Strategy:Phayze: Difference between revisions

Elite done. Phayze is difficult when you are not fighting it in Beginner maps.
 
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{{BTD6 last updated|46.3}}
{{BTD6 last updated|50.2}}


[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability.
[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability.
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* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use Darkshift to chase Phayze around.
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]], use Darkshift to chase Phayze around.
* 4-0-2 [[Bloonjitsu (BTD6)|Bloonjitsu]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
* 4-0-2 [[Bloonjitsu (BTD6)|Bloonjitsu]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
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=== Tier 2 ===
=== Tier 2 ===
Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point.
Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point.


* 2-5-0 [[Golden Justice]] on open maps. Make sure to mark Phayze by using Marked to Pop ability with its targeting set to Strong. Range boosts like Take Aim and [[Primary Mentoring (BTD6)|Primary Mentoring]] are recommended.
* 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]].
* 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]].
* 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]].
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* 2-0-4 [[Dark Champion (BTD6)|Dark Champion]].
* 2-0-4 [[Dark Champion (BTD6)|Dark Champion]].
* 5-0-2 [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
* 5-0-2 [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] with some 0-3-2 [[Shinobi Tactics (BTD6)|Shinobi Tactics]] if Phayze can stay long enough in their range.
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=== Tier 3 ===
=== Tier 3 ===
Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) at this point, specially on spam strategies, which also benefit from a 4-X-X [[Sun Temple (BTD6)|Sun Temple]] with only Support sacrifices.
Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) at this point, especially on spam strategies, which also benefit from a 4-X-X [[Sun Temple (BTD6)|Sun Temple]] with only Support sacrifices.


* [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] + [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam if Phayze can stay long enough in their range.
* [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] + [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam if Phayze can stay long enough in their range.
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* 3-0-2 [[Sun Avatar (BTD6)|Sun Avatar]] spam.
* 3-0-2 [[Sun Avatar (BTD6)|Sun Avatar]] spam.
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]].
* 2-0-5 [[Legend of the Night (BTD6)|Legend of the Night]].
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Any [[Paragon]] has the damage needed to clear this Tier, however only [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are typically affordable at this point. Dart and Boomerang Paragon should be able to defeat Phayze before it gets out of range, even at Degree 1 except in really bad map situations. Tack Paragon should not be used due lack of camo detection but if there is no other option, it should be paired with towers that can remove the camo property from Phayze.
Any [[Paragon]] has the damage needed to clear this Tier, however only [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] are typically affordable at this point. Dart and Boomerang Paragon should be able to defeat Phayze before it gets out of range, even at Degree 1 except in really bad map situations. Tack Paragon should not be used due lack of camo detection but if there is no other option, it should be paired with towers that can remove the camo property from Phayze.
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=== Tier 5 ===
=== Tier 5 ===
A second Paragon is recommended but not needed if the one for Tier 4 is strong enough. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can be used at Degree 40+ to cover more track, but Tack Paragon should be paired with Ascended Shadow for camo detection (it is unaffected by Phayze's Radar Jam). [[Magus Perfectus]], [[Master Builder]] (if allowed to self utlraboost for a few rounds) and [[Goliath Doomship]] can defeat Phayze at Degree 1 with good micro for the former two.  
A second Paragon is recommended but not needed if the one for Tier 4 is strong enough. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can be used at Degree 40+ to cover more track, but Tack Paragon should be paired with Ascended Shadow for camo detection (it is unaffected by Phayze's Radar Jam). [[Magus Perfectus]], [[Master Builder]] (if allowed to self utlraboost for a few rounds) and [[Goliath Doomship]] can defeat Phayze at Degree 1 with good micro for the former two.  
[[Mega Massive Munitions Factory]] can defeat it at Degree 1 in very long maps to allow Spikeageddon ability to take all but one of the skulls while being out of range and finish it with its regular spikes when it gets into range. Otherwise it needs Degree 40+ to defeat the boss with no help at all in maps of around 20+ [[RBS]] in Medium difficulty. But in that case is better to go for  [[Goliath Doomship]] instead or leave it at Degree 1 at the back of the track to pop any Bloon that reaches the exit.


== Elite Phayze ==
== Elite Phayze ==
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* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] Make sure the towers that are giving vision to the subs can see camo natively like a 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]] / [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]].
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] Make sure the towers that are giving vision to the subs can see camo natively like a 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]] / [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]].
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough.
* 2× 0-4-0 [[First Strike Capability (BTD6)|First Strike Capability]] if the map is long enough.
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If possible, support those towers with a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and a 2-X-X [[Jungle Drums (BTD6)|Jungle Drums]], specially in shorter maps.
If possible, support those towers with a 4-2-0 [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and a 2-X-X [[Jungle Drums (BTD6)|Jungle Drums]], specially in shorter maps.
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* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] + 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] or 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] + 3-0-2 [[Destroyer (BTD6)|Destroyer]] spam, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] + 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] or 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] + 3-0-2 [[Destroyer (BTD6)|Destroyer]] spam, specially when paired with [[Admiral Brickell (BTD6)|Admiral Brickell]].
* 0-2-5 [[Flying Fortress (BTD6)|Flying Fortress]].
* 0-2-5 [[Flying Fortress (BTD6)|Flying Fortress]].
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A single tower solution is not recommended in shorter maps as they might not damage Phayze fast enough before it reaches the exit. Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) if affordable, specially on spam strategies
A single tower solution is not recommended in shorter maps as they might not damage Phayze fast enough before it reaches the exit. Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) if affordable, specially on spam strategies


=== Tier 3 ===
=== Tier 3 ===
A [[Paragon]] is heavily recommended at this point, however, the cheaper Paragons don't have a a particularly good matchup against Phazye. As, depending on the map, [[Apex Plasma Master]] and [[Glaive Dominus]] might not be able to defend alone as the Boss can get out of range and [[Crucible of Steel and Flame]] lacks camo detection which can't be reliably overcome at this point. So in those circumstances, if the player has farmed well enough or is able to ignore Phayze for a few rounds, it might be more reliable to skip the Primary Paragons in the first place and go straight for a [[Nautic Siege Core]] or [[Ascended Shadow]]. If this is not possible, then a combination of the Tier 2 towers can account for the missing damage. Any Paragon at Degree 1 is able to deafeat Tier 3, but it is more reliable to get at least Degree 20+.
A [[Paragon]] is heavily recommended at this point, however, the cheaper Paragons don't have a a particularly good matchup against Phazye. As, depending on the map, [[Apex Plasma Master]] and [[Glaive Dominus]] might not be able to defend alone as the Boss can get out of range and [[Crucible of Steel and Flame]] lacks camo detection which can't be reliably overcome at this point. So in those circumstances, if the player has farmed well enough or is able to ignore Phayze for a few rounds, it might be more reliable to skip the Primary Paragons in the first place and go straight for a [[Nautic Siege Core]] or [[Ascended Shadow]]. If this is not possible, then a combination of the Tier 2 towers can account for the missing damage. Any Paragon at Degree 1 is able to deafeat Tier 3 (except [[Mega Massive Munitions Factory]] due short range and Phayze's warp), but it is more reliable to get at least Degree 20+.


=== Tier 4 ===
=== Tier 4 ===
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* Degree 20+ [[Goliath Doomship]], can defeat Phayze alone at Degree 80+.
* Degree 20+ [[Goliath Doomship]], can defeat Phayze alone at Degree 80+.
* [[VTSG]] (with 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible).
* [[VTSG]] (with 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible).
* [[Mega Massive Munitions Factory]] is not recommended for directly damaging Phayze as with its short range combined with Phayze's Warp means it won't stay on the Paragon's range for long, and the only way to damage it from afar is via the Spikeaggedon ability which will always require 2 charges to lay out a new set of mines as some of them will never get triggered as they will fall behind Phayze's portal. This paragon can still be used at Degree 1+ at the end of the track to catch any Bloon that might try to leak, but all other paragons should be 20 degrees higher as it was a 3 Paragon setup.


For 3 paragons, or in a shorter map Paragons might need 20 more Degrees to beat Phayze. A [[Support Chinook (BTD6)|Support Chinook]] is useful to move a tower like [[Super Brittle (BTD6)|Super Brittle]] around.
For 3 paragons, or in a shorter map Paragons might need 20 more Degrees to beat Phayze. A [[Support Chinook (BTD6)|Support Chinook]] is useful to move a tower like [[Super Brittle (BTD6)|Super Brittle]] around.


== Boss Rush ==
== Boss Rush ==
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{{incomplete|More info is needed, the info here was copied from the main article before the strategy section there was shortened.}}
In [[Boss Rush]], the first pops of Phayze can be achieved by using [[Sauda (BTD6)|Sauda]], x-2-0 [[Monkey Ace (BTD6)|Monkey Aces]] and x-3-x or x-x-2 [[Spike Factory (BTD6)|Spike Factories]], constant buying and selling of towers is needed to keep damaging Phayze and defending the rest of the bloons, [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to handle regular Bloon spawns moving further and further into the track. Towards the mid-game, getting a [[M.A.D (BTD6)|M.A.D]] and spamming 3-0-2 [[Sun Avatar (BTD6)|Sun Avatars]] are good options and so are [[Merchantman (BTD6)|Merchantman]] / [[Favored Trades (BTD6)|Favored Trades]] with the intention of going into a Paragon for the endgame with [[Apex Plasma Master]] and [[Glaive Dominus]] being common options.


== Tips and recommendations ==
== Tips and recommendations ==
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== Navigation ==
== Navigation ==
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