZOMGs (e.g. [[Silas (BTD6)|Silas]]'s upgraded Ice Walls), but can be affected by attacks that target "small blimps" (e.g. [[Monkey Pirates (BTD6)|Monkey Pirates]]'s hook ability). Some attacks consume more or less pierce against DDTs compared to other types. | |||
===Compared to ZOMGs=== | |||
{{incomplete|complete sections where DDTs are more or less affected by attacks compared to ZOMGs, but strictly as in the interactions (example for what doesn't count: xxxl trap is "more effective" against DDTs but purely by its rbe mechanic alone)}} | |||
Certain attacks are more or less effective against DDTs than ZOMGs, with some only targeting either DDTs or ZOMGs. | |||
====More effective against DDTs==== | |||
*[[Ice Monkey (BTD6)|Ice Monkey]]'s<!--popseidon does a "slow" but despite the visual it's not that type of freeze--> freezing effects (e.g. [[Icicle Impale (BTD6)|Icicle Impale]]) when flat speed of the DDT is less than ZOMG's slow | |||
*[[Super Glue (BTD6)|Super Glue]]'s "stuck" effect duration and slowdown | |||
*[[Cripple MOAB (BTD6)|Cripple MOAB]]'s stun and debuff duration | |||
*[[The Biggest One (BTD6)|The Biggest One]]'s stun duration | |||
*[[Blooncineration (BTD6)|Blooncineration]]'s defortification | |||
*Level 18+ [[Benjamin (BTD6)|Benjamin]]'s Trojan and Syphon Funding | |||
*Level 13+ [[Rosalia (BTD6)|Rosalia]]'s special laser pushback<!--not her knockback--> | |||
*Pierce consumption for the following attacks: | |||
**[[Pirate Lord (BTD6)|Pirate Lord]]'s ability hooks | |||
**[[Monarch of Storms]]' superstorms | |||
**[[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist]]'s shrinking potions | |||
**[[Pouākai]] | |||
**Level 17+ [[Geraldo (BTD6)|Geraldo]]'s [[Tube of Amaz-o-Glue]] | |||
**[[Glue Trap]] with {{BTD6 mk|Supersize Glue Trap}} | |||
**[[Myrkul]]'s passive hooks | |||
====Less effective against DDTs==== | |||
*Ice Monkey's freezing effects (e.g. Icicle Impale) when flat speed of the DDT is more than ZOMG's slow | |||
====Equal effectiveness against DDTs==== | |||
Does not include attacks that have equal effectiveness against all MOAB-class Bloons below DDT and ZOMG. | |||
*[[MOAB Press (BTD6)|MOAB Press]]'s pushback amount<!--the speed diff is DDT less effective, but the amount of flat distance backwards is the same--> | |||
*[[Maim MOAB (BTD6)|Maim MOAB]]'s stun duration | |||
*[[MOAB Shove (BTD6)|MOAB Shove]] and above's percentage knockback | |||
*[[Tyrannosaurus Rex]] and [[Giganotosaurus]] ability stun duration | |||
*Rosalia's special laser knockback<!--not her pushback--> | |||
*Silas' Rime slowdown | |||
*Targeting both ZOMGs and DDTs | |||
**Maxed power [[Orca]]'s dragging into the water<!--not an "instakill" bc it's capped at 1M RBE--> | |||
**Level 20 [[Psi (BTD6)|Psi]] | |||
*Pierce consumption for the following attacks: | |||
**[[Unstable Concoction (BTD6)|Unstable Concoction]]'s explosions | |||
====DDTs can be targeted but not ZOMGs==== | |||
*[[Relentless Glue (BTD6)|Relentless Glue]]'s on-pop stunwaves | |||
*[[Monkey Pirates (BTD6)|Monkey Pirates]]'s ability | |||
*[[Symphonic Resonance]]'s trance | |||
*[[Giant Condor]] (requires lead-popping to target) | |||
====ZOMGs can be targeted but not DDTs==== | |||
*Benjamin's Syphon Funding ability before level 18 | |||
*[[Silas (BTD6)|Silas]]' Ice Walls | |||
==Round appearances== | ==Round appearances== | ||
{{BTD6 round list by | {{BTD6 round list by id|Ddt}} | ||
===[[Alternate Bloons Rounds]]=== | |||
{{BTD6 round list by id|Ddt|AlternateRoundSet|collapsed=y}} | |||
===[[Boss Rush]]=== | |||
{{BTD6 round list by id|Ddt|EnduranceRoundSet|collapsed=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 round list by id|Ddt|RogueRoundSet|collapsed=y}} | |||
===''[[Frontier Legends]]''=== | |||
====Type 1==== | |||
{{BTD6 round list by id|Ddt|FrontierBase1|collapsed=y}} | |||
====Type 2==== | |||
{{BTD6 round list by id|Ddt|FrontierBase2|collapsed=y}} | |||
====Type 3==== | |||
{{BTD6 round list by id|Ddt|FrontierBase3|collapsed=y}} | |||
==Tips== | ==Tips== | ||
*Damaging DDTs requires towers to be able to damage Black Bloons, Lead Bloons, and Camo Bloons. | {{BTD6 last updated|51.2|section=y}} | ||
**Towers can | {{strategy needed|Examples of towers that are good at handling DDTs without support}} | ||
** | *DDTs are fast and have multiple Bloon properties. Damaging DDTs requires towers to be able to damage Black Bloons, Lead Bloons, and Camo Bloons. Support towers that slow down or debuff DDTs are helpful for dealing with them. | ||
**[[ | **Towers can temporarily grant the ability to damage Lead with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up. | ||
**Towers can gain [[Camo detection]] with [[Radar Scanner (BTD6)|Radar Scanner]] or [[Etienne (BTD6)|Etienne]] | |||
** | **Decamo towers such as [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], etc. | ||
* | **[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles. | ||
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve towers with the {{BTD6 dt|2}} damage type | |||
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is fully reliable at countering Camo, Lead, and Black properties, but as an expensive support it should only be used if the other options suffer too much from downtime. | |||
*[[Super Glue (BTD6)|Super Glue]] with camo detection is effective at stopping DDTs. An alternative is [[Icicle Impale (BTD6)|Icicle Impale]] with camo detection and lead-popping via [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], or its 2-0-5 crosspath. | |||
*Some defenses that can handle normal DDTs are ineffective against Fortified DDTs, especially going into round 99 from 98 where abilities will often be on cooldown. | |||
==Skins== | ==Skins== | ||
{{BTD6 cosmetic item list by id|BloonsDDTSkinShark | {{BTD6 cosmetic item list by id|BloonsDDTSkinShark|BloonsDDTSkinTron|BloonsDDTSkinSleigh|BloonsDDTSkinSpider|BloonsDDTSkinMagpie}} | ||
Each of the DDT skins has its own tell for being decamoed: | |||
* Base DDT and Doomsleigh - Loses the camo pattern | |||
* Shark - Has a bright tag attached to the fin | |||
* Neon - Markings become yellowish orange<!--not as in the "true" orange color, has a yellowish tinge--> instead of blue | |||
* Spider - Webbing disappears and the eyes become yellow | |||
==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=Me Did A Job on DDT;Crash of the Titans}} | ||
==Gallery== | ==Gallery== | ||
===Screenshots=== | |||
<gallery> | |||
BTD6 bloon DDT no damage.png|DDT | |||
BTD6 bloon DDT damage 1.png|DDT (20% damaged) | |||
BTD6 bloon DDT damage 2.png|DDT (40% damaged) | |||
BTD6 bloon DDT damage 3.png|DDT (60% damaged) | |||
BTD6 bloon DDT damage 4.png|DDT (80% damaged) | |||
BTD6 bloon DDTFortified no damage.png|Fortified DDT | |||
BTD6 bloon DDTFortified damage 1.png|Fortified DDT (20% damaged) | |||
BTD6 bloon DDTFortified damage 2.png|Fortified DDT (40% damaged) | |||
BTD6 bloon DDTFortified damage 3.png|Fortified DDT (60% damaged) | |||
BTD6 bloon DDTFortified damage 4.png|Fortified DDT (80% damaged) | |||
BTD6 bloon DDT decamo no damage.png|Decamoed DDT | |||
BTD6 bloon DDT decamo damage 1.png|Decamoed DDT (20% damaged) | |||
BTD6 bloon DDT decamo damage 2.png|Decamoed DDT (40% damaged) | |||
BTD6 bloon DDT decamo damage 3.png|Decamoed DDT (60% damaged) | |||
BTD6 bloon DDT decamo damage 4.png|Decamoed DDT (80% damaged) | |||
BTD6 bloon DDTFortified decamo no damage.png|Decamoed Fortified DDT | |||
BTD6 bloon DDTFortified decamo damage 1.png|Decamoed Fortified DDT (20% damaged) | |||
BTD6 bloon DDTFortified decamo damage 2.png|Decamoed Fortified DDT (40% damaged) | |||
BTD6 bloon DDTFortified decamo damage 3.png|Decamoed Fortified DDT (60% damaged) | |||
BTD6 bloon DDTFortified decamo damage 4.png|Decamoed Fortified DDT (80% damaged) | |||
</gallery> | |||
===Assets=== | |||
{{Image needed|3D Model damage phases of the DDT}} | |||
<gallery> | <gallery> | ||
BTD6 bloon DdtIcon.png|DDT | BTD6 bloon DdtIcon.png|DDT | ||
BTD6 bloon DdtFortifiedIcon.png|[[Fortified Bloon (BTD6)|Fortified]] DDT | BTD6 bloon DdtFortifiedIcon.png|[[Fortified Bloon (BTD6)|Fortified]] DDT | ||
</gallery> | </gallery> | ||
== Trivia == | |||
* When both are 40% damaged, there is a visual disparity between the normal and decamoed DDTs' appearances. This is also noticeable with Fortified DDTs. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 bloon nav}} | {{BTD6 bloon nav}} | ||
{{ | {{camo bloon nav}} | ||