Strategy:Magic Monkeys Only: Difference between revisions

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{{BTD6 last updated|46.3}}{{lede image|BTD6 MagicBtn.png|size=200px}}
{{BTD6 last updated|46.3}}{{lede image|BTD6 MagicBtn.png|size=200px}}
{{Outdated|Mermonkey has changed drastically since this guide was last edited}}
'''[[Magic Monkeys Only]]''' features the same rules as Hard Mode, but only [[Magic]] towers and the [[Hero (BTD6)|Hero]] can be used. The limited tower selections increase the difficulty of gameplay, but the ability to use the hero and the variety of good Magic towers make this game not excruciatingly difficult.
'''[[Magic Monkeys Only]]''' features the same rules as Hard Mode, but only [[Magic]] towers and the [[Hero (BTD6)|Hero]] can be used. The limited tower selections increase the difficulty of gameplay, but the ability to use the hero and the variety of good Magic towers make this game not excruciatingly difficult.


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|[[Symphonic Resonance]]
|[[Symphonic Resonance]]
|[[File:BTD6 004-Mermonkey.png|x50px]]
|[[File:BTD6 004-Mermonkey.png|x50px]]
|Symphonic Resonance is an extremely potent supporting tower in the late 60s and 70s, catching MOABs and BFBs into its melody, allowing many more towers to reach them and giving the towers more time to take them down.
|Symphonic Resonance is an extremely potent supporting tower in the late 60s and 70s, catching MOABs (and DDTs when going past the default rounds) into its melody, allowing many more towers to reach them and giving the towers more time to take them down.
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|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[Dragon's Breath (BTD6)|Dragon's Breath]], [[Summon Phoenix (BTD6)|Summon Phoenix]]