Strategy:Lych: Difference between revisions
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{{ | {{BTD6 last updated|49.2}}[[Lych]] is a unique boss in the sense it can counter strategies reliant on buffs and compact defenses. It also tests the player's ability to have enough damage to cover longer sections of the track or even other tracks by its soul and MOAB-Class resurrection abilities. It can also make the early game farming less efficient due Lych-Soul live stealing ability, forcing the player to conserve more lives during the first 40 rounds by buying more expensive defenses. | ||
This strategy page only covers dealing with Lych itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | |||
This strategy page | |||
== Normal Lych == | == Normal Lych == | ||
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* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] and a 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]] can deal with Lych and its spawns, is recommended to not use MOAB Eliminator's ability on Lych itself as it will trigger a skull immediately, making the Soul and the Resurrected MOABs a extreme threat if the abilities are down. Instead, let the MOAB Eliminator set to Strong damage Lych with its normal attack and use the abilities when the skull is reached. MOAB Eliminator will defeat the Soul immediately and the MOAB Assassin can deal with the MOABs. | ||
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] + 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also handle the entire defense if positioned correctly to quickly defeat the Soul and the MOABs just in the moment they spawn before they can leave the Tack Shooter's range. | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] + 2-0-4 [[Overdrive (BTD6)|Overdrive]] can also handle the entire defense if positioned correctly to quickly defeat the Soul and the MOABs just in the moment they spawn before they can leave the Tack Shooter's range. | ||
* 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
* 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | * 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | ||
* | {{Collapsible list|Tier 1 Lych can also be defended with: | ||
*2-0-5 [[Sub Commander (BTD6)|Sub Commander]], make sure it has vision of the entire track, although it can work on its own, it will perform even better when paired with a few 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] and/or [[Admiral Brickell (BTD6)|Admiral Brickell]]. 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used instead. | |||
* 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], {{BTD6 mk|Wingmonkey}} is recommended. | |||
* On longer or easier maps: 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and or enough 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bombs]] to cove the entire map. | |||
There are other tower combinations that can defeat Lych and its Soul, but will be overwhelmed by the normal spawns and the resurrected MOABS, so they will need additional support. The support can be from 1 to 3 towers that can handle regular spawns, defending or stalling MOABs, and camo detection. For example, 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] and 3-0-0 [[Submerge and Support (BTD6)|Submerge and Support]] can perform those tasks. In maps with multiple lanes, a 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] can be used to stall MOABs in those lines and let the helicopter or the main defense handle them eventually.|caption=Other options in case the towers listed above are not available}}{{Clear}} | |||
=== Tier 2 === | === Tier 2 === | ||
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* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range. | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range. | ||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with several 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. | * 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with several 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. | ||
{{Collapsible list|In a similar way to Tier 1, there are many other towers and combinations can defeat Lych and the Soul on their own but need support for the resurrected MOABs and the regular spawns (like Round 63), some examples are: | |||
In a similar way to Tier 1, there are many other towers and combinations can defeat Lych and the Soul on their own but need support for the resurrected MOABs and the regular spawns (like Round 63), some examples are: | |||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. | ||
* 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | * 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | ||
* 5-2-0 [[Golden Justice]] | |||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. | ||
* 4× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], use their abilities on pairs, first to trigger the skull, second for the soul. | * 4× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], use their abilities on pairs, first to trigger the skull, second for the soul. | ||
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* 0-2-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | * 0-2-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | ||
* 5-2-0 [[Archmage (BTD6)|Archmage]]. | * 5-2-0 [[Archmage (BTD6)|Archmage]]. | ||
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]]. | * 2-0-3 [[Dark Knight (BTD6)|Dark Knight]].|caption=Other options in case the towers listed above are not available}}{{Clear}} | ||
=== Tier 3 === | === Tier 3 === | ||
Very few single tower defenses can handle Lych at this point including: | Very few single tower defenses can handle Lych at this point including: | ||
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* Degree 20+ [[Ascended Shadow]]. | * Degree 20+ [[Ascended Shadow]]. | ||
* Degree 40+ [[Master Builder]], is possible to be done at Degree 20 if the Paragon is prepared in the previous tier for the self-ultraboost effect, Sentry Paragon micro is required. | * Degree 40+ [[Master Builder]], is possible to be done at Degree 20 if the Paragon is prepared in the previous tier for the self-ultraboost effect, Sentry Paragon micro is required. | ||
* Degree 20+ [[Mega Massive Munitions Factory]], if placed at the back of the track to prepare a large spike pile, don't use the Controlled Burst ability as Lych can steal it. | |||
* Degree 1+ [[Goliath Doomship]]. | * Degree 1+ [[Goliath Doomship]]. | ||
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* [[Apex Plasma Master]]: Degree 40 for two paragon defenses, no recommended solo. | * [[Apex Plasma Master]]: Degree 40 for two paragon defenses, no recommended solo. | ||
* [[Crucible of Steel and Flame]] and [[Glaive Dominus]]: Degree 20, 80 if used alone. | * [[Crucible of Steel and Flame]] and [[Glaive Dominus]]: Degree 20, 80 if used alone. | ||
* [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]], [[Magus Perfectus]], [[Master Builder]]: Degree 20, 40 solo. | * [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]], [[Magus Perfectus]], [[Master Builder]], [[Mega Massive Munitions Factory]]: Degree 20, 40 solo. | ||
* [[Goliath Doomship]]: Degree 1, 20 solo. | * [[Goliath Doomship]]: Degree 1, 20 solo. | ||
* A [[VTSG]] can be used in place of any paragon. | * A [[VTSG]] can be used in place of any paragon. | ||
=== Tier 5 === | ===Tier 5=== | ||
In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]] | In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]], [[Crucible of Steel and Flame]], and even [[Glaive Dominus]], as the required degrees might be too high. Then choose between 4 of the following options (or 3 with 20 more degrees per Paragon): | ||
* Degree 80+ | * Degree 80+ Apex Plasma Master. | ||
* Degree 80+ | * Degree 80+ Crucible of Steel and Flame. | ||
* Degree 60+ | * Degree 60+ Glaive Dominus. | ||
* Degree 40+ [[Nautic Siege Core]]. | * Degree 40+ [[Nautic Siege Core]]. | ||
* Degree 40+ [[Navarch of the Seas]]. | * Degree 40+ [[Navarch of the Seas]]. | ||
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* Degree 40+ [[Ascended Shadow]]. | * Degree 40+ [[Ascended Shadow]]. | ||
* Degree 40+ [[Master Builder]], micro the Sentry Paragons, is preferable to get it several rounds before so the self-ultraboost can start getting some stacks. | * Degree 40+ [[Master Builder]], micro the Sentry Paragons, is preferable to get it several rounds before so the self-ultraboost can start getting some stacks. | ||
* Degree 40+ [[Mega Massive Munitions Factory]], at the back of the track so it can save a pile of spikes and also catch Lych-Soul if needed. | |||
* Degree 20+ [[Goliath Doomship]], 80 can defeat Lych by their own. | * Degree 20+ [[Goliath Doomship]], 80 can defeat Lych by their own. | ||