Strategy:Finn (BATTD): Difference between revisions
Added round skip on the title of the big hearted hero section so it's more clear why there's an entire build for an upgrade that looks like garbage |
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{{lede image|BATTD_TowerPortraitFinn.png|200px}} | {{lede image|BATTD_TowerPortraitFinn.png|200px}} | ||
[[Finn (BATTD)|Finn]] is initially | [[Finn (BATTD)|Finn]] is initially an early-game character that can help clear the early rounds, but struggles once [[MOAB (BATTD)|MOABs]] appear. However, he can also be used for boosting [[Missile]] through his [[Bound by Word]] when made permanent with [[Royal Promise]], or skip upwards of hundreds of rounds with [[Big Hearted Hero]] once he reaches level 7. | ||
==Builds== | ==Builds== | ||
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===Income=== | ===Income=== | ||
Starting out, Finn is the only sword user the player will have, and he is far more effective for an eco build than [[Jake (BATTD)|Jake]]. As other suitable characters for an eco build cannot be acquired too easily, Finn is the most reliable choice for an eco build. Even before acquiring trinkets, the player can use [[Bro Fist]] for extra cash per round. The first priority for setting up this build should be [[Thief King's Dagger]] since it will generate income simply from Finn attacking. It is highly recommended that pierce and damage buffs are minimized in favor of Attack Speed so that Finn can generate as much cash as possible by attacking more. Afterwards, other income trinkets can be pursued for boosting the potency of this build. Later on, when the player acquires [[C4 Charlie (BATTD)|C4 Charlie]] or [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]], it is generally recommended that they are used for income instead, as Finn can be utilized either for high DPS or once he reaches level 7, for round skipping. | Starting out, Finn is the only sword user the player will have, and he is far more effective for an eco build than [[Jake (BATTD)|Jake]]. As other suitable characters for an eco build cannot be acquired too easily, Finn is the most reliable choice for an eco build. Even before acquiring trinkets, the player can use [[Bro Fist]] for extra cash per round. The first priority for setting up this build should be [[Thief King's Dagger]] since it will generate income simply from Finn attacking. It is highly recommended that pierce and damage buffs are minimized in favor of Attack Speed so that Finn can generate as much cash as possible by attacking more. Afterwards, other income trinkets can be pursued for boosting the potency of this build. Later on, when the player acquires [[C4 Charlie (BATTD)|C4 Charlie]] or [[Warrior Bubblegum (BATTD)|Warrior Bubblegum]], it is generally recommended that they are used for income instead, as Finn can be utilized either for high DPS or once he reaches level 7, for round skipping. Furthermore, once Finn reaches level 10, he gains +1 base damage, which makes him much worse for income, making him similar with a pre-level 10 [[Dungeon Finn (BATTD)|Dungeon Finn]] eco build. | ||
Recommended loadout: | Recommended loadout: | ||
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===[[Missile]]=== | ===[[Missile]]=== | ||
If the player has Missile, it synergizes well with Finn's [[Bound by Word]] as it is the only character upgrade that affects Missile, which when made permanent with [[Royal Promise]], makes him the best character for the Missile, letting him clear out MOABs with ease and heavily damaging the [[BAD (BATTD)|BAD]]. With this build, it is highly recommended that attack speed trinkets and weapons, such as [[Finn Sword]] and [[Baker's Shard]], are stacked in addition with the Missile, for making the Missile attack as often as possible. Although the Missile is the primary source of damage for Finn, his melee attacks still contribute a fair amount of damage. His main downsides are that he needs [[Princess Bubblegum (BATTD)|Princess Bubblegum]] for this build performing at a viable level, the Missile cannot immediately attack bloons that are too near the start or end of a track, and that besides his sword swipes, his attacks are primarily single-target focused when more than one BAD is on screen. | If the player has Missile, it synergizes well with Finn's [[Bound by Word]] as it is the only character upgrade that affects Missile, which when made permanent with [[Royal Promise]], makes him the best character for the Missile, letting him clear out MOABs with ease and heavily damaging the [[BAD (BATTD)|BAD]]. With this build, it is highly recommended that attack speed trinkets and weapons, such as [[Finn Sword]] and [[Baker's Shard]], are stacked in addition with the Missile, for making the Missile attack as often as possible. | ||
Although the Missile is the primary source of damage for Finn, his melee attacks still contribute a fair amount of damage. His main downsides are that he needs [[Princess Bubblegum (BATTD)|Princess Bubblegum]] for this build performing at a viable level, the Missile cannot immediately attack bloons that are too near the start or end of a track, and that besides his sword swipes, his attacks are primarily single-target focused when more than one BAD is on screen. | |||
Recommended loadout: | Recommended loadout: | ||
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During seasonal events with special rewards at the end for protecting a crate, losing or activating a preventative measure for a Game Over will not actually destroy the crate. Thus, Royal Promise can be used as a way of activating Big Hearted Hero, but instead of leaking two bloons, all remaining bloons in a round must be cleaned up quickly after breaking Royal Promise. This can be done with [[Hot Dog Knights]] or by simply letting the bloons reach Finn. | During seasonal events with special rewards at the end for protecting a crate, losing or activating a preventative measure for a Game Over will not actually destroy the crate. Thus, Royal Promise can be used as a way of activating Big Hearted Hero, but instead of leaking two bloons, all remaining bloons in a round must be cleaned up quickly after breaking Royal Promise. This can be done with [[Hot Dog Knights]] or by simply letting the bloons reach Finn. | ||
This build discounts Finn (and PB) as much as possible to make performing the skip as simple as possible, especially during seasonal events. Alternatively, the eco loadout can be used instead, namely for Send in the Clones where affording the skip is harder. | |||
Recommended loadout: | Recommended loadout: | ||