Strategy:Impoppable (BTD6): Difference between revisions

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{{lede image|BTD6 ImpoppableBtn.png|size=200px}}
{{BTD6 last updated|46.3}}{{lede image|BTD6 ImpoppableBtn.png|size=200px}}
'''[[Impoppable (BTD6)|Impoppable]]''' has 100 rounds, significantly more than [[Hard]] Standard. This leads to Super Ceramics on Rounds 81+ and exceedingly difficult rounds such as 95 and 98 appearing in standard gameplay, making the late-game far more difficult. In addition, all towers are ~11.1% more expensive than in Hard Standard. Therefore, farming greatly assists in beating Impoppable by allowing high-cost, high-power setups that coast through the late-game to be afforded. The Round 6 start and 1 life greatly increase the early game's difficulty, thus requiring a proper early-game strategy as well.
'''[[Impoppable (BTD6)|Impoppable]]''' has 100 rounds, significantly more than [[Hard]] Standard. This leads to Super Ceramics on Rounds 81+ and exceedingly difficult rounds such as 95 and 98 appearing in standard gameplay, making the late-game far more difficult. In addition, all towers are ~11.1% more expensive than in Hard Standard. Therefore, farming greatly assists in beating Impoppable by allowing high-cost, high-power setups that coast through the late-game to be afforded. The Round 6 start and 1 life greatly increase the early game's difficulty, thus requiring a proper early-game strategy as well.


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[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×75 <br>
[[File:BTD6 bloon Lead.png|x20px]] [[Lead Bloon (BTD6)|Lead]] ×75 <br>
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×122
[[File:BTD6 bloon Ceramic.png|x20px]] [[Ceramic Bloon (BTD6)|Ceramic]] ×122
|This infamous round has 3 tight Ceramic waves with 40, 40, and 42 Ceramics respectively. One ability cannot handle all 3 waves, so if using <br> abilities, 3 ability towers or selling & rebuying is needed. Towers that excel in grouped damage are required to beat this round.
|This infamous round has 3 tight Ceramic waves with 40, 40, and 42 Ceramics respectively. One ability cannot handle all 3 waves, so if using <br> abilities, 3 ability towers or selling and rebuying is needed. Towers that excel in grouped damage are required to beat this round.
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|75
|75
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|[[Monkeyopolis (BTD6)|Monkeyopolis]]
|[[Monkeyopolis (BTD6)|Monkeyopolis]]
|[[File:BTD6 005-MonkeyVillage.png|x50px]]
|[[File:BTD6 005-MonkeyVillage.png|x50px]]
|Usually obtained in the 40s or 50s, Monkeyopolis's [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per Bloon pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round when absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and allows for a trivial late-game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.
|Usually obtained in the 40s or 50s, Monkeyopolis's [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per Bloon pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round when absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and allows for a trivial late-game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 crosspath is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.
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|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
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|[[Spiked Mines (BTD6)|Spiked Mines]]
|[[Spiked Mines (BTD6)|Spiked Mines]]
|[[File:BTD6 400-SpikeFactory.png|x50px]]
|[[File:BTD6 400-SpikeFactory.png|x50px]]
|Spiked Mines tanks large amounts of Bloons and blimps in the mid-game with [[Berserker Brew (BTD6)|Berserker Brew]], preventing any sudden loss. It remains very useful against late-game Super Ceramics thanks to its bonus Ceramic damage. It is useful even on multi-lane maps when 2 of it is bought, and the 4-2-0 cross-path allows it to tank more Bloons, while the 4-0-2 cross-path is better on maps where targeting matters (such as [[Dark Dungeons]]).
|Spiked Mines tanks large amounts of Bloons and blimps in the mid-game with [[Berserker Brew (BTD6)|Berserker Brew]], preventing any sudden loss. It remains very useful against late-game Super Ceramics thanks to its bonus Ceramic damage. It is useful even on multi-lane maps when 2 of it is bought, and the 4-2-0 crosspath allows it to tank more Bloons, while the 4-0-2 crosspath is better on maps where targeting matters (such as [[Dark Dungeons]]).
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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]