Strategy:Vortex (BTD6): Difference between revisions

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{{BTD6 last updated|46.3}}[[Vortex (BTD6)|Vortex]] is a boss that challenges compact and close-range defenses by using its speed and stun mechanics while also forcing the player to either damage it very quickly so it stays in range of the attacking towers or have defenses with global range or spread across the map to deal damage as it travels along the path.  Compared with other bosses, its mechanics are quite simple and the main difficulty will come from the stun mechanic and the Bloon speed boost.
{{BTD6 last updated|50.2}}[[Vortex (BTD6)|Vortex]] is a boss that challenges compact and close-range defenses by using its speed and stun mechanics while also forcing the player to either damage it very quickly so it stays in range of the attacking towers or have defenses with global range or spread across the map to deal damage as it travels along the path.  Compared with other bosses, its mechanics are quite simple and the main difficulty will come from the stun mechanic and the Bloon speed boost.


This strategy page only covers dealing with Vortex itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
This strategy page only covers dealing with Vortex itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
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* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 4× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]].
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or 4× 0-4-0 [[MOAB Assassin (BTD6)|MOAB Assassin]].
* 5-2-0 [[The Blazing Sun]], can even be stunned by Vortex and still clear it.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]].
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]] or 2× 2-0-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]].
* 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]].
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]].
* Enough 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]] to cover the entire track while avoiding having multiple of them being stunned at the same time.
{{Collapsible list|Tier 1 Vortex can also be defended with:
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or or 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], make sure they vision of the entire track.
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or or 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], make sure they vision of the entire track.
* 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]] with {{BTD6 mk|Wingmonkey}}.
* 4× 4-0-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]] with {{BTD6 mk|Wingmonkey}}.
* 2× 2-0-4 [[Comanche Defense (BTD6)|Comanche Defense]].
* 2× 2-0-4 [[Comanche Defense (BTD6)|Comanche Defense]].
* Enough 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]] to cover the entire track while avoiding having multiple of them being stunned at the same time.
* On a higher price 0-5-2 [[Perma Charge (BTD6)|Perma Charge]], 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] , 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] can be used.
* On a higher price 0-5-2 [[Perma Charge (BTD6)|Perma Charge]], 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] , 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] can be used.
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]], the stun is not long enough yet to prevent those towers from depleting Vortex's health before it can escape.
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 4-0-0 [[Embrittlement (BTD6)|Embrittlement]], the stun is not long enough yet to prevent those towers from depleting Vortex's health before it can escape.|caption=Other options in case the towers listed above are not available}}{{Clear}}


=== Tier 2 ===
=== Tier 2 ===
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* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]].
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]].
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with a some 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], will perform better with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough, otherwise more submarines can be used.
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough, otherwise more submarines can be used.
* 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]].
* 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]].
* 1-5-0 [[M.A.D (BTD6)|M.A.D]].
* 1-5-0 [[M.A.D (BTD6)|M.A.D]].
* 1-0-5 [[Master Bomber (BTD6)|Master Bomber]].
{{Collapsible list|Tier 1 Vortex can also be defended with:
* 2-5-0 [[Golden Justice]], make sure to use the Marked to Pop ability on Vortex and depending on the position a range boost from a top path Village might be useful.
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with a some 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], will perform better with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 2-0-5 [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]].
* 2-0-5 [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]].
* 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]].
* 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]].
* 1-0-5 [[Master Bomber (BTD6)|Master Bomber]].
* Compact defense like 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrive]] or 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× 0-1-4 [[Poplust (BTD6)|Poplust]], combine those with a 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] or another debuff tower.|caption=Other options in case the towers listed above are not available}}{{Clear}}
* Compact defense like 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrive]] or 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× 0-1-4 [[Poplust (BTD6)|Poplust]], combine those with a 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] or another debuff tower.
 
=== Tier 3 ===
=== Tier 3 ===


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* Degree 20+ [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] or [[Master Builder]].
* Degree 20+ [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] or [[Master Builder]].
* Degree 1+ [[Magus Perfectus]] or [[Goliath Doomship]].
* Degree 1+ [[Magus Perfectus]] or [[Goliath Doomship]].
* [[Mega Massive Munitions Factory]] is not recommended against Vortex due its Storm Pulse ability that can clear the mines, especially if they are stacked on a single place.


== Elite Vortex ==
== Elite Vortex ==
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=== Tier 1 ===
=== Tier 1 ===


* 5-2-0 [[The Blazing Sun]], using a simple range boost like a 0-0-0 [[Monkey Village (BTD6)|Monkey Village]] can be useful depending on the map and position so it can avoid being stunned.
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]].
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]].
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 6× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] or other debuff tower (ex. [[Glue Strike (BTD6)|Glue Strike]])  
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 6× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] or other debuff tower (ex. [[Glue Strike (BTD6)|Glue Strike]])  
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=== Tier 4 ===
=== Tier 4 ===
In preparation for this tier is recommended to sell [[Apex Plasma Master]] or [[Glaive Dominus]] for farming setup as they can't deal enough damage to Vortex before getting stunned and there are other single Paragon solutions that work very well against Tier 4. [[Nautic Siege Core]], [[Ascended Shadow]], [[Master Builder]] (if allowed to overclock for some rounds) and [[Magus Perfectus]] can clear this tier at Degree 20+. [[Navarch of the Seas]] alone is not recommended because it struggles in the same way [[Crucible of Steel and Flame]] does for Tier 3, it relies a lot on its close range attack to be effective.
In preparation for this tier is recommended to sell [[Apex Plasma Master]] or [[Glaive Dominus]] for farming setup as they can't deal enough damage to Vortex before getting stunned and there are other single Paragon solutions that work very well against Tier 4. [[Nautic Siege Core]], [[Ascended Shadow]], [[Master Builder]] (if allowed to overclock for some rounds) and [[Magus Perfectus]] can clear this tier at Degree 20+. [[Navarch of the Seas]] alone is not recommended because it struggles in the same way [[Crucible of Steel and Flame]] does for Tier 3, it relies a lot on its close range attack to be effective. [[Mega Massive Munitions Factory]] is not recommended at all against Vortex due its Storm Pulse ability that can clear the mines, specially if they are stacked on a single place.


=== Tier 5 ===
=== Tier 5 ===
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* Vortex [[Vortex (BTD6)|modifies some rounds]] in the early game, but they are mostly irrelevant, the actual threat comes from the speed boost Bloons usually get during [[Boss Bloon Event|Boss Bloon Events]] that feature it, requiring better defenses in the early game to avoid leaking too many lives, or defending against faster [[DDT (BTD6)|DDTs]] in the late game, is recommended to use a safety tower like 2-5-0 [[Perma-Spike (BTD6)|Perma-Spike]] or a 5-2-0 [[Super Mines (BTD6)|Super Mines]] in the back just in case.
* Vortex [[Vortex (BTD6)|modifies some rounds]] in the early game, but they are mostly irrelevant, the actual threat comes from the speed boost Bloons usually get during [[Boss Bloon Event|Boss Bloon Events]] that feature it, requiring better defenses in the early game to avoid leaking too many lives, or defending against faster [[DDT (BTD6)|DDTs]] in the late game, is recommended to use a safety tower like 2-5-0 [[Perma-Spike (BTD6)|Perma-Spike]] or a 5-2-0 [[Super Mines (BTD6)|Super Mines]] in the back just in case.
* Extreme caution is needed in multi-lane maps as the speed boost Bloons recieve from Vortex does not fade and the Bloons will traverse the entire path in a very short amount of time. Better defenses are needed to deal with this, or even better, stalling towers can be used like [[Super Glue (BTD6)|Super Glue]] or [[Bloon Crush (BTD6)|Bloon Crush]]. The speed boost doesn't matter if the Bloons can't move in the fist place.
* Extreme caution is needed in multi-lane maps as the speed boost Bloons recieve from Vortex does not fade and the Bloons will traverse the entire path in a very short amount of time. Better defenses are needed to deal with this, or even better, stalling towers can be used like [[Super Glue (BTD6)|Super Glue]] or [[Bloon Crush (BTD6)|Bloon Crush]]. The speed boost doesn't matter if the Bloons can't move in the fist place.
== ''Rogue Legends'' ==
In regular campaigns Vortex can be defended by towers attacking from afar, these include most Military towers, with [[Full Auto Rifle (BTD6)|Full Auto Rifle]], [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]] or [[Comanche Defense (BTD6)|Comanche Defense]] being common examples, so players should recruit one as soon they know they will face Vortex at the Final Boss tile. Other options include range boosts from Artifacts on towers that already have decent range like [[Super Monkey (BTD6)|Super Monkeys]], [[Arcane Spike (BTD6)|Arcane Spike]], [[Arctic Knight]] or [[Twin Sixes]] to avoid being stunned as much as possible. If the player can't find those towers, the player can split their defense in two parts, one for attacking the boss with whatever is available and the second to defend the regular spawns.
On Freeplay, DPS is rarely an issue, so the only problem about Vortex are the stuns, specially on the harder maps where towers need to be placed close to the Boss or where the slipstream can make DDTs extremely dangerous. Split defenses and Spike Factories at the exits are recommended. Vortex cannot appear on Mini-Boss tiles due not having a Boss Rush variant.


== Gallery ==
== Gallery ==
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