User:IapIac/Things: Difference between revisions
Created page with "__NOTOC__ Here're things not suitable for main namespace (and yeah, nk's official forums) but I think it is necessary to say... ==Great white thrash interval== This is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. ===Some important version history=== ====36.0==== The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Yeah the interval couldn't be buffed. The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s..." |
lol |
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===Some important version history=== | ===Some important version history=== | ||
====36.0==== | ====36.0==== | ||
The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. | The interval was 0.3s when dragging, BUT, when latching onto the target, it thrashes every frame, EVERY. Also the interval couldn't be buffed. | ||
The <code>rate</code> is 0.6s for T3 (to match T2 I think), 1.1s for T4, 1.0s for T5. | The <code>rate</code> is 0.6s for T3 (to match with T2 I think), 1.1s for T4, 1.0s for T5. | ||
Note that <code>rate</code> usually is attack cooldown. | Note that <code>rate</code> usually is attack cooldown. | ||
;36.1 | |||
The | The interval when latching changed to 0.3s (18 frames). | ||
;37.0 | |||
The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged. | The interval can be buffed by <code>rate</code>, <code>cooldownScaleRange</code> was 0.38 for T3&T4. T5 unchanged. | ||
But the <code>rate</code> was unchanged. This caused great white thrashed too fast, 0.6x at min power and 0.22x at max power. | |||
The interval in the code is still 0.3, for both situation. | |||
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged. | |||
;37.2 | |||
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power). | |||
;50.0 | |||
Base Thrash cooldown while latching increased: 0.3s -> 0.6s. Formula of thrash cooldown is also changed. | |||
===How I found them=== | ===How I found them=== | ||
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So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :) | So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :) | ||
Recently (Dec | <del>Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power, while I thought it was 1.1. Then I found (DO NOT ask me how) that there's a <code>Piranha</code> tower in the <code>GameModel</code> and its <code>rate</code> is 0.6, which equals the attack cooldown of piranha. So I modded it to 1.0, then the function returns 1.1, and actual thrash interval is 0.33s at min level... What the hell...</del> | ||
<del>NKode OP.</del> | |||
OK in v50.0, the formula is changed by changing the function for getting rate multiplier, it is 1.0 at min beast power. LOL. | |||
==Things that not (properly) implemented in game== | |||
As of 54.x. | |||
===Golden Bloon speed=== | |||
There is <code>"speedIncreaseWhenDamaged": 2.5</code> in the code but I saw it was 3× speed. I changed it to <code>100</code> but it was still 3× speed... | |||
==={{BTD6 mk|Master Defender}}=== | |||
This might intentionally reduce the ability cooldown by 50% (<code>"cooldownPercentageReduction": 0.5</code>), but it is 2.5s cooldown in game. Then I changed it to <code>0.6</code> with mod and it was 0.16× cooldown. So it reduces TWICE, and stacks multiplicatively. | |||