Strategy:Magic Monkeys Only: Difference between revisions
No edit summary |
Planterror (talk | contribs) outdated template |
||
| (5 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{lede image|BTD6 MagicBtn.png|size=200px}} | {{BTD6 last updated|46.3}}{{lede image|BTD6 MagicBtn.png|size=200px}} | ||
{{Outdated|Mermonkey has changed drastically since this guide was last edited}} | |||
'''[[Magic Monkeys Only]]''' features the same rules as Hard Mode, but only [[Magic]] towers and the [[Hero (BTD6)|Hero]] can be used. The limited tower selections increase the difficulty of gameplay, but the ability to use the hero and the variety of good Magic towers make this game not excruciatingly difficult. | '''[[Magic Monkeys Only]]''' features the same rules as Hard Mode, but only [[Magic]] towers and the [[Hero (BTD6)|Hero]] can be used. The limited tower selections increase the difficulty of gameplay, but the ability to use the hero and the variety of good Magic towers make this game not excruciatingly difficult. | ||
| Line 69: | Line 70: | ||
|Obyn's buffs to Magic towers, especially [[Druid (BTD6)|Druids]], are very useful in Magic Monkey Only. Wall of Trees is also a powerful asset, as it can tank many Bloons or several blimps and explodes to make much-needed extra money. Brambles can also take out early Camos (albeit needing some luck on multi-lane maps) and do good single-target damage, and Nature's ward totem provides good support by slowing down Bloons and blimps. | |Obyn's buffs to Magic towers, especially [[Druid (BTD6)|Druids]], are very useful in Magic Monkey Only. Wall of Trees is also a powerful asset, as it can tank many Bloons or several blimps and explodes to make much-needed extra money. Brambles can also take out early Camos (albeit needing some luck on multi-lane maps) and do good single-target damage, and Nature's ward totem provides good support by slowing down Bloons and blimps. | ||
|- | |- | ||
|[[Bloonjitsu (BTD6)| | |[[Bloonjitsu (BTD6)|Bloonjitsu]] | ||
|[[File:BTD6 400-NinjaMonkey.png|x50px]] | |[[File:BTD6 400-NinjaMonkey.png|x50px]] | ||
|Bloonjitsu + Berserker Brew performs well in the early game and early mid-game, popping all Bloon types, with [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] being a decent stepping stone. When going for the setup, purchase Berserker Brew for Double Shot before upgrading the latter to Bloonjitsu. Later on, Bloonjitsu can be given a 20x [[Shinobi Tactics (BTD6)|Shinobi]] army with other Bloonjitsus also being buffed, making for a powerful late-game strategy. | |Bloonjitsu + Berserker Brew performs well in the early game and early mid-game, popping all Bloon types, with [[Double Shot (BTD6) (Ninja Monkey)|Double Shot]] being a decent stepping stone. When going for the setup, purchase Berserker Brew for Double Shot before upgrading the latter to Bloonjitsu. Later on, Bloonjitsu can be given a 20x [[Shinobi Tactics (BTD6)|Shinobi]] army with other Bloonjitsus also being buffed, making for a powerful late-game strategy. | ||
| Line 75: | Line 76: | ||
|[[Druid of the Storm (BTD6)|Druid of the Storm]], [[Ball Lightning (BTD6)|Ball Lightning]] | |[[Druid of the Storm (BTD6)|Druid of the Storm]], [[Ball Lightning (BTD6)|Ball Lightning]] | ||
|[[File:BTD6 300-Druid.png|x50px]] [[File:BTD6 400-Druid.png|x50px]] | |[[File:BTD6 300-Druid.png|x50px]] [[File:BTD6 400-Druid.png|x50px]] | ||
|Druid of the Storm is a powerful supporting tower for its cost in the mid-game and late-game, especially when given Obyn's buffs. Ball Lightning further improves the support role of Druid of the Storm while also being a solid clean-up tower in its own right, easily catching nearly all Bloon leaks. | |Druid of the Storm is a powerful supporting tower for its cost in the mid-game and late-game, especially when given Obyn's buffs. Ball Lightning further improves the support role of Druid of the Storm while also being a solid clean-up tower in its own right, easily catching nearly all Bloon leaks. 3/4-0-2 is the optimal crosspath. | ||
|- | |- | ||
|[[Symphonic Resonance]] | |[[Symphonic Resonance]] | ||
|[[File:BTD6 004-Mermonkey.png|x50px]] | |[[File:BTD6 004-Mermonkey.png|x50px]] | ||
|Symphonic Resonance is an extremely potent supporting tower in the late 60s and 70s, catching MOABs and | |Symphonic Resonance is an extremely potent supporting tower in the late 60s and 70s, catching MOABs (and DDTs when going past the default rounds) into its melody, allowing many more towers to reach them and giving the towers more time to take them down. | ||
|- | |- | ||
|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]] | |[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]] | ||
| Line 107: | Line 108: | ||
** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] is exceptionally strong on maps with one lane per round, taking out all non-Camo Bloons in the early-game. It falls off on maps with multiple simultaneous lanes. | ** [[Druid of the Jungle (BTD6)|Druid of the Jungle]] is exceptionally strong on maps with one lane per round, taking out all non-Camo Bloons in the early-game. It falls off on maps with multiple simultaneous lanes. | ||
** Double Shot is a fairly reliable popping power for the early-game, but is not particularly strong without Berserker Brew. | ** Double Shot is a fairly reliable popping power for the early-game, but is not particularly strong without Berserker Brew. | ||
** Lead to Gold is ideally purchased before Round 28 to make money off Leads on that round. | |||
* Rounds 31-40 feature preparation for the MOAB and the obtaining of mid-game towers. | * Rounds 31-40 feature preparation for the MOAB and the obtaining of mid-game towers. | ||
** Giving Berserker Brew to Double Shot and then upgrading it into Bloonjitsu is a relatively smooth progression into a solid mid-game tower. | ** Giving Berserker Brew to Double Shot and then upgrading it into Bloonjitsu is a relatively smooth progression into a solid mid-game tower. | ||
** Dragon's Breath reliably pops all non-MOABs that it passes through its wall of fire, excluding Purples, remaining powerful through the mid-game. | ** Dragon's Breath reliably pops all non-MOABs that it passes through its wall of fire, excluding Purples, remaining powerful through the mid-game. | ||
** If playing on an easier map, obtain Rubber to Gold between Rounds 31 and 40. | |||
** Save the hero's abilities/inventory properly for the MOAB to use properly. Also, make sure to have solid single-target and grouped popping powers in advance for the MOAB. | ** Save the hero's abilities/inventory properly for the MOAB to use properly. Also, make sure to have solid single-target and grouped popping powers in advance for the MOAB. | ||
==Mid-game (rounds 41-60)== | ==Mid-game (rounds 41-60)== | ||
* As they level up, the hero becomes crucial during the mid-game. Use their abilities/inventories when needed, and they become worth upwards of ten thousand in the mid-game. | |||
* Berserker Brew/Stronger Stimulant should be given to the strongest tower(s) on the screen in nearly all cases. The damage, attack speed, range, and pierce buffs greatly enhance the power of almost all mid-game and late-game towers. | |||
* On harder maps, purchase Rubber to Gold between Rounds 41 and 45. | |||
* The mid-game necessitates the solidifying of the mid-game defense and the purchase of some late-game towers. | |||
** Druid of the Storm and Ball Lightning both perform good support, with the latter also cleaning up reliably, especially with Obyn. | |||
** Summon Phoenix is a well-rounded tower that does well against Bloons and blimps. Two of them allow for one Phoenix to be active at all times. | |||
** [[Arcane Spike (BTD6)|Arcane Spike]] does very well against MOABs, in addition to cleaning up Bloons decently. | |||
** Robo Monkey performs relatively well throughout the rest of the game. | |||
** If Geraldo was purchased before Round 10 and Rare Quincy Action Figure has been bought, Spirit of the Forest can be purchased in the 50s by selling most other towers. | |||
** If going for a Ninja-centered strategy, build 3 packed Bloonjitsus (in total) and start building a Shinobi army around them. | |||
==Late game (rounds 61+)== | ==Late game (rounds 61+)== | ||
* Further utilize the hero, as their high level makes their usefulness even greater than during the mid-game. | |||
* Spirit of the Forest can still be purchased if it has not been obtained. If going for it, attempt to obtain it early to take advantage of its $1,000 per round. | |||
* [[Prince of Darkness (BTD6)|Prince of Darkness]] can also be obtained, likewise guaranteeing victory on most maps with another tower to assist for high-tier blimps. | |||
* Towers such as Arcane Spike, [[Dark Knight (BTD6)|Dark Knight]], and [[Sticky Bomb (BTD6)|Sticky Bomb]] cover Spirit of the Forest and Prince of Darkness's weakness against high-tier blimps. | |||
* If using Ninjas as late-game damage, finish the Shinobi army by packing Shinobis so that all Bloonjitsus have 20x Shinobi buffs. | |||
* Symphonic Resonance can be obtained for solid support, with its trance trivializing all BFBs and MOABs. | |||
* [[Bloon Sabotage (BTD6)|Bloon Sabotage]] slows ceramic clumps (such as those on Rounds 76 and 78) to half speed and adds more time to pop blimps. | |||
==Navigation== | ==Navigation== | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | [[Category:BTD6 strategies]] | ||