Pet Rabbit: Difference between revisions
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{{Research|What about coop? Can you get 4 bunnies per geraldo? Can you buy 2 from each geraldo and get a bunny? How do bunny inheritances for go build work?}} | |||
{{BTD6 geraldo item info | {{BTD6 geraldo item info | ||
| id = PetRabbit | | id = PetRabbit | ||
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| description = Sometimes all you need is a super cute wee bunny pet! Or several! | | description = Sometimes all you need is a super cute wee bunny pet! Or several! | ||
| unlocked at = 10 | | unlocked at = 10 | ||
| cost = | | cost = 1750 | ||
| starting stock = 1 | | starting stock = 1 | ||
| max stock = 2 | | max stock = 2 | ||
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The '''Pet Rabbit''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It may be placed within Geraldo's range, and when 1-3 Pet Rabbits are purchased, they do nothing except walk around the map aimlessly. However once 4 Pet Rabbits have been purchased, they merge together into a Killer Rabbit which is a sub-tower of Geraldo capable of damaging Bloons all around the map. A maximum of 4 Pet Rabbits may be purchased. | The '''Pet Rabbit''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It may be placed within Geraldo's range, and when 1-3 Pet Rabbits are purchased, they do nothing except walk around the map aimlessly. However once 4 Pet Rabbits have been purchased, they merge together into a Killer Rabbit which is a sub-tower of Geraldo capable of damaging Bloons all around the map. A maximum of 4 Pet Rabbits may be purchased. | ||
Killer Rabbit deals [[Damage#Normal / Acid|Normal]] damage and is able to see [[Camo Bloon (BTD6)|Camo Bloons]]. It has infinite range and can see through walls. Killer Rabbit attacks by continuously charging itself into Bloons. Its attack has a cooldown of 0. | Killer Rabbit deals [[Damage#Normal / Acid|Normal]] damage and is able to see [[Camo Bloon (BTD6)|Camo Bloons]]. It has infinite range and can see through walls. Killer Rabbit attacks by continuously charging itself into Bloons. Its attack has a cooldown of 0.4 seconds, 15 pierce, and a base damage of 10 with +30 [[Ceramic damage]] and +30 [[MOAB-Class damage]]. Additionally, it gains 1 damage for every 2250 leak damage (not [[RBE]]) on the screen, with a maximum of 40 additional damage gained this way. | ||
== Strategy == | == Strategy == | ||
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{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{ | {{geraldo nav}} | ||