Talk:City Level: Difference between revisions
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== Strategy? == | |||
Would it ever be worth it to NOT level up the city? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 06:33, 8 July 2026 (UTC) | |||
:no [[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 12:54, 8 July 2026 (UTC) | |||
::Why not? Not leveling up can let yourself matchmake CT with less experienced players, well to a certain point. Some video games actually make it favorable to not leveling up an account for a while because it restricts enough to promote a certain playstyle to grind a specific resource before being ready to take on harder game goals. Does BMC ever involve any of that? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 14:23, 8 July 2026 (UTC) | |||
:::CT matchmaking barely matters here, if you don't win it you just don't win the city cash for those two/three days, it's a minor setback at worst. [[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 14:29, 8 July 2026 (UTC) | |||
::::What about resource grinding like MK and Events? [[User:Qwertyxp2000|Qwertyxp2000]] ([[User talk:Qwertyxp2000|talk]]) 14:32, 8 July 2026 (UTC) | |||
:::::Resource grinding is not as impactful in this game because all of them don't matter in the long run. Bloonstones are purely quality of life, city cash has a limit to its effectiveness, and Monkey Knowledge has massive xp curves to completely discourage grinding it. [[User:Planterror|Planterror]] ([[User talk:Planterror|talk]]) 14:34, 8 July 2026 (UTC) | |||