Last Resort: Difference between revisions
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'''Last Resort''' is | '''Last Resort''' is an [[Advanced]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|46.0}}. It is the revenge map of [[Resort]], set in a wintry version of that map with more obstacles and partially obscured by snow. | ||
==Layout== | ==Layout== | ||
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement. | Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement. The snow, however, does not block Line of Sight. | ||
Bloons take | Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the shortest path at their normal speed. | ||
==Strategy== | ==Strategy== | ||
Last Resort is a moderately difficult Advanced Map | Last Resort is a moderately difficult Advanced Map, being comparable in terms of difficulty to [[Midnight Mansion]] and [[Peninsula]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling only slightly faster than normal instead of 150% speed on 4n rounds. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1 center-col-2" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |[[File:BTD6 005-SpikeFactory.png|x50px]] | ||
|The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to large amounts of Bloons and blimps. To | |The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to tank large amounts of Bloons and blimps. To use it, place Perma-Spike as far right as possible on the top section, give it [[Jungle Drums (BTD6)|Jungle Drums]] and [[Berserker Brew (BTD6)|Berserker Brew]], and set it to [[Smart]]. | ||
|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] | |Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of [[Spear]], simplifies the early-game. His spellbook comes into full play in the mid-game, with [[Ember]] and [[Trample]] for dense rounds and [[Repel]], [[Frostbound]], and [[Ancestral Might]] for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and [[Overload]] removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike. | ||
|- | |- | ||
|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |[[File:BTD6 SaudaPortrait.png|x50px]] | ||
|The short length and fast Bloons of Last Resort makes stunning towers such as [[Relentless Glue (BTD6)|Relentless Glue]] much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense | |The short length and fast Bloons of Last Resort makes stunning towers such as [[Relentless Glue (BTD6)|Relentless Glue]] much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense utility throughout the game. In particular, Sword Charge has extreme power due to it sweeping across all 4 lanes on every activation and inflicting 4x damage to Bloons and blimps near the exit. In addition, she can be used to start the game in [[CHIMPS]] if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game. | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
{{ | <gallery> | ||
BTD6 Last Resort easter.png|Easter theme | |||
BTD6 Last Resort fireworks.png|Fireworks theme | |||
BTD6 Last Resort holiday.png|Holiday theme | |||
BTD6 Last Resort halloween.png|Halloween theme | |||
BTD6 Last Resort island statue.png|Island statue | |||
</gallery> | |||
==In other languages== | |||
{{BTD6 last updated|48.1|section=y}} | |||
{{langlist | |||
| key = LastResort | |||
| ar = الملاذ الأخير | |||
| da = Sidste udvej | |||
| de = Letzter Ausweg | |||
| es = La última oportunidad | |||
| es-la = Último recurso | |||
| fi = Jäätävä lomakohde | |||
| fr = Dernier Recours | |||
| it = Resort Ultima speranza | |||
| ja = ラストリゾート | |||
| ko = 최후의 리조트 | |||
| nl = Laatste toevlucht | |||
| no = Siste utvei | |||
| pl = Ostatnia deska ratunku | |||
| pt-br = Última Estância | |||
| ru = Последняя мера | |||
| sv = Sista utvägen | |||
| th = รีสอร์ทแห่งสุดท้าย | |||
| tr = Son Çare | |||
| zh-cn = 破釜沉舟 | |||
| zh-tw = 最後勝地 | |||
| ar note = Translation of the map name as based on an idiom. | |||
| da note = Translation of the map name as based on an idiom. | |||
| de note = Translation of the map name as based on an idiom. | |||
| es note = Translation of the map name as based on an idiom. Literally "The Ultimate Opportunity". | |||
| es-la note = Translation of the map name as based on an idiom. Literally "Ultimate Recourse". | |||
| fi note = "A Freezing Resort" | |||
| fr note = Translation of the map name as based on an idiom. | |||
| it note = "Last Hope Resort" | |||
| ja note = Transliteration of the map name. "リゾート" is a word meaning a vacation resort. | |||
| ko note = "Last Vacation Resort" | |||
| nl note = Translation of the map name as based on an idiom. | |||
| no note = Translation of the map name as based on an idiom. | |||
| pl note = Translation of the map name as based on an idiom. Literally "The Last Plank of Rescue". | |||
| pt-br note = "Final Vacation Resort" | |||
| ru note = Translation of the map name as based on an idiom. Literally "The Last Measure/Fate". | |||
| sv note = Translation of the map name as based on an idiom. | |||
| th note = "Final Vacation Resort" | |||
| tr note = Translation of the map name as based on an idiom. Literally "The Last Solution", colloquially speaking. | |||
| zh-cn note = Translation of the map name as based on an idiom. Literally "Breaking the (Cooking) Pots and Sinking the Boat", figuratively "Reaching the Point of No Return". | |||
| zh-tw note = "Final Scenic Spot" | |||
}} | |||
==References== | |||
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index] | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||