Boss Bloon Event: Difference between revisions

mNo edit summary
 
(31 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Lede image|BTD6 EventIconNoBoss.png|Icon of the Boss Bloon Event that appears on the boss menu when the event is inactive. If a Boss Event is active, this icon changes to the featured boss.}}
{{Lede image|BTD6 EventIconNoBoss.png|Icon of the Boss Bloon Event that appears on the boss menu when the event is inactive. If a Boss Event is active, this icon changes to the featured boss.}}
'''Boss Bloon Events''', also called '''Boss Events''', are weekly events in ''[[Bloons TD 6]]'' introduced in [[Bloons TD 6 v27.0|version 27.0]] where players encounter [[Boss Bloon]]s in a modified version of a [[Boss Challenge]]. In each event, one of the Boss Bloons is selected to appear on a [[map]], possibly with some [[Challenge modifier|challenge modifiers]] such as tower and hero restrictions. Victory is achieved in a Boss Bloon Event by defeating all five tiers of the boss. The Elite version of the boss may not be attempted in single-player until tier 5 of the Normal boss is defeated.
'''Boss Bloon Events''', also called '''Boss Events''', are weekly events in ''[[Bloons TD 6]]'' introduced in [[Update history:Bloons TD 6/Version 27.0|version 27.0]] where players encounter [[Boss Bloon]]s in a modified version of a [[Boss Challenge]]. It was introduced alongside the Boss Bloons' weakness, the [[Paragon|Paragons]]. In each event, one of the Boss Bloons is selected to appear on a [[map]], possibly with some [[Challenge rule|challenge modifiers]] such as tower and hero restrictions. Victory is achieved in a Boss Bloon Event by defeating all five tiers of the boss before round 140 starts. The Elite version of the boss may not be attempted in single-player until tier 5 of the Normal boss is defeated.


Boss Bloon Events may be played in [[Co-op (BTD6)|Co-op]] mode with up to 4 players. This event has an optional Ranked mode, which allows players to compete for spots on leaderboards and which may grant additional rewards depending on placement. Each leaderboard uses one of three scoring systems: Fastest Time, Least Cash, or Least Tiers.
Boss Bloon Events may be played in [[Co-op (BTD6)|Co-op]] mode with up to 4 players. This event has an optional Ranked mode, which allows players to compete for spots on leaderboards and which may grant additional rewards depending on placement. Each leaderboard uses one of three scoring systems: Fastest Time, Least Cash, or Least Tiers.
Line 7: Line 7:


== Schedule ==
== Schedule ==
The Boss Bloon Event usually runs weekly, starting {{hover|early Saturday|Saturday at 08:00:00 UTC}} and ending {{hover|early Thursday|Thursday at 03:00:00 UTC}}. There are sometimes exceptions to this schedule: for example, events typically end earlier right before a major update. Boss Bloon Events generally cycle between the six available bosses in the following order: [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], and [[Blastapopoulos (BTD6)|Blastapopoulos]]. Directly after an update that releases a new boss, these events feature the new boss for 4 weeks before returning to the regular order.
The Boss Bloon Event usually runs weekly, starting Saturday at 02:00:00 UTC and ending Thursday at 03:00:00 UTC. There are sometimes exceptions to this schedule: for example, events typically end earlier right before a major update. Boss Bloon Events generally cycle between the seven available bosses in the following order: [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]. After an update that releases a new boss, these events feature the new boss for 4 weeks before returning to the regular order.


Since [[Bloons TD 6 v31.0|version 31.0]], during the final hour of the event, players on Ranked Mode cannot start a new run and the those who are in the middle of a game will not be able to resume if they exit the game. This was done with the intention of preventing scores from being submitted past the ending time of the event.
Since [[Update history:Bloons TD 6/Version 31.0|version 31.0]], during the final hour of the event, players on Ranked Mode cannot start a new run, and those who are in the middle of a game will not be able to resume if they exit the game. This was done with the intention of preventing scores from being submitted past the ending time of the event.


While a Boss Bloon Event is active, the featured boss cannot be selected in [[Boss Challenge]] mode.
While a Boss Bloon Event is active, the featured boss cannot be selected in [[Boss Challenge]] mode.


==Mechanics==
==Mechanics==
Boss Bloon Events are just a modified version of the [[Boss Challenge#Mechanics|Boss Challenge]] game mode, so it is natural that most, if not all mechanics from that game mode apply to Events.


=== Ruleset ===
=== Ruleset ===
{{split|Challenge rule|section=y|reason=Most of this information applies to all modes with challenge rules, not just boss events}}
{{further|Challenge rule}}
Each Boss Bloon Event has a different ruleset, which determines many aspects of gameplay including the type of Boss encountered and the map it is played on. In addition, there are many modifiers which may be in place during each event. Possible modifiers include those available in the [[Challenge Editor]], plus some specific to Boss Bloon Events.
Each Boss Bloon Event has a different ruleset, which determines many aspects of gameplay, including the type of Boss encountered and the map it is played on. In addition, there are many modifiers which may be in place during each event. Possible modifiers include those available in the [[Challenge Editor]], plus some specific to Boss Bloon Events.
{| class="wikitable"
{| class="wikitable"
|+Boss Bloon Event rules and modifiers
|+Boss Bloon Event rules and modifiers
Line 26: Line 27:
|Difficulty
|Difficulty
|[[Medium]]
|[[Medium]]
|Usually Medium, but [[Easy]], [[Hard]], and [[Impoppable (BTD6)|Impoppable]] have all been used before in Boss Bloon Events.
|Usually Medium, but [[Easy]] and [[Hard]] have all been used before in Boss Bloon Events.
|-
|-
|Game mode
|Game mode
|Standard
|Standard
|Usually Standard. [[Half Cash]], [[Alternate Bloons Rounds]], and [[Reverse (BTD6)|Reverse]] have been used before in Boss Bloon Events.
|Usually Standard. [[CHIMPS]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]] and [[Reverse (BTD6)|Reverse]] have been used before in Boss Bloon Events.
|-
|-
|[[File:BTD6_CoinIcon.png|link=|21x21px]] Starting [[cash]]
|[[File:BTD6_CoinIcon.png|link=|21x21px]] Starting [[cash]]
Line 46: Line 47:
|[[File:BTD6_StartRoundIconSmall.png|link=|20x20px]] Start round
|[[File:BTD6_StartRoundIconSmall.png|link=|20x20px]] Start round
|1
|1
|Has been set as high as 39, but never higher.
|Has been set as high as 40, but never higher.
|-
|-
|[[File:BTD6_EndRoundIconSmall.png|link=|20x20px]] End round
|[[File:BTD6_EndRoundIconSmall.png|link=|20x20px]] End round
Line 54: Line 55:
|[[File:BTD6_MaxMonkeysIcon.png|link=|20x20px]] Max Monkeys
|[[File:BTD6_MaxMonkeysIcon.png|link=|20x20px]] Max Monkeys
|Unlimited
|Unlimited
|In co-op mode, each player has their own monkey limit. For example if Max Monkeys is 10, each player may place up to 10 monkeys for a maximum of 40 monkeys on the screen in 4 player co-op.
|
|-
|-
|[[File:BTD6_ParagonLimitIcon.png|link=|20x20px]] Max Paragons
|[[File:BTD6_ParagonLimitIcon.png|link=|20x20px]] Max Paragons
|4
|4
|All [[Paragon|Paragons]] count toward this limit regardless of which player placed it.
|
|-
|-
|[[File:BTD6_FasterBloonsIcon.png|link=|20x20px]] Bloon speed
|[[File:BTD6_FasterBloonsIcon.png|link=|20x20px]] Bloon speed
Line 66: Line 67:
|[[File:BTD6_FasterMoabIcon.png|link=|20x20px]] MOAB speed
|[[File:BTD6_FasterMoabIcon.png|link=|20x20px]] MOAB speed
|100%
|100%
|Usually 110% if the boss is Vortex. Does not affect the boss.
|Usually 110% if the boss is Vortex.
|-
|-
|[[File:BTD6_FasterBossIcon.png|link=|20x20px]] Boss speed
|[[File:BTD6_FasterBossIcon.png|link=|20x20px]] Boss speed
|100%
|100%
|
|Has been set up as high as 2,500%.
|-
|-
|[[File:BTD6_CeramicIncreaseHPIcon.png|link=|20x20px]] Ceramic health
|[[File:BTD6_CeramicIncreaseHPIcon.png|link=|20x20px]] Ceramic health
Line 78: Line 79:
|[[File:BTD6_MoabBoostIcon.png|link=|20x20px]] MOAB health
|[[File:BTD6_MoabBoostIcon.png|link=|20x20px]] MOAB health
|100%
|100%
|Does not affect the boss.
|
|-
|-
|[[File:BTD6_BossBoostIcon.png|link=|20x20px]] Boss health
|[[File:BTD6_BossBoostIcon.png|link=|20x20px]] Boss health
|100%
|100%
|
|Has been set up as high as 1,600%.
|-
|-
|[[File:BTD6_RegrowRateIncreaseIcon.png|link=|20x20px]] Regrow rate
|[[File:BTD6_RegrowRateIncreaseIcon.png|link=|20x20px]] Regrow rate
Line 110: Line 111:
|[[File:BTD6_NoContinuesIcon.png|link=|20x20px]] No continues
|[[File:BTD6_NoContinuesIcon.png|link=|20x20px]] No continues
|No
|No
|Boss Bloon Events use a different system than regular games, allowing the player to go back to the previous checkpoint at any time, or retry the last round when they lose. A checkpoint is reached every 20 rounds.
|Boss Bloon Events use a different system than regular games, allowing the player to go back to the previous checkpoint at any time, or retry the last round when they lose. The game generates a checkpoint on rounds 20, 40, 60, 80, 100, and 120.
|-
|-
|[[File:BTD6_AllCamoIcon.png|link=|20x20px]] All Camo
|[[File:BTD6_AllCamoIcon.png|link=|20x20px]] All Camo
Line 133: Line 134:
|}Boss Bloon Events may restrict possible [[Hero]] and [[Tower]] selections to a specific set, and restrict the quantity and upgrades of such towers.
|}Boss Bloon Events may restrict possible [[Hero]] and [[Tower]] selections to a specific set, and restrict the quantity and upgrades of such towers.


Maps of all difficulties including the special [[Protect The Yacht]] map have been used in events, but [[Beginner]] maps are selected most often. The Elite version of the boss may feature different modifiers and restrictions than the Normal version, but is always played on the same map.
Maps of all difficulties, including the special [[Protect The Yacht]] and [[Blons]] maps, have been used in events, but [[Beginner]] maps are selected most often. The Elite version of the boss may feature different leaderboard type, challenge modifiers and tower restrictions than the Normal version, but is always played on the same map.


=== Boss rounds ===
=== Boss rounds ===
The tier 1 boss appears on round 40, and the successive tiers appear every 20 rounds until the final tier 5 boss spawns on round 120. A banner will be visible at the top of the screen indicating the number of rounds remaining until the boss appears and while it is on the screen, the banner is replaced by the boss' health bar. Players receive rewards after beating each tier, but if the boss reaches the exit or is not beaten after 20 rounds since spawning, a defeat will occur even if no lives are lost. While the boss is on the screen, there are no breaks between rounds even if Auto Start is disabled. All bosses feature a [[Bloonarius (BTD6)#Round changes|custom round]] on most of the rounds on which they spawn (Round 40, 60, 80 and 100). In addition to this, [[Lych#Round changes|Lych]], [[Vortex (BTD6)#Round changes|Vortex]] and [[Dreadbloon (BTD6)#Rounds|Dreadbloon]] feature changes on other rounds as well (see the page for each boss for details).
{{Main|Boss Challenge#Rounds}}
The general gameplay is the same as in Boss Challenge with the Tier 1 boss appearing on Round 40, and the successive tiers appear every 20 rounds until the final Tier 5 boss spawns on Round 120. A banner will be visible at the top of the screen indicating the number of rounds remaining until the boss appears, and while it is on the screen, the banner is replaced by the boss's health bar. Players receive rewards after beating each tier, but if the boss reaches the exit or is not beaten after 20 rounds since spawning, a defeat will occur even if no lives are lost. While the boss is on the screen, there are no breaks between rounds even if Auto Start is disabled. On most weeks the roundset will be the same as in Boss Challenge for the corresponding Boss, but custom rounds have been used in the past and are set server-side.


After round 20, the player can choose to restart the game at the last round multiple of 20 they have passed (Round 20, 40, 60, 80, 100 or 120) at the cost of some [[Monkey Money]]. The cost starts at {{BTD6 mm|100}} and increases by an additional {{BTD6 mm|100}} every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties.
Checkpoints are saved at Round 20 and every 20 rounds after. Players can return to the last one by paying some [[Monkey Money]]. The cost starts at {{BTD6 mm|100}} and increases by an additional {{BTD6 mm|100}} every 20 rounds. If the player is defeated they may also choose to restart at the last check point or also retry the last round by paying twice the amount of the 20 round checkpoint. Exiting the the game and returning only restarts the current round with no additional penalties.


=== Co-op ===
=== Co-op ===
Boss Bloon Events can also be played in Co-op mode with in public or private lobbies. The rules for cash sharing are the same as in regular Co-op modes. Unlike regular Co-op, no additional starting cash is granted, and the map split cannot be changed from the map's default split.
Boss Bloon Events can also be played in Co-op mode within public or private lobbies. The rules for cash sharing are the same as in regular Co-op modes. Unlike regular Co-op, no additional starting cash is granted, and the map split is always free-for all.


In this mode, the health of the boss is increased by 20% for each additional player (+20% for 2, +40% for 3 and +60% for 4 players). The rewards for beating each tier are the same as in solo, given in full to each player in the team, and can't be earned after having already done so in solo.
In this mode, the health of the boss is increased by 20% for each additional player (+20% for 2, +40% for 3 and +60% for 4 players). The rewards for beating each tier are the same as in solo, given in full to each player in the team, and can't be earned after having already done so in solo.


== Ranked Mode ==
== Ranked Mode ==
Before starting a game, players may check a box in the lower left part of the screen to play in Ranked Mode, in which players compete to place as high as possible on a leaderboard for additional prizes. This mode disables Insta Monkeys, Powers and in-app purchases to prevent pay-to-win scenarios. Everything else regarding to the event (Boss, Map, modifiers and restrictions) is the same as non-ranked mode.
Before starting a game, players may check a box in the lower left part of the screen to play in Ranked Mode, in which players compete to place as high as possible on a leaderboard for additional prizes. This mode disables Insta Monkeys, Powers, in-app purchases (such as [[Double Cash Mode (BTD6)|Double Cash]] or [[Fast Track Mode|Fast Track]]) and [[Perk|Perks]] to prevent pay-to-win scenarios. Everything else regarding to the event (Boss, Map, modifiers and restrictions) is the same as non-ranked mode.


=== Scoring ===
=== Scoring ===
Line 152: Line 154:


* '''Fastest Time''': A timer starts the moment a Boss Bloon enters the screen, keeps running until is defeated, and resumes every time the boss returns on later tiers.
* '''Fastest Time''': A timer starts the moment a Boss Bloon enters the screen, keeps running until is defeated, and resumes every time the boss returns on later tiers.
* '''Least Cash''': A counter is increased by the amount of cash spent when a tower is placed or an upgrade is purchased. Paying cash to purchase items at [[Geraldo (BTD6)|Geraldo's Shop]] or using map features such as [[Removable|removing obstacles]] or [[Gizmo|gizmos]] also increase the score.
* '''Least Cash''': A counter is increased by the amount of cash spent when a tower is placed or an upgrade is purchased. Paying cash to purchase items at [[Geraldo (BTD6)|Geraldo's Shop]], using map features such as [[Removable|removing obstacles]] or [[Gizmo|gizmos]] or using the cash slider when creating a [[Paragon]] also increases the score accordingly.
* '''Least Tiers''': A counter is increased by one every time a tower is placed or a upgrade is purchased including Hero levels and [[Paragon]] upgrades. Gizmos and [[Sub-towers]] such as Geraldo's shop items and the Marine deployed by the [[Special Poperations (BTD6)|Special Poperations]] ability do not increase the score.
* '''Least Tiers''': A counter is increased by one every time a tower is placed or a upgrade is purchased including Hero levels and [[Paragon]] upgrades. Gizmos and [[Sub-tower|Sub-towers]] such as Geraldo's shop items or the Marine deployed by the [[Special Poperations (BTD6)|Special Poperations]] ability do not increase the score.
There is no way to reduce the amount of score already accumulated.
There is no way to reduce the amount of score already accumulated.


Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.
Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.


There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, <code>10 + Round Number × 0.25</code> seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped.  At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies such as [[IMF Loan (BTD6)|IMF Loan]] farming.
There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, <code>10 + Round Number × 0.25</code> seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped.  At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies based on income-generating abilities like [[IMF Loan (BTD6)|IMF Loan]] or [[Supply Drop (BTD6)|Supply Drop]].


=== Leaderboards ===
=== Leaderboards ===
Every week, one of the three scoring types is selected for Normal and Elite and all players who defeat the boss will be ranked according to it. The scores for Normal and Elite bosses are independent from each other, and since [[Bloons TD 6 v44.0|version 44.0]], they can have a different scoring type on the same week. Regardless of the type used, the timer described above will appear because it is used as the tie-breaker in Least Cash and Least Tiers rankings.
Every week, one of the three scoring types is selected for Normal and Elite and all players who defeat the boss will be ranked according to it. The scores for Normal and Elite bosses are independent from each other, and since [[Update history:Bloons TD 6/Version 44.0|version 44.0]], they can have a different scoring type on the same week. Regardless of the type used, the timer described above will appear because it is used as the tie-breaker in Least Cash and Least Tiers rankings.


Ranked Mode can also be played in Co-op mode and the scores of each size of team is recorded in a independent leaderboard (there are different rankings for teams of 2, 3 or 4 players). If a player has scores in multiple leaderboards for the same Boss difficulty, only the highest prize will be earned.
Ranked Mode can also be played in Co-op mode and the scores of each size of team is recorded in an independent leaderboard (there are different rankings for teams of 2, 3 or 4 players). If a player has scores in multiple leaderboards for the same Boss difficulty, only the highest prize will be earned.


In addition to the global ranking, players who defeat the boss in Ranked Mode are placed automatically in a Leaderboard with pool of up to 100 players known as the Mini-Boss. Players gain additional prizes based on their ranking within the Mini-Boss. Co-op and solo players may be placed in the same Mini-Boss.
In addition to the global ranking, players who defeat the boss in Ranked Mode are placed automatically in a smaller leaderboard with pool of up to 100 players (in a first-come, first-served basis) known as the Mini-Boss. Players can gain additional prizes based on their ranking within the Mini-Boss. Co-op and solo players may be placed in the same Mini-Boss.


==Strategy==
==Strategy==
Boss Bloon Events are usually harder than [[Boss Challenge|Boss Challenges]], due modifiers and restrictions that can be applied each week, but in general anything that works for Boss Challenge may also work in events.
{{Main strategy}}
Boss Bloon Events are usually harder than [[Boss Challenge]]s, due to modifiers and restrictions that can be applied each week, but in general, strategies for Boss Challenges can also be applied to Boss Bloon Events.


The most important advice for defeating Bosses, especially Elite versions, is to generate additional [[Cash|income]] (a.k.a. farming) and start doing so as early as possible. Notice that Normal Bosses can sometimes be beaten without additional income and a proper defense strategy but Elite Bosses are just impossible without farming.
The most important advice for defeating Bosses, especially Elite versions, is to generate additional [[Cash|income]] (a.k.a. farming) and start doing so as early as possible. Normal Bosses can sometimes be beaten without additional income and a proper defense strategy, but Elite Bosses are simply impossible without farming. {{BTD6|Benjamin}} and {{BTD6|Geraldo}} are the most used [[Hero]]es in Boss Bloon Events thanks to having methods of generating extra income that can be used to accelerate early game farms. Other heroes with an early game carry or buffing potential are used when both of these heroes are banned.


[[Benjamin (BTD6)|Benjamin]] or [[Geraldo (BTD6)|Geraldo]] are the most used [[Hero|Heroes]] in Boss Bloon Events thanks to having methods of generating extra income that can be used to accelerate early game farms. If they are not available the Hero choice falls into two categories: Heroes that can carry the early game on their own to focus on farming (ex. [[Quincy (BTD6)|Quincy]], [[Sauda (BTD6)|Sauda]]) or Heroes that have good synergy with towers which can defend the early and middle tiers (ex. [[Admiral Brickell (BTD6)|Admiral Brickell]] + [[Triple Guns (BTD6)|Triple Guns]] or [[Adora (BTD6)|Adora]] + [[Sun Avatar (BTD6)|Sun Avatars]]).
More details for the gameplay between tiers can be found in the main Strategy article. Strategies to defeat the boss itself are found in the strategy page for each Boss Bloon: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]], [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]] and [[Strategy:Diamondback|Diamondback]].
 
Early farming can be is usually done with strategies such as [[Marketplace (BTD6)|Marketplace]] spam or the ''Miniopolis'' ([[Monkeyopolis (BTD6)|Monkeyopolis]] with one farm sacrifice). The latter is more efficient but depends much more heavily on Monkey Knowledge, featuring a 2-3-0 [[Monkey Bank (BTD6)|Monkey Bank]] obtained early, collected when full, and upgraded to [[IMF Loan (BTD6)|IMF Loan]] with the rest of the money deposited. When the IMF Loan becomes nearly or completely full, it is collected, a [[Monkey Commerce (BTD6)|Monkey Commerce]] is purchased to discount a [[Monkey Town (BTD6)|Monkey Town]] near the IMF Loan, the Monkey Commerce is sold, and finally the IMF Loan's ability is used to upgrade the Monkey Town into Monkeyopolis. If using Geraldo, purchase [[Rare Quincy Action Figure]] early, spam 2-0-0 [[Greater Production (BTD6)|Greater Productions]], and sell the NFT and all farms after Round 30 ends to get a Monkeyopolis (discounted by 3 Monkey Commerces) absorbing a 0-0-0 [[Banana Farm (BTD6)|Banana Farm]]. Additional income generating towers like [[Bloon Trap (BTD6)|Bloon Trap]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] are also useful in this stage of the game. The use of [[Fast Track Mode]] is discouraged as the player will have less rounds to farm.
 
Going into the Tier 2 boss players can use farming strategies such as Boat Farming ([[Trade Empire (BTD6)|Trade Empire]] with 20 [[Merchantman (BTD6)|Merchantmen]] / [[Favored Trades (BTD6)|Favored Trades]] and 10 [[Central Market (BTD6)|Central Markets]]) and/or building several [[Banana Research Facility (BTD6)|Banana Research Facilities (BRFs)]] to upgrade one of them to a [[Banana Central (BTD6)|Banana Central]] as soon as possible. [[Overclock (BTD6)|Overclock]] and [[Monkey City (BTD6)|Monkey City]] also often used to boost the income of such towers, with the former only used for BRFs and Banana Central.
 
After that, for Tier 3 and higher the farming consists in spamming the most profitable towers like BRF on land and [[Favored Trades (BTD6)|Favored Trades]] in water to maximize the income generation with the intention of defending the rest of the Boss tiers with [[Paragon|Paragons]] and other expensive towers.
 
Other towers that can be used for income generation are [[Bloon Trap (BTD6)|Bloon Trap]], [[Rubber to Gold (BTD6)|Rubber to Gold]], [[Merchantman (BTD6)|Merchantman]], [[Supply Drop (BTD6)|Supply Drop]], [[Support Chinook (BTD6)|Support Chinook]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Sun Temple (BTD6)|Sun Temple]] with support sacrifices. This is important to keep in mind in the case Banana Farms are restricted.
 
Listing specific towers to defend each boss tier is difficult because their success will depend a lot on which Boss, Map or modifiers are active but commonly used options for Elite bosses are:
 
* Tier 1: [[Elite Defender (BTD6)|Elite Defender]], several [[Overdrive (BTD6)|Overdrive]] / [[Spike Storm (BTD6)|Spike Storm]] + [[Embrittlement (BTD6)|Embrittlement]], [[MOAB Eliminator (BTD6)|MOAB Eliminator]], [[First Strike Capability (BTD6)|First Strike Capability]] or [[Sticky Bomb (BTD6)|Sticky Bomb]].
* Tier 2: [[The Tack Zone (BTD6)|The Tack Zone]] with several [[Overdrive (BTD6)|Overdrive]] / [[Spike Storm (BTD6)|Spike Storm]] + [[Super Brittle (BTD6)|Super Brittle]], [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]], [[Sun Temple (BTD6)|Sun Temple]], [[Sun Avatar (BTD6)|Sun Avatar]] spam or [[Avatar of Wrath (BTD6)|Avatar of Wrath]] + [[Poplust (BTD6)|Poplust]].
* Tier 3: Several of the Tier 2 options, cheaper Paragons like [[Apex Plasma Master]] or [[Glaive Dominus]] (Degree 1 is usually enough but 20 is recommended), or even spamming some tier 3/4 towers with buffs from [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]] and [[Permanent Brew (BTD6)|Permanent Brew]] that are intended to be sacrificed to a Paragon in the late game.
* Tier 4: One or two Paragons. [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] or [[Master Builder]] are affordable at this point with Degree 20 or higher. [[True Sun God (BTD6)|True Sun God]] or [[VTSG]] can also be used as an alternative.
* Tier 5: Three to four Paragons. At this point the most expensive ones such as [[Magus Perfectus]] or [[Goliath Doomship]] are affordable with Degree 40 or higher but if it can reach Degree 60, the battle against the Boss will be much easier.
 
Normal Bosses can be defeated with much lesser defenses, as a Tier 5 Normal Boss can be compared to a Tier 3 Elite. Additionally, all tiers will also benefit from towers that increase the damage the Boss takes such as [[Super Brittle (BTD6)|Super Brittle]], [[Cripple MOAB (BTD6)|Cripple MOAB]] and [[Glue Strike (BTD6)|Glue Strike]] / [[Glue Storm (BTD6)|Glue Storm]], alongside Support [[Sun Temple (BTD6)|Sun Temples]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]] and [[Permanent Brew (BTD6)|Permanent Brew]] to buff other towers (except when facing [[Lych]]).
 
For further advice consult the strategy pages for each Boss Bloon: [[Strategy:Bloonarius (BTD6)|Bloonarius]], [[Strategy:Lych|Lych]], [[Strategy:Vortex (BTD6)|Vortex]], [[Strategy:Dreadbloon (BTD6)|Dreadbloon]], [[Strategy:Phayze|Phayze]] and [[Strategy:Blastapopoulos (BTD6)|Blastapopoulos]].


==Rewards==
==Rewards==
{{server side|22 nov 2024}}
{{server side|2025-10-10}}


===For defeating tiers===
===For defeating tiers===
Line 246: Line 229:
|{{BTD6 rewards|MonkeyMoney:450#Trophy:30#RandomPower:Attack,1#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:450#Trophy:30#RandomPower:Attack,1#RandomInstaMonkey:3,1}}
|-
|-
!Top 1%
!Top 100
|{{BTD6 rewards|MonkeyMoney:400#Trophy:20#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:400#Trophy:20#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:400#Trophy:25#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:400#Trophy:25#RandomInstaMonkey:3,1}}
Line 285: Line 268:
|{{BTD6 rewards|MonkeyMoney:300#Trophy:10#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:300#Trophy:10#RandomInstaMonkey:3,1}}
|-
|-
!10%
!Top 10%
|{{BTD6 rewards|MonkeyMoney:250#Trophy:3#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:250#Trophy:3#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:250#Trophy:5#RandomInstaMonkey:3,1}}
|{{BTD6 rewards|MonkeyMoney:250#Trophy:5#RandomInstaMonkey:3,1}}
|-
|-
!25%
!Top 25%
|{{BTD6 rewards|MonkeyMoney:150#Trophy:2#RandomInstaMonkey:2,1}}
|{{BTD6 rewards|MonkeyMoney:150#Trophy:2#RandomInstaMonkey:2,1}}
|{{BTD6 rewards|MonkeyMoney:150#Trophy:3#RandomInstaMonkey:2,1}}
|{{BTD6 rewards|MonkeyMoney:150#Trophy:3#RandomInstaMonkey:2,1}}
|-
|-
!50%
!Top 50%
|{{BTD6 rewards|MonkeyMoney:100#Trophy:1#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:100#Trophy:1#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:100#Trophy:2#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:100#Trophy:2#RandomInstaMonkey:1,1}}
|-
|-
!75%
!Top 75%
|{{BTD6 rewards|MonkeyMoney:50#Trophy:1#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:50#Trophy:1#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:50#Trophy:1#RandomInstaMonkey:1,1}}
|{{BTD6 rewards|MonkeyMoney:50#Trophy:1#RandomInstaMonkey:1,1}}
Line 310: Line 293:
BTD6 BossMedalEventDoubleSilverMedal.png|Boss Event - Top 25%
BTD6 BossMedalEventDoubleSilverMedal.png|Boss Event - Top 25%
BTD6 BossMedalEventGoldSilverMedal.png|Boss Event - Top 10%
BTD6 BossMedalEventGoldSilverMedal.png|Boss Event - Top 10%
BTD6 BossMedalEventDoubleGoldMedal.png|Boss Event - Top 1%
BTD6 BossMedalEventDoubleGoldMedal.png|Boss Event - Top 100
BTD6 BossMedalEventGoldDiamondMedal.png|Boss Event - Top 50
BTD6 BossMedalEventGoldDiamondMedal.png|Boss Event - Top 50
BTD6 BossMedalEventDiamondMedal.png|Boss Event - 3rd
BTD6 BossMedalEventDiamondMedal.png|Boss Event - 3rd
Line 321: Line 304:
BTD6 EliteBossMedalEventDoubleSilverMedal.png|Elite Boss Event - Top 25%
BTD6 EliteBossMedalEventDoubleSilverMedal.png|Elite Boss Event - Top 25%
BTD6 EliteBossMedalEventGoldSilverMedal.png|Elite Boss Event - Top 10%
BTD6 EliteBossMedalEventGoldSilverMedal.png|Elite Boss Event - Top 10%
BTD6 EliteBossMedalEventDoubleGoldMedal.png|Elite Boss Event - Top 1%
BTD6 EliteBossMedalEventDoubleGoldMedal.png|Elite Boss Event - Top 100
BTD6 EliteBossMedalEventGoldDiamondMedal.png|Elite Boss Event - Top 50
BTD6 EliteBossMedalEventGoldDiamondMedal.png|Elite Boss Event - Top 50
BTD6 EliteBossMedalEventDiamondMedal.png|Elite Boss Event - 3rd
BTD6 EliteBossMedalEventDiamondMedal.png|Elite Boss Event - 3rd
Line 343: Line 326:
BTD6 BlastapopoulosBadge.png|Boss Event - [[Blastapopoulos (BTD6)|Blastapopoulos]]
BTD6 BlastapopoulosBadge.png|Boss Event - [[Blastapopoulos (BTD6)|Blastapopoulos]]
BTD6 BlastapopoulosEliteBadge.png|Boss Event - Blastapopoulos - Elite
BTD6 BlastapopoulosEliteBadge.png|Boss Event - Blastapopoulos - Elite
BTD6 DiamondbackBadge.png|Boss Event - [[Diamondback]]
BTD6 DiamondbackEliteBadge.png|Boss Event - Diamondback - Elite
</gallery>
</gallery>


Line 360: Line 345:
File:BTD6 PhayzeEventIcon.png|[[Phayze]]
File:BTD6 PhayzeEventIcon.png|[[Phayze]]
File:BTD6 BlastapopoulosEventIcon.png|[[Blastapopoulos (BTD6)|Blastapopoulos]]
File:BTD6 BlastapopoulosEventIcon.png|[[Blastapopoulos (BTD6)|Blastapopoulos]]
File:BTD6 DiamondbackEventIcon.png|[[Diamondback]]
</gallery>
</gallery>


Line 370: Line 356:
BTD6 large phayze banner.png|[[Phayze]]
BTD6 large phayze banner.png|[[Phayze]]
BTD6 Blastapopoulos Banner.jpg|[[Blastapopoulos (BTD6)|Blastapopoulos]]
BTD6 Blastapopoulos Banner.jpg|[[Blastapopoulos (BTD6)|Blastapopoulos]]
BTD6 large diamondback Banner.png|[[Diamondback]]
</gallery>
</gallery>