Pat's Pond: Difference between revisions
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'''Pat's Pond''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Pat's Pond''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 9.0|version 9.0]]. It takes place at a pond in a forest. This map is associated with [[Pat Fusty]] and is canonically a popular spot for [[Hero]] picnics.<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/zgj1ea/whats_up_at_ninja_kiwi_9th_december_2022/|title=What's Up At Ninja Kiwi - 9th December 2022|publisher=Reddit|retrieved=31 aug 2024|quote=For Hero picnics, Pats Pond is the go-to hang-out pad!}}</ref> | ||
==Layout== | ==Layout== | ||
Pat's Pond has 2 lanes, one coming from the left and one coming from the right, with their entrances and exits overlapping. The left lane curves toward the top, while the right lane curves toward the bottom. In the middle, the lanes diverge apart completely. There is a large pond, the namesake of this map, in the middle for water towers. It contains four removables that block line-of-sight, two trees and two rocks, each removable for $500. | Pat's Pond has 2 lanes, one coming from the left and one coming from the right, with their entrances and exits overlapping. The left lane curves toward the top, while the right lane curves toward the bottom. In the middle, the lanes diverge apart completely. There is a large pond, the namesake of this map, in the middle for water towers. It contains four removables that block line-of-sight, two trees on land and two rocks in water, each removable for $500. | ||
==Strategy== | ==Strategy== | ||
The optimal | The optimal strategies are rather unusual on this map. Due to how far apart the lanes are in the middle, most strategies involve cramming short-range towers at either the left or the right entrance. Most global-range towers, such as [[Heli Pilot (BTD6)|Heli Pilots]] and [[Advanced Intel (BTD6)|Advanced Intel]] [[Monkey Sub (BTD6)|Monkey Subs]], are susceptible to chasing due to the separation of the lanes in the middle, severely hindering their usability. The right entrance is used more often, as it is where the BAD exits and the long time it takes for the BAD to reach there gives more time for towers to prepare with abilities or effects that build up. The overlapping entrances and exits also make it hard to tell whether Bloons are leaking or not, making the gameplay frustrating for many players. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
| Line 38: | Line 38: | ||
|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |[[File:BTD6 SaudaPortrait.png|x50px]] | ||
|The fact that only small portions of this map are suitable for tower placements | |The fact that only small portions of this map are suitable for tower placements makes Sauda well-fitted for this map. When placed near an entrance and exit, she can cover both lanes quite well and breeze through the early game. In the late game, she shines with her Level 7 and Level 11 synergies when adding supports that apply stuns and other debuffs to Bloons. | ||
|- | |- | ||
|[[Super Glue (BTD6)|Super Glue]] | |[[Super Glue (BTD6)|Super Glue]] | ||
|[[File:BTD6 005-GlueGunner.png|x50px]] | |[[File:BTD6 005-GlueGunner.png|x50px]] | ||
|The short portion of this map suitable for towers makes | |The short portion of this map suitable for towers makes Super Glue pivotal to stalling Bloons & blimps and buying time for towers to deal damage. Its support capability has been extremely powerful ever since [[Update history:Bloons TD 6/Version 41.0|Version 41.0]]. It pairs especially well with Sauda, who can take advantage of its stuns and deal massive damage to Bloons and blimps. | ||
|- | |- | ||
|[[Carpet of Spikes (BTD6)|Carpet of Spikes]] | |[[Carpet of Spikes (BTD6)|Carpet of Spikes]] | ||
|[[File:BTD6 050-SpikeFactory.png|x50px]] | |[[File:BTD6 050-SpikeFactory.png|x50px]] | ||
|Carpet of Spikes is one of the few towers that can actually take advantage of the middle, divergent section of the map. Its global spikes | |Carpet of Spikes is one of the few towers that can actually take advantage of the middle, divergent section of the map. Its global spikes defeat DDTs with ease, and its main attack helps pop the outer layers of blimps coming from the close side and catch some Bloon leaks from the far side. It trivializes the Round 100 BAD. | ||
|- | |- | ||
|[[Glaive Lord (BTD6)|Glaive Lord]] | |[[Glaive Lord (BTD6)|Glaive Lord]] | ||
|[[File:BTD6 500-BoomerangMonkey.png|x50px]] | |[[File:BTD6 500-BoomerangMonkey.png|x50px]] | ||
| | |Glaive Lord's ricocheting and spinning rangs both gain high amounts of power on this map. The ricocheting rangs can bounce all the way across the map (though they only apply DoT to the first target hit, limiting the damage dealt to MOABs on the far side) and its spinning rangs are well-utilized when placed close to an entrance/exit area, demolishing Super Ceramics coming from either side. | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Pat's Pond easter.png|Easter theme | |||
BTD6 Pat's Pond fireworks.png|Fireworks theme | |||
BTD6 Pat's Pond halloween.png|Halloween theme | |||
BTD6 Pat's Pond holiday.png|Holiday theme | |||
BTD6 Pat's Pond island statue.png|Island statue | |||
</gallery> | </gallery> | ||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=PatsPond | ||
|de | |ar =بركة بات | ||
|es | |da =Pats pøl | ||
|es-la | |de =Pats Teich | ||
|fi | |es =Estanque de Pat | ||
|fr | |es-la=Estanque de Pat | ||
|it | |fi =Patin lammikko | ||
|ja | |fr =Étang de Pat | ||
|ko | |it =Stagno di Pat | ||
|nl | |ja =パットの池 | ||
|no | |ko =팻의 연못 | ||
|pl | |nl =Pats vijver | ||
|pt-br | |no =Pats dam | ||
|ru | |pl =Staw Pata | ||
|sv | |pt-br=Lago do Pat | ||
|th | |ru =Пруд Пэт | ||
|tr | |sv =Pats damm | ||
|zh-cn | |th =บ่อน้ำของแพ็ท | ||
|zh-tw | |tr =Pat'in Göleti | ||
|zh-cn=帕特的池塘 | |||
|zh-tw=派特的池塘 | |||
}} | }} | ||