Phayze: Difference between revisions

Redybird (talk | contribs)
Added the similar multiplier for Phayze as a reference. Also i added as a reference example for 1st tier of each form what it means in total, and how much Herald of Everfrost can deal large chunk of damage by skipping a reality shield
 
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{{distinguish|Phayze Bloon}}
{{BTD6 boss bloon info
{{BTD6 boss bloon info
|id=Phayze
|id=Phayze
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|theme=The Reality Warper
|theme=The Reality Warper
}}
}}
'''Phayze''', titled '''The Reality Warper''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v38.0|version 38.0]].<!--redlinks are only temporary...--> It is the fifth Boss Bloon added to ''BTD6'' and the second new boss following [[Lych]].
'''Phayze''', titled '''The Reality Warper''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 38.0|version 38.0]].<!--redlinks are only temporary...--> It is the fifth Boss Bloon added to ''BTD6'' and the second new boss following [[Lych]].


Phayze's boss battle focuses on [[Camo detection]] and moving Bloons closer to the exit. It has the properties of a [[Camo Bloon (BTD6)|Camo Bloon]] and periodically uses its Radar Jam ability to restore its Camo property if it is lost, temporarily disable [[tower buff]]s that grant [[Camo detection]], move nearby Bloons ahead, and give those Bloons the Camo property. Its Reality Shield gives it additional health and increases its speed until it is destroyed. Each time it loses a skull, it restores its Reality Shield, gains a brief speed boost, and spawns a portal that moves the spawning position for other Bloons. After the first skull, it also starts emitting an aura that slows all [[tower]]s on-screen, which gets stronger with each skull. At higher tiers, it has more health, its shield has more health, and it moves faster while shielded. '''Elite Phayze''' has even more health, moves even faster while shielded, slows nearby towers more, and its slow aura gets more powerful at higher tiers.
Phayze's boss battle focuses on [[Camo detection]] and moving Bloons closer to the exit. It has the properties of a [[Camo Bloon (BTD6)|Camo Bloon]] and periodically uses its Radar Jam ability to restore its Camo property if it is lost, temporarily disable [[tower buff]]s that grant [[Camo detection]], move nearby Bloons ahead, and give those Bloons the Camo property. Its Reality Shield gives it additional health and increases its speed until it is destroyed. Each time it loses a skull, it restores its Reality Shield, gains a brief speed boost, and spawns a portal that moves the spawning position for other Bloons. After the first skull, it also starts emitting an aura that slows all [[tower]]s on-screen, which gets stronger with each skull. At higher tiers, it has more health, its shield has more health, and it moves faster while shielded. '''Elite Phayze''' has even more health, moves even faster while shielded, slows nearby towers more, and its slow aura gets more powerful at higher tiers.
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==Mechanics==
==Mechanics==
{{for|general Boss Bloon mechanics in BTD6|Boss Bloon#Bloons TD 6}}
{{for|general Boss Bloon mechanics in BTD6|Boss Bloon#Bloons TD 6}}
<!--{{research needed|What is the radius of the slow aura and the Radar Jam pulling effect?}}-->
=== General ===
Phayze has the [[Camo Bloon (BTD6)|Camo]] property, granting it immunity from all attacks that cannot target Camo Bloons. Phayze's Camo property can be removed by any attacks that normally remove Camo; Phayze will be enveloped in a glowing red and blue aura to indicate its Camo being inactive.
 
===Reality Shield===
===Reality Shield===
Phayze starts each encounter with a '''Reality Shield'''. The health of the shield is equal to 25% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shield is active, Phayze moves significantly faster. The shield regenerates at each skull.
Phayze starts each encounter with a '''Reality Shield'''. The health of the shield is equal to 25% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player), with the exception of Elite Tier 5, where it's instead slightly more. While the shield is active, Phayze moves significantly faster. The shield fully regenerates at each skull.


===Radar Jam===
===Radar Jam===
Every 24 seconds, Phayze triggers its '''Radar Jam''' ability, which has the following effects:
Every 24 seconds, Phayze triggers its '''Radar Jam''' ability, which has the following effects:
*All [[tower buff]]s that grant [[Camo detection]] ([[Radar Scanner (BTD6)|Radar Scanner]], [[Etienne (BTD6)#UAV|UAV]], [[See Invisibility Potion]], etc) are disabled for 12 seconds, indicated by a glitching Camo Bloon icon above affected towers.
*All [[tower buff]]s that grant [[Camo detection]] ([[Radar Scanner (BTD6)|Radar Scanner]], [[Etienne (BTD6)#UAV|UAV]], [[See Invisibility Potion]], [[Ascended Shadow]], etc, except the [[Essence Of Phayze]] and [[One Monkey Army]] artifacts) to non-Paragons are disabled for 12 seconds, indicated by a glitching Camo Bloon icon above affected towers.
*Phayze regains its Camo property if it has been removed, and it cannot be removed for 12 seconds afterwards.
*Phayze regains its Camo property if it has been removed, and it cannot be removed or disabled for 12 seconds afterwards.
*Phayze pulls nearby Bloons that are behind it up to its position, and gives them the Camo property.
*Phayze pulls Bloons that are behind it up to its position, and gives them the Camo property if possible.


===Warp===
===Warp===
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===Slow aura===
===Slow aura===
Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached.
Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier.
 
===[[Boss Rush]]===
{{#lst:Boss Rush|Phayze}}


==Stats==
==Stats==
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![[Red Bloon (BTD6)|Red Bloon]] speed
![[Red Bloon (BTD6)|Red Bloon]] speed
|-
|-
|0.9
|0.8
|0.036×
|0.032×
|}
|}
===Normal===
===Normal===
{{BTD6 boss bloon speed
{{BTD6 boss bloon speed
|label=Speed (shielded)
|label=Speed (shielded)
|1.17
|1.04
|1.215
|1.08
|1.26
|1.12
|1.305
|1.16
|1.35
|1.2
}}
}}Reality Shield Layer is 25% of Normal Phayze Max HP (1x added on top of max HP) (Ex: A regular Tier 1 Phayze 19,000 HP){{BTD6 boss bloon health
{{BTD6 boss bloon health
|9500
|10000
|35000
|37500
|160000
|175000
|350000
|375000
|1450000
|1500000
}}
}}
{{BTD6 boss bloon health
{{BTD6 boss bloon health
|label=Reality Shield health
|label=Reality Shield health
|2500
|2375
|9375
|8750
|43750
|40000
|93750
|87500
|375000
|362500
}}
}}
{|class="wikitable stat" style="text-align:center"
{|class="wikitable stat" style="text-align:center"
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{{BTD6 boss bloon speed
{{BTD6 boss bloon speed
|label=Speed (shielded)
|label=Speed (shielded)
|1.305
|1.16
|1.35
|1.20
|1.395
|1.24
|1.44
|1.28
|1.485
|1.32
}}
{{BTD6 boss bloon health
|20000
|120000
|800000
|3200000
|16000000
}}
}}
{{BTD6 boss bloon health
{{BTD6 boss bloon health
|19000
|110000
|770000
|3100000
|15000000
}}Reality Shield Layer is 25% of Elite Phayze Max HP (1,5x added on top of max HP) (Ex: A Elite Tier 1 47,500 HP){{BTD6 boss bloon health
|label=Reality Shield health
|label=Reality Shield health
|5000
|4750
|30000
|27500
|200000
|192500
|800000
|775000
|4000000
|3875000
}}
}}
{|class="wikitable stat" style="text-align:center"
{|class="wikitable stat" style="text-align:center"
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==Round changes==
==Round changes==
When facing Phayze, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
When facing Phayze, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Blastapopoulos (BTD6)|Blastapopoulos]], and [[Diamondback]].
{| class="wikitable"
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=phayze}}
!Round
!Change
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
==Strategy==
{{main strategy}}Phayze is a trickster boss that will challenge concentrated defenses by its Warp ability and of course the camo detection will play an important part on the strategies used to defeat this boss.
{{main strategy}}
{{BTD6 last updated|52.2|section=y}}
Phayze is a unique boss that harms concentrated defenses with its Warp ability and severely weakens towers without innate Camo detection. Camo support (e.g. [[Radar Scanner (BTD6)|Radar Scanner]] and Level 8+ [[Etienne (BTD6)|Etienne]]) and decamo (e.g. [[Cleansing Foam (BTD6)|Cleansing Foam]], [[Submerge and Support (BTD6)|Submerge and Support]]) are invalidated by Radar Jam half of the time, making them fall short of ensuring the viability of towers without innate Camo.


The most important piece of advice before facing Phayze is to not rely on granting other towers camo decection (ex. [[Radar Scanner (BTD6)|Radar Scanner]], Level 8+ [[Etienne (BTD6)|Etienne]]) or stripping the camo property from Phayze (ex. [[Cleansing Foam (BTD6)|Cleansing Foam]], [[Submerge and Support (BTD6)|Submerge and Support]]) as the radar jam will make them useless preventing your towers from attacking Phayze half of the time. Instead opt for paths/crosspaths which will grant the tower itself camo detection, even if they don't are most common for Bosses (ex. using a 5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]] instead of 5-0-2).
In addition, regular Bloon spawns can pose great danger past Round 128, especially in Least Cash and Least Tiers. The late spawning point, plus the pulls from Radar Jam, will put Bloons very close to the exit, making leaks a constant threat. Fortified ZOMGs (or their children) and Fortified DDTs can easily make their way to the exit form this position. Threatening rounds with Fortified ZOMGs are 129, 131, 132, 133 and 135, and Fortified DDTs will appear in 128, 130, 135 and 138, necessitating additional defense or clever ability timing.


Common options to defend Tier 1 and 2 Phayze are towers with camo detection that can follow Phayze around the map after it warps or have infinite range like 0-2-5 [[Elite Defender (BTD6)|Elite Defender]], 0-5-2 [[Carrier Flagship (BTD6)|Carrier Flagship]], [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]],  [[M.A.D (BTD6)|M.A.D]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]].
For [[Boss Rush]], Phayze is manageable with towers that naturally detect Camo and focus on Boss damage, such as 0-3-2 [[MOAB SHREDR (BTD6)|MOAB SHREDR]]. Since early camo detection is expensive, the early-game is slow without [[Sauda (BTD6)|Sauda]]'s Leaping Sword to quickly pop early stages. Conventional Phayze damage such as [[M.A.D (BTD6)|M.A.D]] remains optimal towards later stages. [[Adora (BTD6)|Adora]] could assist 3-0-2 [[Sun Avatar (BTD6)|Sun Avatar]] armies if Phayze is popped fast enough with useful anti-Boss Relics.


In maps where the boss will stay or pass several times over the same spot (ex. [[In The Loop]], [[Four Circles]]), Tiers 1-3 can be defended by using several [[Bloonjitsu (BTD6)|Bloonjitsu]] / [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] or  3-0-2 [[Sun Avatar (BTD6)|Sun Avatars]] with usual buff/debuff towers ([[Berserker Brew (BTD6)|Berserker Brew]], [[Call to Arms (BTD6)|Call to Arms]], [[Jungle Drums (BTD6)|Jungle Drums]], [[Embrittlement (BTD6)|Embrittlement]], [[Glue Strike (BTD6)|Glue Strike]], [[Cripple MOAB (BTD6)|Cripple MOAB]] and [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if using ninjas).
== Update history ==
 
===General===
Tier 3 and higher can be defended with [[Paragon|Paragons]], all of them have camo detection and [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] and [[Goliath Doomship]] are capable of following Phayze around. Ascended Shadow deserves a honorific mention as it deals extra damage to Phayze as long the player doesn't remove its camo properties. On certain maps, a Degree 80+ Ninja Paragon is capable of defeating Tier 5 Elite Phayze alone.
{{BTD6 change list by name|Phayze|header level=4|disclaimer=y}}
 
During the last skull of Tier 5, if the player has not yet defeated Phayze while going into Round 128 or higher, they must pay attention to the regular Bloon spawns, as the late spawning point plus the pulls from Radar Jam will put Bloons very close to the exit making leaks a constant threat. Fortified ZOMGs (or their children) and Fortified DDTs can easily make their way to the exit form this position. Dangerous rounds presenting Fortified ZOMGs are 129, 131, 132, 133 and 135, and Fortified DDTs will appear in 128, 130, 135 and 138. So additional defenses or clever ability timing might be needed from such positions.
 
In [[Boss Rush]], the first pops of Phayze can be achieved by using [[Sauda (BTD6)|Sauda]], x-2-0 [[Monkey Ace (BTD6)|Monkey Aces]] and x-3-x or x-x-2 [[Spike Factory (BTD6)|Spike Factories]], constant buying and selling of towers is needed to keep damaging Phayze and defending the rest of the bloons, [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to handle regular Bloon spawns moving further and further into the track. Towards the mid-game, getting a [[M.A.D (BTD6)|M.A.D]] and spamming 3-0-2 [[Sun Avatar (BTD6)|Sun Avatars]] are good options and so are [[Merchantman (BTD6)|Merchantman]] / [[Favored Trades (BTD6)|Favored Trades]] with the intention of going into a Paragon for the endgame with [[Apex Plasma Master]] and [[Glaive Dominus]] being common options.


== Update history ==
===''[[Rogue Legends]]''===
{{BTD6 change list by name|Phayze}}
{{BTD6 change list by name|Phayze (Rogue Legends)|header level=4|hide header=y}}


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
BTD6 phayze normal menu.png|Normal Phayze in the boss menu
BTD6 phayze elite menu.png|Elite Phayze in the boss menu
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
File:BTD6 PhayzePortrait.png|Phayze
File:BTD6 PhayzePortrait.png|Phayze
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File:BTD6 large phayze banner.png|Banner
File:BTD6 large phayze banner.png|Banner
</gallery>
</gallery>
==In other languages==
{{langlist
|label=
|key=Phayze
|ar  =فايزي
|da  =Phayze
|de  =Phayze
|es  =Phayze
|es-la=Phayze
|fi  =Phayze
|fr  =Phayze
|it  =Phayze
|ja  =フェイジー
|ko  =페이즈
|nl  =Phayze
|no  =Phayze
|pl  =Phayze
|pt-br=Phayze
|ru  =Фейз
|sv  =Phayze
|th  =เฟย์ซี
|tr  =Phayze
|zh-cn=菲茨
|zh-tw=費斯
}}


==Navigation==
==Navigation==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}