Giant Condor: Difference between revisions

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'''Giant Condor''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It commands a Giant Condor instead of a [[Golden Eagle]]. The Condor does more damage, consumes less pierce on MOABs, can pick up BFBs, can pick up DDTs if the Lead property is countered, and does +10 damage to MOAB-class.<!--Condor cannot do +10 damage to non-blimps when it scratches instead of grabs, Polavux popology not right; try setting reticle against infinite Ceramics with 1 spacing and watch the Ceramics take 2 damage, not become Zebras in one shot--> It cannot target Lead Bloons or DDTs without stripping Lead properties or having external lead-popping.
'''Giant Condor''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a giant condor instead of a golden eagle. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64.


Merging to a Power 64 Condor allows it to damage, but not grab, [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s. Power 64 Condor still cannot damage [[ZOMG (BTD6)|ZOMGs]].
The Giant Condor has its base damage increased from 1–3 to 2–6, consumes less pierce on MOABs, can pick up BFBs, can pick up DDTs if the Lead property is countered, and does +11 damage to [[MOAB-Class Bloon|MOAB-Class Bloons]]. It cannot target [[Lead Bloon (BTD6)|Lead Bloons]] or DDTs without stripping Lead properties or having external lead-popping.
 
Merging to a Power 64 Condor allows it to target and damage, but not grab, [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s. A Power 64 Condor still cannot affect [[ZOMG (BTD6)|ZOMGs]].


Giant Condor has the following pierce penalties:
Giant Condor has the following pierce penalties:
*Ceramic: +1
*[[Ceramic Bloon (BTD6)|Ceramic]]: +1
*MOAB: +14
*[[MOAB (BTD6)|MOAB]]: +14
*BFB: +29
*[[BFB (BTD6)|BFB]]: +29
*DDT: +29<!--this is separate because in-game code says they're not joined with BFBs-->
*[[DDT (BTD6)|DDT]]: +29<!--this is separate because in-game code says they're not joined with BFBs-->


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Beast Handler|004}}
{{BTD6 stat list by tiers|Beast Handler|004}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
Condor is one of the most potent support towers. Its power is especially immense on maps with multiple simultaneous lanes, such as [[Castle Revenge]], [[Quad]], and [[Bloody Puddles]], where it can move the vast majority of blimps into one lane and allow towers to concentrate damage far more efficiently. On single-lane maps, it still sees use through its standard support capabilities (which are also useful on multi-lane maps), being able to stall blimps (preferrably [[BFB (BTD6)|BFBs]]) for ability cooldowns and grab blimps near the exit back to the entrance. Target the reticle near the start of the desired lane so that towers focusing on that lane have as much time as possible to do damage and its stalling capability is maximized.
Condor is one of the most potent support towers. Its power is especially immense on maps with multiple simultaneous lanes, such as [[Castle Revenge]], [[Quad]], and [[Bloody Puddles]], where it can move the vast majority of blimps into one lane and allow towers to concentrate damage far more efficiently. On single-lane maps, it still sees use through its standard support capabilities (which are also useful on multi-lane maps), being able to stall blimps (preferrably [[BFB (BTD6)|BFBs]]) for ability cooldowns and grab blimps near the exit back to the entrance. Target the reticle near the start of the desired lane so that towers focusing on that lane have as much time as possible to do damage and its stalling capability is maximized.


Power 17 Condor is a sweet spot, thanks to it allowing Condor to grab a second BFB or [[DDT (BTD6)|DDT]] (the latter with Lead-popping support), and can be obtained by merging one [[Gyrfalcon]]. On maps with spread-out layouts, merging multiple Gyrfalcons is recommended for widespread and reliable intel. Power 41 is another sweet spot for Condor, allowing it to grab a third BFB or DDT, granting it increased flight speed, and granting it decreased grab and attack cooldown. The additional merges to Power 41 can be a mixture of Golden Eagles, [[Horned Owl]]s, and Gyrfalcons depending on the intel required, but it is never recommended to merge additional Giant Condors unless attempting to obtain [[Pouākai]].
Power 17 Condor is commonly used, since it's enough to pick a second BFB or targetable [[DDT (BTD6)|DDT]], and can be obtained by merging one [[Gyrfalcon]]. On maps with spread-out layouts, merging multiple Gyrfalcons is recommended for widespread and reliable intel. Power 41 allows pickup of a third BFB or DDT, in addition to better overall stats that make it better suited against dense groups of blimps. Power 41 can be acquired with a mixture of Golden Eagles, [[Horned Owl]]s, and Gyrfalcons depending on the intel required, but it is never recommended to merge additional Giant Condors unless attempting to obtain [[Pouākai]].


==Update history==
==Update history==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 004-BeastHandler.png|Portrait
BTD6 004-BeastHandler.png|Portrait