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{{incomplete| Missing XP Icons & additional information }}
{{about|experience for players|experience for [[tower]]s|Tower XP|experience for [[Hero]]es|Hero#Hero XP}}
Experience (commonly shortened to XP) is a resource in ''[[Bloons Monkey City]]'', gaining XP is required to rank up to a higher [[City Level]] to unlock new [[Building]s and game features such as [[List of events in BMC|game events]] and [[Monkey Knowledge (BMC)| Monkey Knowledge]]. XP is primarily earned by capturing [[Tile]]s {{fn|name="mvm-xp-bmcm"|In the mobile Version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. It is currently unknown exactly what causes this and it is not a reliable source of XP.}}, constructing and upgrading buildings, and researching [[Upgrade|upgrades]]. XP can also be rewarded by completing [[Quest (BMC)| quests]].  
{{stub|missing information for BTD4, BTD5, BATTD, and BCS}}
'''Experience''' (often abbreviated as '''XP''') is a game mechanic in the {{series|Bloons TD}} and ''[[Bloons Card Storm]]'' that raises the player's [[level]].


Once the level of the Monkey City has increased, it cannot decrease, however demolishing buildings will create an XP debt. The amount of XP granted from the building's construction will be deducted{{fn|name="infinite-xp-bug-bmcm"|In the mobile Version, the base XP gained is subtracted from the total, allowing XP to be gained infinitely by constructing a [[Resource Building]], completing an upgrade on that building, then demolishing it for a net gain of XP.}}  from the total XP gained{{g|BMCF}} or increasing the required XP to level up.{{g|BMCM}}
==Mechanics==
===''Bloons TD 4''===
Each layer popped in ''[[Bloons TD 4]]'' awards one experience. Unlike ''BTD6'', rounds themselves award no experience, so experience is solely from bloon pops.


===''Bloons TD 5''===
{{empty}}


===''Bloons TD 6''===
Each round in ''[[Bloons TD 6]]'' gives a fixed amount of XP. Unlike ''BTD5'', it is not dependent on the number of Bloons popped. For each round <math>r</math>, the total XP earned is determined by this formula:


<math>
\text{XP}=\begin{cases}
20r &\text{for }r \leq 20 \\
40(r-20)+420 &\text{for }21 \leq r \leq 50 \\
90(r-50)+1620 &\text{for }r>50
\end{cases}
</math>


This formula is the same as [[Hero]] XP and [[tower XP]] before any [[freeplay]] or [[Monkey Knowledge (BTD6)|Monkey Knowledge]] modifiers. Like Hero and player XP, the amount of XP earned is multiplied on higher [[map difficulty|map difficulties]]: ×1.1 on [[Intermediate]], ×1.2 on [[Advanced]], and ×1.3 on [[Expert]]. Entering freeplay mode reduces XP gained by 70% up to round 100, then by 90% on rounds 101 and on.
===''Bloons Monkey City''===
[[File:BMCM ui xp icon.png|thumb|Experience icon in the mobile version of ''BMC'']]
<!-- effects of city level should go on the city level page, this should only cover experience -->
Experience in ''[[Bloons Monkey City]]'' is earned by capturing [[tile]]s,{{fn|name="mvm-xp-bmcm"|In the mobile version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. The cause is currently unknown.}} constructing [[building]]s, performing [[research (BMC)|research]], and completing [[quest (BMC)|quest]]s. Experience increases the player's [[City Level]], which unlocks more [[building]]s, research, and other features.
In the {{flash version|Bloons Monkey City}}, demolishing a building removes the total XP the building provides and converts it to XP debt. In the {{multiplat version|Bloons Monkey City}}, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from [[Resource Building]] upgrades.{{fn|This allows XP to be gained infinitely by constructing a Resource Building, completing an upgrade on that building, then demolishing it.}}
===''Bloons Adventure Time TD''===
{{empty}}
===''Bloons Card Storm''===
{{empty}}
===''Bloons Blitz''===
{{empty}}


==Footnotes==
==Footnotes==
{{footnotes}}
{{footnotes}}
==Navigation==
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[[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BCS]][[Category:Currencies and resources]][[Category:Game mechanics in Bloons Blitz]]