Strategy:Apopalypse (BTD6): Difference between revisions
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{{lede image|BTD6 ApopalypseBtn.png|size=200px}} | {{BTD6 last updated|46.3}}{{lede image|BTD6 ApopalypseBtn.png|size=200px}} | ||
'''[[Apopalypse (BTD6)|Apopalypse]]''' has randomly-generated rounds, with them generally being more difficult than standard rounds. Many different Bloon types with new immunities come out earlier than usual, and more information on these rounds can be found on the main Apopalypse article linked at the start. The rounds continuously arrive, forcing all actions to take place mid-round and making stalling redundant unless for the purposes of making money from more Bloons before backing out. | '''[[Apopalypse (BTD6)|Apopalypse]]''' has randomly-generated rounds, with them generally being more difficult than standard rounds. Many different Bloon types with new immunities come out earlier than usual, and more information on these rounds can be found on the main Apopalypse article linked at the start. The rounds continuously arrive, forcing all actions to take place mid-round and making stalling redundant unless for the purposes of making money from more Bloons before backing out. | ||
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|[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] | |[[Airburst Darts (BTD6)|Airburst Darts]], [[Triple Guns (BTD6)|Triple Guns]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] | ||
|[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]] | |[[File:BTD6 002-MonkeySub.png|x50px]] [[File:BTD6 003-MonkeySub.png|x50px]] [[File:BTD6 004-MonkeySub.png|x50px]] | ||
|Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce | |Airburst Darts is one of the best options for the mid-game on nearly every map with water. It can obtain nearly map-wide coverage and Camo detection from other Camo-seeing towers with the 2-0-2 crosspath, and Berserker Brew maximizes its potential. Triple Guns improves its power by 50%, making its power able to be carried further into the game. Armor Piercing Darts's extra pierce and extra MOAB and Ceramic damage to all darts, in addition to bonus overall damage on the non-airburst darts, takes out the late-game on most maps. | ||
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|[[Dragon's Breath (BTD6)|Dragon's Breath]] | |[[Dragon's Breath (BTD6)|Dragon's Breath]] | ||
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|[[File:BTD6 003-MonkeyAce.png|x50px]] | |[[File:BTD6 003-MonkeyAce.png|x50px]] | ||
|Neva-Miss, when given Berserker Brew, using the 2-0-3 crosspath, and given Camo detection, does very solid overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout of many difficult maps (such as [[Dark Dungeons]] and [[Ravine]]), thereby making it a good choice no matter the map. | |Neva-Miss, when given Berserker Brew, using the 2-0-3 crosspath, and given Camo detection, does very solid overall damage to both Bloons and blimps. Neva-Miss can also overcome the obstacles and spaced-out layout of many difficult maps (such as [[Dark Dungeons]] and [[Ravine]]), thereby making it a good choice no matter the map. | ||
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|[[Lead to Gold (BTD6)|Lead to Gold]] | |||
|[[File:BTD6 003-Alchemist.png|x50px]] | |||
|In most cases, there will be an abundance of [[Lead Bloon (BTD6)|Lead Bloons]] throughout the mid-late game which can make Lead to Gold more efficient than [[Banana Farm (BTD6)|Banana Farms]] for money generation. The extra money gained from stripping the lead layer does not get scaled down in rounds 51+, making it easily profitable in late game when lead bloons come out in larger numbers, even if a decamo or camo detection is needed to hit them. | |||
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** When the hero can be afforded, sell the Dart Monkey(s) to afford them. If the hero cannot cover all tracks on the map, the hero is Benjamin, or the hero is Geraldo, keep 1 Dart Monkey. | ** When the hero can be afforded, sell the Dart Monkey(s) to afford them. If the hero cannot cover all tracks on the map, the hero is Benjamin, or the hero is Geraldo, keep 1 Dart Monkey. | ||
* On Rounds 6-20, solidify the defense for all Bloon types. | * On Rounds 6-20, solidify the defense for all Bloon types. | ||
** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds. | ** Black Bloons may first come on Round 12, Purple Bloons on Round 14, White Bloons on Round 16, Camo Bloons on Round 19, and Lead Bloons on Round 20. The defense would ideally be equipped for each of these Bloons on those respective rounds and some grouped popping defense. | ||
** Airburst Darts covers nearly all types of Bloons with the 2-0-2 crosspath and Camo Intel, covers Lead as well with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and performs exceptional defense with Berserker Brew. | ** Airburst Darts covers nearly all types of Bloons with the 2-0-2 crosspath and Camo Intel, covers Lead as well with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], and performs exceptional defense with Berserker Brew. | ||
** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ** 1-3-0 [[Druid of the Jungle (BTD6)|Druid of the Jungle]] covers all Bloon types except for Camo, and deals exceptional damage on maps with one lane per round. | ||
** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is | ** [[Wall of Fire (BTD6)|Wall of Fire]] easily pops all Bloons that go through its fire in this part of the game except Purples. 1-2-0 grants it reliability, while 0-2-2 grants it Camo and is optimal for Dragon's Breath. | ||
==Mid-game (rounds 21-40)== | ==Mid-game (rounds 21-40)== | ||